use collision margin of btBvhTriangleMeshShape for convexTest.
Thanks to reltham for the contribution. http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2121&p=8454#p8454
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@@ -47,8 +47,9 @@ public:
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btTransform m_convexShapeTo;
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btTransform m_triangleToWorld;
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btScalar m_hitFraction;
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btScalar m_triangleCollisionMargin;
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btTriangleConvexcastCallback (const btConvexShape* convexShape, const btTransform& convexShapeFrom, const btTransform& convexShapeTo, const btTransform& triangleToWorld);
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btTriangleConvexcastCallback (const btConvexShape* convexShape, const btTransform& convexShapeFrom, const btTransform& convexShapeTo, const btTransform& triangleToWorld, const btScalar triangleCollisionMargin);
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virtual void processTriangle (btVector3* triangle, int partId, int triangleIndex);
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