Add the old Bullet 2.x obsolete demos, and CMake buildsystem files, and gradually move them to newer Bullet 3.x structure

Use statically linked freeglut, instead of dynamic glut for the obsolete Bullet 2.x demos
Add the 'reset' method to b3GpuDynamicsWorld, and use it in the BasicGpuDemo (pretty slow in debug mode, use release mode)
Don't crash in btCollisionWorld, if there is no collision dispatcher
This commit is contained in:
erwin coumans
2013-12-19 12:40:59 -08:00
parent 222ecb156d
commit 69e5454d18
320 changed files with 189807 additions and 105 deletions

101
ObsoleteDemos/premake4.lua Normal file
View File

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function createDemos( demos, incdirs, linknames)
for _, name in ipairs(demos) do
project ( "App_" .. name )
kind "ConsoleApp"
targetdir ".."
includedirs {incdirs}
configuration { "Windows" }
defines { "GLEW_STATIC"}
links { "opengl32" }
includedirs{ "../Glut" }
libdirs {"../Glut"}
files { "../build/bullet.rc" }
configuration {"Windows", "x32"}
links {"glew32s","glut32"}
configuration {"Windows", "x64"}
links {"glew64s", "glut64"}
configuration {"MacOSX"}
--print "hello"
linkoptions { "-framework Carbon -framework OpenGL -framework AGL -framework Glut" }
configuration {"not Windows", "not MacOSX"}
links {"GL","GLU","glut"}
configuration{}
links {
linknames
}
files {
"./" .. name .. "/*.cpp" ,
"./" .. name .. "/*.h"
}
end
end
-- "CharacterDemo", fixme: it includes BspDemo files
local localdemos = {
"BasicDemo",
"Box2dDemo",
"BspDemo",
"CcdPhysicsDemo",
"CollisionDemo",
"CollisionInterfaceDemo",
"ConcaveConvexcastDemo",
"ConcaveDemo",
"ConcaveRaycastDemo",
"ConstraintDemo",
"ContinuousConvexCollision",
"ConvexHullDistance",
"DynamicControlDemo",
"EPAPenDepthDemo",
"ForkLiftDemo",
"FeatherstoneMultiBodyDemo",
"FractureDemo",
"GenericJointDemo",
"GimpactTestDemo",
"GjkConvexCastDemo",
"GyroscopicDemo",
"InternalEdgeDemo",
"MovingConcaveDemo",
"MultiMaterialDemo",
"RagdollDemo",
"Raytracer",
"RaytestDemo",
"RollingFrictionDemo",
"SimplexDemo",
"SliderConstraintDemo",
"TerrainDemo",
"UserCollisionAlgorithm",
"VehicleDemo",
"VoronoiFractureDemo"
}
-- the following demos require custom include or link settings
createDemos({"HelloWorld"},{"../src"},{"BulletDynamics","BulletCollision","LinearMath"})
createDemos(localdemos,{"../src","OpenGL"},{"OpenGLSupport","BulletDynamics", "BulletCollision", "LinearMath"})
createDemos({"ConvexDecompositionDemo"},{"../Extras/HACD","../Extras/ConvexDecomposition","../src","OpenGL"},{"OpenGLSupport","BulletDynamics", "BulletCollision", "LinearMath","HACD","ConvexDecomposition"})
createDemos({"SoftDemo"},{"../src","OpenGL"}, {"OpenGLSupport","BulletSoftBody", "BulletDynamics", "BulletCollision", "LinearMath"})
createDemos({"SerializeDemo"},{"../Extras/Serialize/BulletFileLoader","../Extras/Serialize/BulletWorldImporter","../src","OpenGL"},{"OpenGLSupport","BulletWorldImporter", "BulletFileLoader", "BulletSoftBody", "BulletDynamics", "BulletCollision", "LinearMath"})
createDemos({"BulletXmlImportDemo"},{"../Extras/Serialize/BulletFileLoader","../Extras/Serialize/BulletXmlWorldImporter", "../Extras/Serialize/BulletWorldImporter","../src","OpenGL"},{"OpenGLSupport","BulletXmlWorldImporter","BulletWorldImporter", "BulletFileLoader", "BulletSoftBody", "BulletDynamics", "BulletCollision", "LinearMath"})
include "OpenGL"