Add the old Bullet 2.x obsolete demos, and CMake buildsystem files, and gradually move them to newer Bullet 3.x structure

Use statically linked freeglut, instead of dynamic glut for the obsolete Bullet 2.x demos
Add the 'reset' method to b3GpuDynamicsWorld, and use it in the BasicGpuDemo (pretty slow in debug mode, use release mode)
Don't crash in btCollisionWorld, if there is no collision dispatcher
This commit is contained in:
erwin coumans
2013-12-19 12:40:59 -08:00
parent 222ecb156d
commit 69e5454d18
320 changed files with 189807 additions and 105 deletions

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# This is basically the overall name of the project in Visual Studio this is the name of the Solution File
# For every executable you have with a main method you should have an add_executable line below.
# For every add executable line you should list every .cpp and .h file you have associated with that executable.
# You shouldn't have to modify anything below this line
########################################################
INCLUDE_DIRECTORIES(
${BULLET_PHYSICS_SOURCE_DIR}/Extras
${BULLET_PHYSICS_SOURCE_DIR}/Extras/GIMPACTUtils
${BULLET_PHYSICS_SOURCE_DIR}/Extras/HACD
${BULLET_PHYSICS_SOURCE_DIR}/Extras/ConvexDecomposition
${BULLET_PHYSICS_SOURCE_DIR}/Extras/LibXML
${BULLET_PHYSICS_SOURCE_DIR}/Extras/LibXML/include
${BULLET_PHYSICS_SOURCE_DIR}/src
../OpenGL
${BULLET_PHYSICS_SOURCE_DIR}/Extras/Serialize/BulletFileLoader
${BULLET_PHYSICS_SOURCE_DIR}/Extras/Serialize/BulletWorldImporter
${VECTOR_MATH_INCLUDE}
)
LINK_LIBRARIES(
GLUI GIMPACTUtils HACD ConvexDecomposition OpenGLSupport BulletWorldImporter BulletSoftBody BulletDynamics BulletCollision BulletFileLoader LinearMath ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
)
SET(AllBulletDemos_SRCS
Main.cpp
DemoEntries.cpp
../CcdPhysicsDemo/CcdPhysicsDemo.cpp
../BasicDemo/BasicDemo.cpp
../BspDemo/BspDemo.cpp
../BspDemo/BspConverter.cpp
../BspDemo/BspLoader.cpp
../DynamicControlDemo/MotorDemo.cpp
../ConcaveDemo/ConcavePhysicsDemo.cpp
../ConcaveRaycastDemo/ConcaveRaycastDemo.cpp
../ConcaveConvexcastDemo/ConcaveConvexcastDemo.cpp
../ConvexDecompositionDemo/ConvexDecompositionDemo.cpp
../SliderConstraintDemo/SliderConstraintDemo.cpp
../RagdollDemo/RagdollDemo.cpp
../GimpactTestDemo/GimpactTestDemo.cpp
../Raytracer/Raytracer.cpp
../GjkConvexCastDemo/LinearConvexCastDemo.cpp
../ForkLiftDemo/ForkLiftDemo.cpp
../SoftDemo/SoftDemo.cpp
../ConstraintDemo/ConstraintDemo.cpp
../Benchmarks/BenchmarkDemo.cpp
../Box2dDemo/Box2dDemo.cpp
)
IF (WIN32)
ADD_EXECUTABLE(AppAllBulletDemos
${AllBulletDemos_SRCS}
${BULLET_PHYSICS_SOURCE_DIR}/build3/bullet.rc
)
ELSE()
ADD_EXECUTABLE(AppAllBulletDemos
${AllBulletDemos_SRCS}
)
ENDIF()
IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
ADD_CUSTOM_COMMAND(
TARGET AppAllBulletDemos
POST_BUILD
COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/Demos/SerializeDemo/testFile.bullet ${CMAKE_CURRENT_BINARY_DIR}/testFile.bullet
COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/file.obj ${CMAKE_CURRENT_BINARY_DIR}
)
ENDIF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
IF (INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)
SET_TARGET_PROPERTIES(AppAllBulletDemos PROPERTIES DEBUG_POSTFIX "_Debug")
SET_TARGET_PROPERTIES(AppAllBulletDemos PROPERTIES MINSIZEREL_POSTFIX "_MinsizeRel")
SET_TARGET_PROPERTIES(AppAllBulletDemos PROPERTIES RELWITHDEBINFO_POSTFIX "_RelWithDebugInfo")
ENDIF(INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)

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/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "DemoEntries.h"
#include "../CcdPhysicsDemo/CcdPhysicsDemo.h"
#include "../BspDemo/BspDemo.h"
#include "../BasicDemo/BasicDemo.h"
#include "../ConcaveDemo/ConcaveDemo.h"
#include "../ConcaveRaycastDemo/ConcaveRaycastDemo.h"
#include "../ConcaveConvexcastDemo/ConcaveConvexcastDemo.h"
#include "../ConvexDecompositionDemo/ConvexDecompositionDemo.h"
#include "../DynamicControlDemo/MotorDemo.h"
#include "../SliderConstraintDemo/SliderConstraintDemo.h"
#include "../RagdollDemo/RagdollDemo.h"
#include "../GimpactTestDemo/GimpactTestDemo.h"
#include "../Raytracer/Raytracer.h"
#include "../GjkConvexCastDemo/LinearConvexCastDemo.h"
#include "../ForkLiftDemo/ForkLiftDemo.h"
#include "../ConstraintDemo/ConstraintDemo.h"
//#include "../Benchmarks/BenchmarkDemo.h"
#include "../SoftDemo/SoftDemo.h"
//#include "../Box2dDemo/Box2dDemo.h"
#include "GLDebugFont.h"
#include "GlutStuff.h"//OpenGL stuff
extern int gNumAlignedAllocs;
extern int gNumAlignedFree;
extern int gTotalBytesAlignedAllocs;
class btEmptyDebugDemo : public GlutDemoApplication
{
public:
btEmptyDebugDemo()
{
}
virtual void clientMoveAndDisplay()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
float xOffset = 10.f;
float yStart = 20.f;
float yIncr = 20.f;
char buf[124];
glColor3f(0, 0, 0);
setOrthographicProjection();
glRasterPos3f(xOffset,yStart,0);
sprintf(buf,"gNumAlignedAllocs= %d",gNumAlignedAllocs);
GLDebugDrawString(xOffset,yStart,buf);
yStart += yIncr;
glRasterPos3f(xOffset,yStart,0);
sprintf(buf,"gNumAlignedFree= %d",gNumAlignedFree);
GLDebugDrawString(xOffset,yStart,buf);
yStart += yIncr;
glRasterPos3f(xOffset,yStart,0);
sprintf(buf,"# alloc-free = %d",gNumAlignedAllocs-gNumAlignedFree);
GLDebugDrawString(xOffset,yStart,buf);
yStart += yIncr;
#ifdef BT_DEBUG_MEMORY_ALLOCATIONS
glRasterPos3f(xOffset,yStart,0);
sprintf(buf,"gTotalBytesAlignedAllocs = %d",gTotalBytesAlignedAllocs);
GLDebugDrawString(xOffset,yStart,buf);
yStart += yIncr;
#endif //BT_DEBUG_MEMORY_ALLOCATIONS
glFlush();
glutSwapBuffers();
}
virtual void initPhysics() {}
static DemoApplication* Create()
{
btEmptyDebugDemo* demo = new btEmptyDebugDemo();
demo->myinit();
return demo;
}
};
btDemoEntry g_demoEntries[] =
{
// {"Box2dDemo",Box2dDemo::Create},
{"ForkLift Demo",ForkLiftDemo::Create},
{"Dynamic Control Demo",MotorDemo::Create},
{"ConstraintDemo",ConstraintDemo::Create},
{"Ragdoll Demo",RagdollDemo::Create},
{"Basic Demo", BasicDemo::Create},
{"CcdPhysicsDemo", CcdPhysicsDemo::Create},
{"Convex Decomposition",ConvexDecompositionDemo::Create},
{"Concave Moving", GimpactConcaveDemo::Create},
{"ConcaveDemo",ConcaveDemo::Create},
{"Concave Convexcast Demo",ConcaveConvexcastDemo::Create},
{"SoftBody Cluster Collide1",SoftDemo19::Create},
{"SoftBody Ropes Attach",SoftDemo4::Create},
{"SoftBody Cloth Attach",SoftDemo5::Create},
{"SoftBody Cloth",SoftDemo0::Create},
// {"SoftBody Volume",SoftDemo2::Create},
{"SoftBody Pressure",SoftDemo1::Create},
{"SoftBody Cluster Car",SoftDemo24::Create},
{"SoftBody Cluster Robot",SoftDemo25::Create},
// {"SoftBody Ropes",SoftDemo3::Create},
{"SoftBody Sticks",SoftDemo6::Create},
{"SoftBody Collide",SoftDemo7::Create},
{"SoftBody Collide2",SoftDemo8::Create},
// {"SoftBody Collide3",SoftDemo9::Create},
// {"SoftBody Impact",SoftDemo10::Create},
{"SoftBody Aero",SoftDemo11::Create},
{"SoftBody Friction",SoftDemo12::Create},
// {"SoftBody Torus",SoftDemo13::Create},
// {"SoftBody Torus Match",SoftDemo14::Create},
// {"SoftBody Bunny",SoftDemo15::Create},
// {"SoftBody Bunny Match",SoftDemo16::Create},
{"SoftBody Init Cutting",SoftDemo17::Create},
// {"SoftBody Cluster Deform",SoftDemo18::Create},
// {"SoftBody Cluster Collide2",SoftDemo20::Create},
// {"SoftBody Cluster Socket",SoftDemo21::Create},
{"SoftBody Cluster Hinge",SoftDemo22::Create},
{"SoftBody Cluster Combine",SoftDemo23::Create},
// {"SoftBody Cluster Stack Soft",SoftDemo26::Create},
{"SoftBody Cluster Stack Mixed",SoftDemo27::Create},
{"SoftBody TetGen Tetrahedral Cube",SoftDemo28::Create},
{"SoftBody TetGen Tetrahedral Bunny",SoftDemo29::Create},
// {"SliderConstraint",SliderConstraintDemo::Create},
// {"ConcaveRaycastDemo",ConcaveRaycastDemo::Create},
//{"BspDemo", BspDemo::Create},
// {"Raytracer Test",Raytracer::Create},
// {"GjkConvexCast",LinearConvexCastDemo::Create},
// {"Benchmark 3000 FALL",BenchmarkDemo1::Create},
// {"Benchmark 1000 STACK",BenchmarkDemo2::Create},
// {"Benchmark 136 RAGDOLLS",BenchmarkDemo3::Create},
// {"Benchmark 1000 CONVEX",BenchmarkDemo4::Create},
// {"Benchmark Mesh-Prim",BenchmarkDemo5::Create},
// {"Benchmark Mesh-Convex",BenchmarkDemo6::Create},
// {"Benchmark Raycast",BenchmarkDemo7::Create},
{"MemoryLeak Checker",btEmptyDebugDemo::Create},
{0, 0}
};

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/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef BT_DEMO_ENTRIES_H
#define BT_DEMO_ENTRIES_H
class DemoApplication;
typedef DemoApplication* DemoCreateFcn();
struct btDemoEntry
{
const char *name;
DemoCreateFcn *createFcn;
};
extern btDemoEntry g_demoEntries[];
#endif //BT_DEMO_ENTRIES_H

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/*
* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#include <stdio.h>
#include "glui/GL/glui.h"
#include "LinearMath/btScalar.h"
#include "LinearMath/btMinMax.h"
#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h"
#include "DemoApplication.h"
#include "DemoEntries.h"
#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"
#include "BulletSoftBody/btSoftRigidDynamicsWorld.h"
#include "BulletSoftBody/btSoftBodyHelpers.h"
#include "GLDebugDrawer.h"
static GLDebugDrawer dDebugDraw2;
#include "LinearMath/btQuickprof.h"
namespace
{
int testIndex=1;
int testSelection=0;
btDemoEntry* entry;
DemoApplication* demo;
int iterationCount;
int width;
int height;
int framePeriod;//todo: test if this value should be 0
int mainWindow;
GLUI *glui;
//float hz;
float viewZoom=20.f;
float viewX;
float viewY;
int tx, ty, tw, th;
int gDrawAabb;
int gWireFrame;
int gDrawNormals;
int gHelpText;
int gDebugConstraints;
int gDebugContacts;
int gDrawTextures=1;
int gDrawShadows=0;
int gDrawClusters=0;
int gDebugNoDeactivation;
int gUseWarmstarting;
int gRandomizeConstraints;
int gUseSplitImpulse;
float gErp;
float gSlop;
float gErp2;
float gWarmStartingParameter;
}
void setDefaultSettings()
{
viewX = 0.0f;
viewY = 0.0f;
framePeriod = 6;//16;//16;//todo: test if this value should be 0
width = 1280;
height = 768;//480;
iterationCount = 10;
gDrawAabb=0;
gDrawNormals=0;
gWireFrame=0;
gDebugContacts=0;
//enable constraint debug visualization for first demo, only if user hasn't overridden the setting
if (testSelection>1)
{
gDebugConstraints=0;
} else
{
gDebugConstraints=1;
}
gHelpText = 0;
gDrawTextures=1;
gDrawShadows=0;
gDrawClusters=0;
gDebugNoDeactivation = 0;
gUseSplitImpulse = 1;
gUseWarmstarting = 1;
gRandomizeConstraints = 0;
gErp = 0.2f;
gSlop=0.0f;
gErp2 = 0.81f;
gWarmStartingParameter = 0.85f;
}
void setDefaultSettingsAndSync()
{
setDefaultSettings();
glui->sync_live();
}
void TogglePause()
{
if (demo)
demo->toggleIdle();
}
void ResetScene()
{
if (demo)
demo->clientResetScene();
}
void NextScene()
{
testSelection++;
if (testSelection>1)
{
gDebugConstraints=0;
} else
{
gDebugConstraints=1;
}
if(testSelection>28)
testSelection=0;
if (glui)
glui->sync_live();
}
void SingleSimulationStep()
{
if (demo)
demo->clientMoveAndDisplay();
}
void Resize(int w, int h)
{
width = w;
height = h;
GLUI_Master.get_viewport_area( &tx, &ty, &tw, &th );
glViewport( tx, ty, tw, th );
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if (demo)
demo->reshape(tw, th);
}
DemoApplication* CreatDemo(btDemoEntry* entry)
{
DemoApplication* demo = entry->createFcn();
btAssert(demo);
if (demo->getDynamicsWorld())
{
demo->getDynamicsWorld()->setDebugDrawer(&dDebugDraw2);
gDrawTextures = demo->getTexturing();
gDrawShadows = demo->getShadows();
if (glui)
glui->sync_live();
}
#ifndef BT_NO_PROFILE
CProfileManager::Reset();
#endif //BT_NO_PROFILE
return demo;
}
/*b2Vec2 ConvertScreenToWorld(int x, int y)
{
b2Vec2 p;
float ratio = float(tw) / float(th);
float u = x / float(tw);
float v = (th - y) / float(th);
p.x = viewZoom * (viewX - ratio) * (1.0f - u) + viewZoom * (ratio + viewX) * u;
p.y = viewZoom * (viewY - 0.1f) * (1.0f - v) + viewZoom * (viewY + 1.9f) * v;
return p;
}
*/
// This is used to control the frame rate (60Hz).
void Timer(int)
{
glutSetWindow(mainWindow);
glutPostRedisplay();
glutTimerFunc(framePeriod, Timer, 0);
}
void SimulationLoop()
{
Resize(width, height);
if (gDrawAabb)
{
demo->setDebugMode(demo->getDebugMode() |btIDebugDraw::DBG_DrawAabb);
} else
{
demo->setDebugMode(demo->getDebugMode() & (~btIDebugDraw::DBG_DrawAabb));
}
if (gWireFrame)
{
demo->setDebugMode(demo->getDebugMode() |btIDebugDraw::DBG_DrawWireframe);
} else
{
demo->setDebugMode(demo->getDebugMode() & (~btIDebugDraw::DBG_DrawWireframe));
}
if (gDrawNormals)
{
demo->setDebugMode(demo->getDebugMode() |btIDebugDraw::DBG_DrawNormals);
} else
{
demo->setDebugMode(demo->getDebugMode() & (~btIDebugDraw::DBG_DrawNormals));
}
if (gHelpText)
{
demo->setDebugMode(demo->getDebugMode() & (~btIDebugDraw::DBG_NoHelpText));
} else
{
demo->setDebugMode(demo->getDebugMode() |btIDebugDraw::DBG_NoHelpText);
}
if (gDebugConstraints)
{
demo->setDebugMode(demo->getDebugMode() |btIDebugDraw::DBG_DrawConstraints+btIDebugDraw::DBG_DrawConstraintLimits);
} else
{
demo->setDebugMode(demo->getDebugMode() & (~btIDebugDraw::DBG_DrawConstraints+btIDebugDraw::DBG_DrawConstraintLimits));
}
if (gDebugContacts)
{
demo->setDebugMode(demo->getDebugMode() |btIDebugDraw::DBG_DrawContactPoints);
} else
{
demo->setDebugMode(demo->getDebugMode() & (~btIDebugDraw::DBG_DrawContactPoints));
}
demo->setTexturing(0!=gDrawTextures);
demo->setShadows(0!=gDrawShadows);
demo->setDrawClusters(0!=gDrawClusters);
if (gDebugNoDeactivation)
{
demo->setDebugMode(demo->getDebugMode() |btIDebugDraw::DBG_NoDeactivation);
} else
{
demo->setDebugMode(demo->getDebugMode() & (~btIDebugDraw::DBG_NoDeactivation));
}
if (demo->getDynamicsWorld() && demo->getDynamicsWorld()->getWorldType() == BT_DISCRETE_DYNAMICS_WORLD)
{
btDiscreteDynamicsWorld* discreteWorld = (btDiscreteDynamicsWorld*) demo->getDynamicsWorld();
discreteWorld->getSolverInfo().m_numIterations = iterationCount;
discreteWorld->getSolverInfo().m_erp = gErp;
discreteWorld->getSolverInfo().m_erp2 = gErp2;
discreteWorld->getSolverInfo().m_linearSlop = gSlop;
discreteWorld->getSolverInfo().m_warmstartingFactor = gWarmStartingParameter;
discreteWorld->getSolverInfo().m_splitImpulse = gUseSplitImpulse;
// btSequentialImpulseConstraintSolver* solver = ((btSequentialImpulseConstraintSolver*) discreteWorld->getConstraintSolver());
if (gUseWarmstarting)
{
discreteWorld->getSolverInfo().m_solverMode |= SOLVER_USE_WARMSTARTING;
} else
{
discreteWorld->getSolverInfo().m_solverMode &= (~SOLVER_USE_WARMSTARTING);
}
if (gRandomizeConstraints)
{
discreteWorld->getSolverInfo().m_solverMode |= SOLVER_RANDMIZE_ORDER;
} else
{
discreteWorld->getSolverInfo().m_solverMode &= (~SOLVER_RANDMIZE_ORDER);
}
}
if (!demo->isIdle())
{
demo->clientMoveAndDisplay();
}
else
{
demo->displayCallback();
}
if (demo->getDynamicsWorld() && demo->getDynamicsWorld()->getWorldType()==BT_SOFT_RIGID_DYNAMICS_WORLD)
{
btSoftRigidDynamicsWorld* softWorld = (btSoftRigidDynamicsWorld*)demo->getDynamicsWorld();
for ( int i=0;i<softWorld->getSoftBodyArray().size();i++)
{
btSoftBody* psb=(btSoftBody*)softWorld->getSoftBodyArray()[i];
if (softWorld->getDebugDrawer() && !(softWorld->getDebugDrawer()->getDebugMode() & (btIDebugDraw::DBG_DrawWireframe)))
{
btSoftBodyHelpers::DrawFrame(psb,softWorld->getDebugDrawer());
btSoftBodyHelpers::Draw(psb,softWorld->getDebugDrawer(),softWorld->getDrawFlags());
}
}
}
if (testSelection != testIndex)
{
if (testSelection>1)
{
gDebugConstraints=0;
} else
{
gDebugConstraints=1;
}
testIndex = testSelection;
delete demo;
entry = g_demoEntries + testIndex;
demo = CreatDemo(entry);
viewZoom = 20.0f;
viewX = 0.0f;
viewY = 0.0f;
Resize(width, height);
}
}
void RestartScene()
{
delete demo;
entry = g_demoEntries + testIndex;
demo = CreatDemo(entry);
viewZoom = 20.0f;
viewX = 0.0f;
viewY = 0.0f;
Resize(width, height);
}
void Keyboard(unsigned char key, int x, int y)
{
switch (key)
{
case 27:
exit(0);
break;
// Press 'r' to reset.
case 'r':
delete demo;
demo = CreatDemo(entry);
Resize(width,height);
break;
default:
if (demo)
{
demo->keyboardCallback(key,x,y);
}
}
}
void KeyboardSpecialUp(int key, int x, int y)
{
if (demo)
{
demo->specialKeyboardUp(key,x,y);
}
}
void GlutIdleFunc()
{
int current_window, new_window=-1;
current_window = glutGetWindow();
if (GLUI_Master.gluis.first_child() != NULL )
{
new_window = ((GLUI_Main*)GLUI_Master.gluis.first_child())->getMainWindowId();
}
if ( (new_window > 0) && (new_window != current_window ))
{
//--- Window is changed only if its not already the current window ---
glutSetWindow( new_window );
}
if (demo)
demo->moveAndDisplay();
glutSetWindow( current_window );
}
void KeyboardSpecial(int key, int x, int y)
{
if (demo)
{
demo->specialKeyboard(key,x,y);
}
}
void Mouse(int button, int state, int x, int y)
{
if (demo)
demo->mouseFunc(button,state,x,y);
}
void MouseMotion(int x, int y)
{
demo->mouseMotionFunc(x,y);
}
#ifdef BT_USE_FREEGLUT
#include "GL/freeglut_ext.h"
#endif
int main(int argc, char** argv)
{
//#define CHECK_FPU_EXCEPTIONS 1
#ifdef CHECK_FPU_EXCEPTIONS
int cw = _control87(0, 0);
// Set the exception masks off, turn exceptions on
cw &= ~(EM_ZERODIVIDE | EM_INVALID);
printf("control87 = %#x\n", cw);
// Set the control word
_control87(cw, MCW_EM);
#endif //CHECK_FPU_EXCEPTIONS
setDefaultSettings();
int bulletVersion = btGetVersion();
printf("Bullet version %d\n",bulletVersion);
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE |GLUT_DEPTH | GLUT_STENCIL);
glutInitWindowSize(width, height);
mainWindow = glutCreateWindow("http://bulletphysics.com");
#ifdef BT_USE_FREEGLUT
glutSetOption (GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_GLUTMAINLOOP_RETURNS);
#endif
entry = g_demoEntries + testIndex;
demo = CreatDemo(entry);
glutDisplayFunc(SimulationLoop);
GLUI_Master.set_glutReshapeFunc(Resize);
GLUI_Master.set_glutKeyboardFunc(Keyboard);
GLUI_Master.set_glutSpecialFunc(KeyboardSpecial);
GLUI_Master.set_glutIdleFunc(GlutIdleFunc);
GLUI_Master.set_glutSpecialUpFunc(KeyboardSpecialUp);
GLUI_Master.set_glutMouseFunc(Mouse);
glutMotionFunc(MouseMotion);
glui = GLUI_Master.create_glui_subwindow( mainWindow,
GLUI_SUBWINDOW_RIGHT );
glui->add_statictext("Tests");
GLUI_Listbox* testList =
glui->add_listbox("", &testSelection);
glui->add_button("Next Scene", 0,(GLUI_Update_CB)NextScene);
glui->add_separator();
GLUI_Spinner* iterationSpinner =
glui->add_spinner("Iterations", GLUI_SPINNER_INT, &iterationCount);
iterationSpinner->set_int_limits(1, 250);
/* GLUI_Spinner* hertzSpinner =
glui->add_spinner("Hertz", GLUI_SPINNER_FLOAT, &hz);
hertzSpinner->set_float_limits(5.0f, 200.0f);
*/
glui->add_checkbox("DisableDeactivation", &gDebugNoDeactivation);
glui->add_checkbox("Split Impulse", &gUseSplitImpulse);
GLUI_Spinner* spinner = 0;
spinner = glui->add_spinner("ERP", GLUI_SPINNER_FLOAT, &gErp);
// spinner->set_float_limits(0.f,1.f);
// spinner = glui->add_spinner("ERP2", GLUI_SPINNER_FLOAT, &gErp2);
spinner->set_float_limits(0.f,1.f);
spinner = glui->add_spinner("Slop", GLUI_SPINNER_FLOAT, &gSlop);
spinner->set_float_limits(0.f,1.f);
// spinner = glui->add_spinner("WSP", GLUI_SPINNER_FLOAT,&gWarmStartingParameter);
// spinner->set_float_limits (0.f,1.0);
glui->add_checkbox("Warmstarting", &gUseWarmstarting);
glui->add_checkbox("Randomize Constraints", &gRandomizeConstraints);
glui->add_button("Reset Defaults", 0,(GLUI_Update_CB)setDefaultSettingsAndSync);
glui->add_separator();
GLUI_Panel* drawPanel = glui->add_panel("Debug Draw");
glui->add_checkbox_to_panel(drawPanel, "Help", &gHelpText);
glui->add_checkbox_to_panel(drawPanel, "AABBs", &gDrawAabb);
glui->add_checkbox_to_panel(drawPanel, "Wireframe", &gWireFrame);
glui->add_checkbox_to_panel(drawPanel, "Normals", &gDrawNormals);
glui->add_checkbox_to_panel(drawPanel, "Contacts", &gDebugContacts);
glui->add_checkbox_to_panel(drawPanel, "Constraints", &gDebugConstraints);
glui->add_checkbox_to_panel(drawPanel, "Textures", &gDrawTextures);
glui->add_checkbox_to_panel(drawPanel, "Shadows", &gDrawShadows);
glui->add_checkbox_to_panel(drawPanel, "Clusters", &gDrawClusters);
int testCount = 0;
btDemoEntry* e = g_demoEntries;
while (e->createFcn)
{
testList->add_item(testCount, e->name);
++testCount;
++e;
}
glui->add_separator();
glui->add_button("Toggle Pause", 0,(GLUI_Update_CB)TogglePause);
glui->add_button("Single Step", 0,(GLUI_Update_CB)SingleSimulationStep);
glui->add_button("Reset Scene", 0,(GLUI_Update_CB)ResetScene);
glui->add_button("Restart Scene", 0,(GLUI_Update_CB)RestartScene);
glui->add_separator();
// glui->add_button("Exit", 0,(GLUI_Update_CB)exit);
glui->set_main_gfx_window( mainWindow );
// Use a timer to control the frame rate.
glutTimerFunc(framePeriod, Timer, 0);
glutMainLoop();
return 0;
}

View File

@@ -0,0 +1,34 @@
noinst_PROGRAMS=AllBulletDemo
AllBulletDemo_SOURCES=\
../SoftDemo/SoftDemo.cpp \
../ConstraintDemo/ConstraintDemo.cpp \
../ForkLiftDemo/ForkLiftDemo.cpp \
../RagdollDemo/RagdollDemo.cpp \
../BasicDemo/BasicDemo.cpp \
../CcdPhysicsDemo/CcdPhysicsDemo.cpp \
../SliderConstraintDemo/SliderConstraintDemo.cpp \
../ConcaveRaycastDemo/ConcaveRaycastDemo.cpp \
../Raytracer/Raytracer.cpp \
../BspDemo/BspDemo.cpp \
../BspDemo/BspLoader.cpp \
../BspDemo/BspConverter.cpp \
../ConcaveConvexcastDemo/ConcaveConvexcastDemo.cpp \
../ConvexDecompositionDemo/ConvexDecompositionDemo.cpp \
../GimpactTestDemo/GimpactTestDemo.cpp \
../GjkConvexCastDemo/LinearConvexCastDemo.cpp \
../ConcaveDemo/ConcavePhysicsDemo.cpp \
../DynamicControlDemo/MotorDemo.cpp \
DemoEntries.cpp \
DemoEntries.h\
Main.cpp
AllBulletDemo_CXXFLAGS=\
-I@top_builddir@/src \
-I@top_builddir@/Extras/GIMPACTUtils \
-I@top_builddir@/Extras/ConvexDecomposition \
-I@top_builddir@/Extras/HACD \
-I@top_builddir@/Extras \
-I@top_builddir@/Demos/OpenGL \
-I@top_builddir@/Demos/SoftDemo \
$(CXXFLAGS)
AllBulletDemo_LDADD=-L../OpenGL -lbulletopenglsupport -L../../src -L../../Extras -lgimpactutils -lconvexdecomposition -lHACD -lBulletSoftBody -lBulletDynamics -lBulletCollision -lLinearMath -lglui @opengl_LIBS@