Add the old Bullet 2.x obsolete demos, and CMake buildsystem files, and gradually move them to newer Bullet 3.x structure

Use statically linked freeglut, instead of dynamic glut for the obsolete Bullet 2.x demos
Add the 'reset' method to b3GpuDynamicsWorld, and use it in the BasicGpuDemo (pretty slow in debug mode, use release mode)
Don't crash in btCollisionWorld, if there is no collision dispatcher
This commit is contained in:
erwin coumans
2013-12-19 12:40:59 -08:00
parent 222ecb156d
commit 69e5454d18
320 changed files with 189807 additions and 105 deletions

View File

@@ -0,0 +1,286 @@
INCLUDE_DIRECTORIES( ${BULLET_PHYSICS_SOURCE_DIR}/src )
SET(BulletCollision_SRCS
BroadphaseCollision/btAxisSweep3.cpp
BroadphaseCollision/btBroadphaseProxy.cpp
BroadphaseCollision/btCollisionAlgorithm.cpp
BroadphaseCollision/btDbvt.cpp
BroadphaseCollision/btDbvtBroadphase.cpp
BroadphaseCollision/btDispatcher.cpp
BroadphaseCollision/btMultiSapBroadphase.cpp
BroadphaseCollision/btOverlappingPairCache.cpp
BroadphaseCollision/btQuantizedBvh.cpp
BroadphaseCollision/btSimpleBroadphase.cpp
CollisionDispatch/btActivatingCollisionAlgorithm.cpp
CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp
CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp
CollisionDispatch/btBoxBoxDetector.cpp
CollisionDispatch/btCollisionDispatcher.cpp
CollisionDispatch/btCollisionObject.cpp
CollisionDispatch/btCollisionWorld.cpp
CollisionDispatch/btCompoundCollisionAlgorithm.cpp
CollisionDispatch/btCompoundCompoundCollisionAlgorithm.cpp
CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp
CollisionDispatch/btConvexConvexAlgorithm.cpp
CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp
CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp
CollisionDispatch/btDefaultCollisionConfiguration.cpp
CollisionDispatch/btEmptyCollisionAlgorithm.cpp
CollisionDispatch/btGhostObject.cpp
CollisionDispatch/btHashedSimplePairCache.cpp
CollisionDispatch/btInternalEdgeUtility.cpp
CollisionDispatch/btInternalEdgeUtility.h
CollisionDispatch/btManifoldResult.cpp
CollisionDispatch/btSimulationIslandManager.cpp
CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp
CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp
CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp
CollisionDispatch/btUnionFind.cpp
CollisionDispatch/SphereTriangleDetector.cpp
CollisionShapes/btBoxShape.cpp
CollisionShapes/btBox2dShape.cpp
CollisionShapes/btBvhTriangleMeshShape.cpp
CollisionShapes/btCapsuleShape.cpp
CollisionShapes/btCollisionShape.cpp
CollisionShapes/btCompoundShape.cpp
CollisionShapes/btConcaveShape.cpp
CollisionShapes/btConeShape.cpp
CollisionShapes/btConvexHullShape.cpp
CollisionShapes/btConvexInternalShape.cpp
CollisionShapes/btConvexPointCloudShape.cpp
CollisionShapes/btConvexPolyhedron.cpp
CollisionShapes/btConvexShape.cpp
CollisionShapes/btConvex2dShape.cpp
CollisionShapes/btConvexTriangleMeshShape.cpp
CollisionShapes/btCylinderShape.cpp
CollisionShapes/btEmptyShape.cpp
CollisionShapes/btHeightfieldTerrainShape.cpp
CollisionShapes/btMinkowskiSumShape.cpp
CollisionShapes/btMultimaterialTriangleMeshShape.cpp
CollisionShapes/btMultiSphereShape.cpp
CollisionShapes/btOptimizedBvh.cpp
CollisionShapes/btPolyhedralConvexShape.cpp
CollisionShapes/btScaledBvhTriangleMeshShape.cpp
CollisionShapes/btShapeHull.cpp
CollisionShapes/btSphereShape.cpp
CollisionShapes/btStaticPlaneShape.cpp
CollisionShapes/btStridingMeshInterface.cpp
CollisionShapes/btTetrahedronShape.cpp
CollisionShapes/btTriangleBuffer.cpp
CollisionShapes/btTriangleCallback.cpp
CollisionShapes/btTriangleIndexVertexArray.cpp
CollisionShapes/btTriangleIndexVertexMaterialArray.cpp
CollisionShapes/btTriangleMesh.cpp
CollisionShapes/btTriangleMeshShape.cpp
CollisionShapes/btUniformScalingShape.cpp
Gimpact/btContactProcessing.cpp
Gimpact/btGenericPoolAllocator.cpp
Gimpact/btGImpactBvh.cpp
Gimpact/btGImpactCollisionAlgorithm.cpp
Gimpact/btGImpactQuantizedBvh.cpp
Gimpact/btGImpactShape.cpp
Gimpact/btTriangleShapeEx.cpp
Gimpact/gim_box_set.cpp
Gimpact/gim_contact.cpp
Gimpact/gim_memory.cpp
Gimpact/gim_tri_collision.cpp
NarrowPhaseCollision/btContinuousConvexCollision.cpp
NarrowPhaseCollision/btConvexCast.cpp
NarrowPhaseCollision/btGjkConvexCast.cpp
NarrowPhaseCollision/btGjkEpa2.cpp
NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp
NarrowPhaseCollision/btGjkPairDetector.cpp
NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp
NarrowPhaseCollision/btPersistentManifold.cpp
NarrowPhaseCollision/btRaycastCallback.cpp
NarrowPhaseCollision/btSubSimplexConvexCast.cpp
NarrowPhaseCollision/btVoronoiSimplexSolver.cpp
NarrowPhaseCollision/btPolyhedralContactClipping.cpp
)
SET(Root_HDRS
../btBulletCollisionCommon.h
)
SET(BroadphaseCollision_HDRS
BroadphaseCollision/btAxisSweep3.h
BroadphaseCollision/btBroadphaseInterface.h
BroadphaseCollision/btBroadphaseProxy.h
BroadphaseCollision/btCollisionAlgorithm.h
BroadphaseCollision/btDbvt.h
BroadphaseCollision/btDbvtBroadphase.h
BroadphaseCollision/btDispatcher.h
BroadphaseCollision/btMultiSapBroadphase.h
BroadphaseCollision/btOverlappingPairCache.h
BroadphaseCollision/btOverlappingPairCallback.h
BroadphaseCollision/btQuantizedBvh.h
BroadphaseCollision/btSimpleBroadphase.h
)
SET(CollisionDispatch_HDRS
CollisionDispatch/btActivatingCollisionAlgorithm.h
CollisionDispatch/btBoxBoxCollisionAlgorithm.h
CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h
CollisionDispatch/btBoxBoxDetector.h
CollisionDispatch/btCollisionConfiguration.h
CollisionDispatch/btCollisionCreateFunc.h
CollisionDispatch/btCollisionDispatcher.h
CollisionDispatch/btCollisionObject.h
CollisionDispatch/btCollisionObjectWrapper.h
CollisionDispatch/btCollisionWorld.h
CollisionDispatch/btCompoundCollisionAlgorithm.h
CollisionDispatch/btCompoundCompoundCollisionAlgorithm.h
CollisionDispatch/btConvexConcaveCollisionAlgorithm.h
CollisionDispatch/btConvexConvexAlgorithm.h
CollisionDispatch/btConvex2dConvex2dAlgorithm.h
CollisionDispatch/btConvexPlaneCollisionAlgorithm.h
CollisionDispatch/btDefaultCollisionConfiguration.h
CollisionDispatch/btEmptyCollisionAlgorithm.h
CollisionDispatch/btGhostObject.h
CollisionDispatch/btHashedSimplePairCache.h
CollisionDispatch/btManifoldResult.h
CollisionDispatch/btSimulationIslandManager.h
CollisionDispatch/btSphereBoxCollisionAlgorithm.h
CollisionDispatch/btSphereSphereCollisionAlgorithm.h
CollisionDispatch/btSphereTriangleCollisionAlgorithm.h
CollisionDispatch/btUnionFind.h
CollisionDispatch/SphereTriangleDetector.h
)
SET(CollisionShapes_HDRS
CollisionShapes/btBoxShape.h
CollisionShapes/btBox2dShape.h
CollisionShapes/btBvhTriangleMeshShape.h
CollisionShapes/btCapsuleShape.h
CollisionShapes/btCollisionMargin.h
CollisionShapes/btCollisionShape.h
CollisionShapes/btCompoundShape.h
CollisionShapes/btConcaveShape.h
CollisionShapes/btConeShape.h
CollisionShapes/btConvexHullShape.h
CollisionShapes/btConvexInternalShape.h
CollisionShapes/btConvexPointCloudShape.h
CollisionShapes/btConvexPolyhedron.h
CollisionShapes/btConvexShape.h
CollisionShapes/btConvex2dShape.h
CollisionShapes/btConvexTriangleMeshShape.h
CollisionShapes/btCylinderShape.h
CollisionShapes/btEmptyShape.h
CollisionShapes/btHeightfieldTerrainShape.h
CollisionShapes/btMaterial.h
CollisionShapes/btMinkowskiSumShape.h
CollisionShapes/btMultimaterialTriangleMeshShape.h
CollisionShapes/btMultiSphereShape.h
CollisionShapes/btOptimizedBvh.h
CollisionShapes/btPolyhedralConvexShape.h
CollisionShapes/btScaledBvhTriangleMeshShape.h
CollisionShapes/btShapeHull.h
CollisionShapes/btSphereShape.h
CollisionShapes/btStaticPlaneShape.h
CollisionShapes/btStridingMeshInterface.h
CollisionShapes/btTetrahedronShape.h
CollisionShapes/btTriangleBuffer.h
CollisionShapes/btTriangleCallback.h
CollisionShapes/btTriangleIndexVertexArray.h
CollisionShapes/btTriangleIndexVertexMaterialArray.h
CollisionShapes/btTriangleInfoMap.h
CollisionShapes/btTriangleMesh.h
CollisionShapes/btTriangleMeshShape.h
CollisionShapes/btTriangleShape.h
CollisionShapes/btUniformScalingShape.h
)
SET(Gimpact_HDRS
Gimpact/btBoxCollision.h
Gimpact/btClipPolygon.h
Gimpact/btContactProcessing.h
Gimpact/btGenericPoolAllocator.h
Gimpact/btGeometryOperations.h
Gimpact/btGImpactBvh.h
Gimpact/btGImpactCollisionAlgorithm.h
Gimpact/btGImpactMassUtil.h
Gimpact/btGImpactQuantizedBvh.h
Gimpact/btGImpactShape.h
Gimpact/btQuantization.h
Gimpact/btTriangleShapeEx.h
Gimpact/gim_array.h
Gimpact/gim_basic_geometry_operations.h
Gimpact/gim_bitset.h
Gimpact/gim_box_collision.h
Gimpact/gim_box_set.h
Gimpact/gim_clip_polygon.h
Gimpact/gim_contact.h
Gimpact/gim_geom_types.h
Gimpact/gim_geometry.h
Gimpact/gim_hash_table.h
Gimpact/gim_linear_math.h
Gimpact/gim_math.h
Gimpact/gim_memory.h
Gimpact/gim_radixsort.h
Gimpact/gim_tri_collision.h
)
SET(NarrowPhaseCollision_HDRS
NarrowPhaseCollision/btContinuousConvexCollision.h
NarrowPhaseCollision/btConvexCast.h
NarrowPhaseCollision/btConvexPenetrationDepthSolver.h
NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h
NarrowPhaseCollision/btGjkConvexCast.h
NarrowPhaseCollision/btGjkEpa2.h
NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h
NarrowPhaseCollision/btGjkPairDetector.h
NarrowPhaseCollision/btManifoldPoint.h
NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h
NarrowPhaseCollision/btPersistentManifold.h
NarrowPhaseCollision/btPointCollector.h
NarrowPhaseCollision/btRaycastCallback.h
NarrowPhaseCollision/btSimplexSolverInterface.h
NarrowPhaseCollision/btSubSimplexConvexCast.h
NarrowPhaseCollision/btVoronoiSimplexSolver.h
NarrowPhaseCollision/btPolyhedralContactClipping.h
)
SET(BulletCollision_HDRS
${Root_HDRS}
${BroadphaseCollision_HDRS}
${CollisionDispatch_HDRS}
${CollisionShapes_HDRS}
${Gimpact_HDRS}
${NarrowPhaseCollision_HDRS}
)
ADD_LIBRARY(BulletCollision ${BulletCollision_SRCS} ${BulletCollision_HDRS})
SET_TARGET_PROPERTIES(BulletCollision PROPERTIES VERSION ${BULLET_VERSION})
SET_TARGET_PROPERTIES(BulletCollision PROPERTIES SOVERSION ${BULLET_VERSION})
IF (BUILD_SHARED_LIBS)
TARGET_LINK_LIBRARIES(BulletCollision LinearMath)
ENDIF (BUILD_SHARED_LIBS)
IF (INSTALL_LIBS)
IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
#INSTALL of other files requires CMake 2.6
IF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5)
IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
INSTALL(TARGETS BulletCollision DESTINATION .)
ELSE (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
INSTALL(TARGETS BulletCollision RUNTIME DESTINATION bin
LIBRARY DESTINATION lib${LIB_SUFFIX}
ARCHIVE DESTINATION lib${LIB_SUFFIX})
INSTALL(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
DESTINATION ${INCLUDE_INSTALL_DIR} FILES_MATCHING PATTERN "*.h" PATTERN ".svn" EXCLUDE PATTERN "CMakeFiles" EXCLUDE)
INSTALL(FILES ../btBulletCollisionCommon.h
DESTINATION ${INCLUDE_INSTALL_DIR}/BulletCollision)
ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
ENDIF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5)
IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
SET_TARGET_PROPERTIES(BulletCollision PROPERTIES FRAMEWORK true)
SET_TARGET_PROPERTIES(BulletCollision PROPERTIES PUBLIC_HEADER "${Root_HDRS}")
# Have to list out sub-directories manually:
SET_PROPERTY(SOURCE ${BroadphaseCollision_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/BroadphaseCollision)
SET_PROPERTY(SOURCE ${CollisionDispatch_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/CollisionDispatch)
SET_PROPERTY(SOURCE ${CollisionShapes_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/CollisionShapes)
SET_PROPERTY(SOURCE ${Gimpact_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/Gimpact)
SET_PROPERTY(SOURCE ${NarrowPhaseCollision_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/NarrowPhaseCollision)
ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
ENDIF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
ENDIF (INSTALL_LIBS)

View File

@@ -1424,19 +1424,22 @@ void btCollisionWorld::debugDrawWorld()
{
if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawContactPoints)
{
int numManifolds = getDispatcher()->getNumManifolds();
btVector3 color(1,1,0);
for (int i=0;i<numManifolds;i++)
if (getDispatcher())
{
btPersistentManifold* contactManifold = getDispatcher()->getManifoldByIndexInternal(i);
//btCollisionObject* obA = static_cast<btCollisionObject*>(contactManifold->getBody0());
//btCollisionObject* obB = static_cast<btCollisionObject*>(contactManifold->getBody1());
int numContacts = contactManifold->getNumContacts();
for (int j=0;j<numContacts;j++)
int numManifolds = getDispatcher()->getNumManifolds();
btVector3 color(1,1,0);
for (int i=0;i<numManifolds;i++)
{
btManifoldPoint& cp = contactManifold->getContactPoint(j);
getDebugDrawer()->drawContactPoint(cp.m_positionWorldOnB,cp.m_normalWorldOnB,cp.getDistance(),cp.getLifeTime(),color);
btPersistentManifold* contactManifold = getDispatcher()->getManifoldByIndexInternal(i);
//btCollisionObject* obA = static_cast<btCollisionObject*>(contactManifold->getBody0());
//btCollisionObject* obB = static_cast<btCollisionObject*>(contactManifold->getBody1());
int numContacts = contactManifold->getNumContacts();
for (int j=0;j<numContacts;j++)
{
btManifoldPoint& cp = contactManifold->getContactPoint(j);
getDebugDrawer()->drawContactPoint(cp.m_positionWorldOnB,cp.m_normalWorldOnB,cp.getDistance(),cp.getLifeTime(),color);
}
}
}
}