add proper 'App_PhysicsServerUDP' without shared memory usage, and renamed previous one into 'App_PhysicsServerSharedMemoryBridgeUDP'
(premake only, no cmake build rules yet)
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@@ -1,5 +1,5 @@
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project ("App_PhysicsServerUDP")
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project ("App_PhysicsServerSharedMemoryBridgeUDP")
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language "C++"
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@@ -9,6 +9,7 @@ project ("App_PhysicsServerUDP")
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if os.is("Windows") then
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defines { "WIN32" }
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links {"Ws2_32","Winmm"}
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end
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@@ -44,3 +45,82 @@ project ("App_PhysicsServerUDP")
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"../../Utils/b3ResourcePath.h",
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}
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project "App_PhysicsServerUDP"
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if _OPTIONS["ios"] then
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kind "WindowedApp"
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else
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kind "ConsoleApp"
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end
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defines { "NO_SHARED_MEMORY" }
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includedirs {"..","../../../src", "../../ThirdPartyLibs","../../ThirdPartyLibs/enet/include"}
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links {
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"enet","Bullet3Common","BulletInverseDynamicsUtils", "BulletInverseDynamics", "BulletDynamics","BulletCollision", "LinearMath", "BussIK"
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}
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if os.is("Windows") then
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defines { "WIN32" }
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links {"Ws2_32","Winmm"}
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end
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language "C++"
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myfiles =
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{
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"../IKTrajectoryHelper.cpp",
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"../IKTrajectoryHelper.h",
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"../SharedMemoryCommands.h",
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"../SharedMemoryPublic.h",
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"../PhysicsServerCommandProcessor.cpp",
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"../PhysicsServerCommandProcessor.h",
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"../TinyRendererVisualShapeConverter.cpp",
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"../TinyRendererVisualShapeConverter.h",
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"../../TinyRenderer/geometry.cpp",
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"../../TinyRenderer/model.cpp",
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"../../TinyRenderer/tgaimage.cpp",
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"../../TinyRenderer/our_gl.cpp",
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"../../TinyRenderer/TinyRenderer.cpp",
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"../../OpenGLWindow/SimpleCamera.cpp",
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"../../OpenGLWindow/SimpleCamera.h",
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"../../Importers/ImportURDFDemo/ConvertRigidBodies2MultiBody.h",
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"../../Importers/ImportURDFDemo/MultiBodyCreationInterface.h",
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"../../Importers/ImportURDFDemo/MyMultiBodyCreator.cpp",
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"../../Importers/ImportURDFDemo/MyMultiBodyCreator.h",
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"../../Importers/ImportURDFDemo/BulletUrdfImporter.cpp",
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"../../Importers/ImportURDFDemo/BulletUrdfImporter.h",
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"../../Importers/ImportURDFDemo/UrdfParser.cpp",
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"../../Importers/ImportURDFDemo/urdfStringSplit.cpp",
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"../../Importers/ImportURDFDemo/UrdfParser.cpp",
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"../../Importers/ImportURDFDemo/UrdfParser.h",
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"../../Importers/ImportURDFDemo/URDF2Bullet.cpp",
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"../../Importers/ImportURDFDemo/URDF2Bullet.h",
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"../../Utils/b3ResourcePath.cpp",
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"../../Utils/b3Clock.cpp",
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"../../../Extras/Serialize/BulletWorldImporter/*",
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"../../../Extras/Serialize/BulletFileLoader/*",
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"../../Importers/ImportURDFDemo/URDFImporterInterface.h",
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"../../Importers/ImportURDFDemo/URDFJointTypes.h",
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"../../Importers/ImportObjDemo/Wavefront2GLInstanceGraphicsShape.cpp",
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"../../Importers/ImportObjDemo/LoadMeshFromObj.cpp",
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"../../Importers/ImportSTLDemo/ImportSTLSetup.h",
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"../../Importers/ImportSTLDemo/LoadMeshFromSTL.h",
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"../../Importers/ImportColladaDemo/LoadMeshFromCollada.cpp",
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"../../Importers/ImportColladaDemo/ColladaGraphicsInstance.h",
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"../../ThirdPartyLibs/Wavefront/tiny_obj_loader.cpp",
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"../../ThirdPartyLibs/tinyxml/tinystr.cpp",
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"../../ThirdPartyLibs/tinyxml/tinyxml.cpp",
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"../../ThirdPartyLibs/tinyxml/tinyxmlerror.cpp",
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"../../ThirdPartyLibs/tinyxml/tinyxmlparser.cpp",
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"../../Importers/ImportMeshUtility/b3ImportMeshUtility.cpp",
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"../../ThirdPartyLibs/stb_image/stb_image.cpp",
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}
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files {
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myfiles,
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"main.cpp",
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}
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