Add the old Bullet 2.x obsolete demos, and CMake buildsystem files, and gradually move them to newer Bullet 3.x structure
Use statically linked freeglut, instead of dynamic glut for the obsolete Bullet 2.x demos Add the 'reset' method to b3GpuDynamicsWorld, and use it in the BasicGpuDemo (pretty slow in debug mode, use release mode) Don't crash in btCollisionWorld, if there is no collision dispatcher
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ObsoleteDemos/NativeClient/bin_html/index.html
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ObsoleteDemos/NativeClient/bin_html/index.html
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html>
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<!--
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Copyright (c) 2011 The Native Client Authors. All rights reserved.
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Use of this source code is governed by a BSD-style license that can be
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found in the LICENSE file.
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-->
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<head>
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<title>Interactive Cube Example</title>
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<script type="text/javascript">
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// Provide the tumbler namespace
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tumbler = {};
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</script>
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<script type="text/javascript" src="bind.js"></script>
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<script type="text/javascript" src="dragger.js"></script>
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<script type="text/javascript" src="tumbler.js"></script>
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<script type="text/javascript" src="vector3.js"></script>
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<script type="text/javascript" src="trackball.js"></script>
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</head>
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<body id="bodyId">
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<h1>Interactive Cube Example</h1>
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<p>
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The Native Client module executed in this page draws a 3D cube
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and allows you to rotate it using a virtual trackball method.
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</p>
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<div id="tumbler_view"></div>
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<script type="text/javascript">
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tumbler.application = new tumbler.Application();
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tumbler.application.run('tumbler_view');
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</script>
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</body>
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</HTML>
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