Quick first prototype/test to integrate pybullet into Unity,
see readme.txt for details.
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@@ -2,7 +2,7 @@
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#include "PhysicsClientSharedMemory.h"
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b3PhysicsClientHandle b3ConnectSharedMemory(int key)
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B3_SHARED_API b3PhysicsClientHandle b3ConnectSharedMemory(int key)
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{
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PhysicsClientSharedMemory* cl = new PhysicsClientSharedMemory();
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cl->setSharedMemoryKey(key);
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