Add the old Bullet 2.x obsolete demos, and CMake buildsystem files, and gradually move them to newer Bullet 3.x structure
Use statically linked freeglut, instead of dynamic glut for the obsolete Bullet 2.x demos Add the 'reset' method to b3GpuDynamicsWorld, and use it in the BasicGpuDemo (pretty slow in debug mode, use release mode) Don't crash in btCollisionWorld, if there is no collision dispatcher
This commit is contained in:
3
ObsoleteDemos/ConcaveDemo/Jamfile
Normal file
3
ObsoleteDemos/ConcaveDemo/Jamfile
Normal file
@@ -0,0 +1,3 @@
|
||||
SubDir TOP Demos ConcaveDemo ;
|
||||
|
||||
BulletDemo ConcaveDemo : [ Wildcard *.h *.cpp ] ;
|
||||
Reference in New Issue
Block a user