Add the old Bullet 2.x obsolete demos, and CMake buildsystem files, and gradually move them to newer Bullet 3.x structure
Use statically linked freeglut, instead of dynamic glut for the obsolete Bullet 2.x demos Add the 'reset' method to b3GpuDynamicsWorld, and use it in the BasicGpuDemo (pretty slow in debug mode, use release mode) Don't crash in btCollisionWorld, if there is no collision dispatcher
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101
ObsoleteDemos/premake4.lua
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101
ObsoleteDemos/premake4.lua
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function createDemos( demos, incdirs, linknames)
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for _, name in ipairs(demos) do
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project ( "App_" .. name )
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kind "ConsoleApp"
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targetdir ".."
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includedirs {incdirs}
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configuration { "Windows" }
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defines { "GLEW_STATIC"}
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links { "opengl32" }
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includedirs{ "../Glut" }
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libdirs {"../Glut"}
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files { "../build/bullet.rc" }
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configuration {"Windows", "x32"}
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links {"glew32s","glut32"}
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configuration {"Windows", "x64"}
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links {"glew64s", "glut64"}
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configuration {"MacOSX"}
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--print "hello"
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linkoptions { "-framework Carbon -framework OpenGL -framework AGL -framework Glut" }
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configuration {"not Windows", "not MacOSX"}
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links {"GL","GLU","glut"}
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configuration{}
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links {
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linknames
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}
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files {
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"./" .. name .. "/*.cpp" ,
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"./" .. name .. "/*.h"
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}
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end
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end
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-- "CharacterDemo", fixme: it includes BspDemo files
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local localdemos = {
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"BasicDemo",
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"Box2dDemo",
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"BspDemo",
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"CcdPhysicsDemo",
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"CollisionDemo",
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"CollisionInterfaceDemo",
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"ConcaveConvexcastDemo",
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"ConcaveDemo",
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"ConcaveRaycastDemo",
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"ConstraintDemo",
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"ContinuousConvexCollision",
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"ConvexHullDistance",
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"DynamicControlDemo",
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"EPAPenDepthDemo",
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"ForkLiftDemo",
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"FeatherstoneMultiBodyDemo",
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"FractureDemo",
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"GenericJointDemo",
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"GimpactTestDemo",
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"GjkConvexCastDemo",
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"GyroscopicDemo",
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"InternalEdgeDemo",
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"MovingConcaveDemo",
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"MultiMaterialDemo",
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"RagdollDemo",
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"Raytracer",
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"RaytestDemo",
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"RollingFrictionDemo",
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"SimplexDemo",
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"SliderConstraintDemo",
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"TerrainDemo",
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"UserCollisionAlgorithm",
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"VehicleDemo",
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"VoronoiFractureDemo"
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}
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-- the following demos require custom include or link settings
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createDemos({"HelloWorld"},{"../src"},{"BulletDynamics","BulletCollision","LinearMath"})
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createDemos(localdemos,{"../src","OpenGL"},{"OpenGLSupport","BulletDynamics", "BulletCollision", "LinearMath"})
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createDemos({"ConvexDecompositionDemo"},{"../Extras/HACD","../Extras/ConvexDecomposition","../src","OpenGL"},{"OpenGLSupport","BulletDynamics", "BulletCollision", "LinearMath","HACD","ConvexDecomposition"})
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createDemos({"SoftDemo"},{"../src","OpenGL"}, {"OpenGLSupport","BulletSoftBody", "BulletDynamics", "BulletCollision", "LinearMath"})
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createDemos({"SerializeDemo"},{"../Extras/Serialize/BulletFileLoader","../Extras/Serialize/BulletWorldImporter","../src","OpenGL"},{"OpenGLSupport","BulletWorldImporter", "BulletFileLoader", "BulletSoftBody", "BulletDynamics", "BulletCollision", "LinearMath"})
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createDemos({"BulletXmlImportDemo"},{"../Extras/Serialize/BulletFileLoader","../Extras/Serialize/BulletXmlWorldImporter", "../Extras/Serialize/BulletWorldImporter","../src","OpenGL"},{"OpenGLSupport","BulletXmlWorldImporter","BulletWorldImporter", "BulletFileLoader", "BulletSoftBody", "BulletDynamics", "BulletCollision", "LinearMath"})
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include "OpenGL"
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