Add the old Bullet 2.x obsolete demos, and CMake buildsystem files, and gradually move them to newer Bullet 3.x structure

Use statically linked freeglut, instead of dynamic glut for the obsolete Bullet 2.x demos
Add the 'reset' method to b3GpuDynamicsWorld, and use it in the BasicGpuDemo (pretty slow in debug mode, use release mode)
Don't crash in btCollisionWorld, if there is no collision dispatcher
This commit is contained in:
erwin coumans
2013-12-19 12:40:59 -08:00
parent 222ecb156d
commit 69e5454d18
320 changed files with 189807 additions and 105 deletions

32
src/CMakeLists.txt Normal file
View File

@@ -0,0 +1,32 @@
SUBDIRS( BulletSoftBody BulletCollision BulletDynamics LinearMath )
IF(BUILD_MULTITHREADING)
SUBDIRS(MiniCL BulletMultiThreaded)
ENDIF()
IF(INSTALL_LIBS)
#INSTALL of other files requires CMake 2.6
IF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5)
IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
# Don't actually need to install any common files, the frameworks include everything
ELSE (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
INSTALL(FILES btBulletCollisionCommon.h btBulletDynamicsCommon.h Bullet-C-Api.h DESTINATION ${INCLUDE_INSTALL_DIR})
INSTALL(FILES vectormath/vmInclude.h DESTINATION ${INCLUDE_INSTALL_DIR}/vectormath)
INSTALL(FILES vectormath/scalar/boolInVec.h
vectormath/scalar/floatInVec.h
vectormath/scalar/mat_aos.h
vectormath/scalar/quat_aos.h
vectormath/scalar/vec_aos.h
vectormath/scalar/vectormath_aos.h
DESTINATION ${INCLUDE_INSTALL_DIR}/vectormath/scalar)
INSTALL(FILES vectormath/sse/boolInVec.h
vectormath/sse/floatInVec.h
vectormath/sse/mat_aos.h
vectormath/sse/quat_aos.h
vectormath/sse/vec_aos.h
vectormath/sse/vecidx_aos.h
vectormath/sse/vectormath_aos.h
DESTINATION ${INCLUDE_INSTALL_DIR}/vectormath/sse)
ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
ENDIF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5)
ENDIF(INSTALL_LIBS)