Add the old Bullet 2.x obsolete demos, and CMake buildsystem files, and gradually move them to newer Bullet 3.x structure
Use statically linked freeglut, instead of dynamic glut for the obsolete Bullet 2.x demos Add the 'reset' method to b3GpuDynamicsWorld, and use it in the BasicGpuDemo (pretty slow in debug mode, use release mode) Don't crash in btCollisionWorld, if there is no collision dispatcher
This commit is contained in:
66
ObsoleteDemos/CMakeLists.txt
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66
ObsoleteDemos/CMakeLists.txt
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SUBDIRS( HelloWorld )
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IF (USE_GLUT)
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IF (GLUT_FOUND)
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IF(BUILD_CPU_DEMOS)
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# IF(BUILD_EXTRAS)
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# SUBDIRS( BulletXmlImportDemo ConcaveDemo ConstraintDemo ConvexDecompositionDemo SerializeDemo )
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# ENDIF()
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SET(SharedDemoSubdirs
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OpenGL
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CcdPhysicsDemo SliderConstraintDemo GenericJointDemo Raytracer
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RagdollDemo ForkLiftDemo BasicDemo FeatherstoneMultiBodyDemo RollingFrictionDemo RaytestDemo VoronoiFractureDemo
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GyroscopicDemo FractureDemo Box2dDemo BspDemo MovingConcaveDemo VehicleDemo
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UserCollisionAlgorithm CharacterDemo SoftDemo
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CollisionInterfaceDemo ConcaveConvexcastDemo SimplexDemo DynamicControlDemo
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ConvexHullDistance
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DoublePrecisionDemo CollisionDemo
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ContinuousConvexCollision ConcaveRaycastDemo GjkConvexCastDemo
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MultiMaterialDemo InternalEdgeDemo
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)
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ELSE()
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SET(SharedDemoSubdirs OpenGL )
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ENDIF(BUILD_CPU_DEMOS)
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IF(BUILD_MULTITHREADING)
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SUBDIRS( MultiThreadedDemo OpenCLClothDemo )
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ENDIF(BUILD_MULTITHREADING)
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SUBDIRS(
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${SharedDemoSubdirs}
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Benchmarks
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)
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IF(BUILD_MULTITHREADING)
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SUBDIRS( ThreadingDemo VectorAdd_OpenCL )
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ENDIF()
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ENDIF(GLUT_FOUND)
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ELSE (USE_GLUT)
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IF (WIN32)
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SUBDIRS(
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OpenGL
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BasicDemo
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RaytestDemo
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FractureDemo
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Benchmarks
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Box2dDemo
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CollisionInterfaceDemo
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ConcaveDemo
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ConstraintDemo
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RollingFrictionDemo
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ConvexDecompositionDemo
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InternalEdgeDemo
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GyroscopicDemo
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FeatherstoneMultiBodyDemo
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GenericJointDemo
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SerializeDemo
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SoftDemo
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VectorAdd_OpenCL
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VoronoiFractureDemo
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)
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ENDIF(WIN32)
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ENDIF (USE_GLUT)
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