Remove unused ROS urdf (was replaced by Bullet UrdfParser.
Small refactoring for ExampleBrowser: move examples cpp files in the app/executable Move ExtendedTutorials in its own app/executable as a test.
This commit is contained in:
@@ -5,8 +5,9 @@
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#include "../CommonInterfaces/CommonGraphicsAppInterface.h"
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#include "../CommonInterfaces/CommonRenderInterface.h"
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#include "Bullet3Common/b3Scalar.h"
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#include "CollisionShape2TriangleMesh.h"
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#include "BulletCollision/CollisionShapes/btShapeHull.h"//to create a tesselation of a generic btConvexShape
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#include "../OpenGLWindow/GLInstanceGraphicsShape.h"
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//backwards compatibility
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@@ -206,222 +207,6 @@ int OpenGLGuiHelper::registerGraphicsInstance(int shapeIndex, const float* posit
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return m_data->m_glApp->m_renderer->registerGraphicsInstance(shapeIndex,position,quaternion,color,scaling);
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}
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static void createCollisionShapeGraphicsObjectInternal(btCollisionShape* collisionShape, const btTransform& parentTransform, btAlignedObjectArray<GLInstanceVertex>& verticesOut, btAlignedObjectArray<int>& indicesOut)
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{
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//todo: support all collision shape types
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switch (collisionShape->getShapeType())
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{
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case SOFTBODY_SHAPE_PROXYTYPE:
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{
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//skip the soft body collision shape for now
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break;
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}
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case STATIC_PLANE_PROXYTYPE:
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{
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//draw a box, oriented along the plane normal
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const btStaticPlaneShape* staticPlaneShape = static_cast<const btStaticPlaneShape*>(collisionShape);
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btScalar planeConst = staticPlaneShape->getPlaneConstant();
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const btVector3& planeNormal = staticPlaneShape->getPlaneNormal();
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btVector3 planeOrigin = planeNormal * planeConst;
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btVector3 vec0,vec1;
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btPlaneSpace1(planeNormal,vec0,vec1);
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btScalar vecLen = 100.f;
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btVector3 verts[4];
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verts[0] = planeOrigin + vec0*vecLen + vec1*vecLen;
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verts[1] = planeOrigin - vec0*vecLen + vec1*vecLen;
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verts[2] = planeOrigin - vec0*vecLen - vec1*vecLen;
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verts[3] = planeOrigin + vec0*vecLen - vec1*vecLen;
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int startIndex = verticesOut.size();
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indicesOut.push_back(startIndex+0);
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indicesOut.push_back(startIndex+1);
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indicesOut.push_back(startIndex+2);
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indicesOut.push_back(startIndex+0);
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indicesOut.push_back(startIndex+2);
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indicesOut.push_back(startIndex+3);
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btVector3 triNormal = parentTransform.getBasis()*planeNormal;
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for (int i=0;i<4;i++)
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{
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GLInstanceVertex vtx;
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btVector3 pos =parentTransform*verts[i];
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vtx.xyzw[0] = pos.x();
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vtx.xyzw[1] = pos.y();
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vtx.xyzw[2] = pos.z();
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vtx.xyzw[3] = 0.f;
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vtx.normal[0] =triNormal.x();
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vtx.normal[1] =triNormal.y();
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vtx.normal[2] =triNormal.z();
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vtx.uv[0] = 0.5f;
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vtx.uv[1] = 0.5f;
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verticesOut.push_back(vtx);
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}
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break;
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}
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case TRIANGLE_MESH_SHAPE_PROXYTYPE:
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{
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btBvhTriangleMeshShape* trimesh = (btBvhTriangleMeshShape*) collisionShape;
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btVector3 trimeshScaling = trimesh->getLocalScaling();
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btStridingMeshInterface* meshInterface = trimesh->getMeshInterface();
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btAlignedObjectArray<btVector3> vertices;
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btAlignedObjectArray<int> indices;
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for (int partId=0;partId<meshInterface->getNumSubParts();partId++)
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{
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const unsigned char *vertexbase = 0;
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int numverts = 0;
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PHY_ScalarType type = PHY_INTEGER;
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int stride = 0;
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const unsigned char *indexbase = 0;
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int indexstride = 0;
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int numfaces = 0;
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PHY_ScalarType indicestype = PHY_INTEGER;
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//PHY_ScalarType indexType=0;
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btVector3 triangleVerts[3];
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meshInterface->getLockedReadOnlyVertexIndexBase(&vertexbase,numverts, type,stride,&indexbase,indexstride,numfaces,indicestype,partId);
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btVector3 aabbMin,aabbMax;
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for (int triangleIndex = 0 ; triangleIndex < numfaces;triangleIndex++)
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{
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unsigned int* gfxbase = (unsigned int*)(indexbase+triangleIndex*indexstride);
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for (int j=2;j>=0;j--)
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{
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int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j];
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if (type == PHY_FLOAT)
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{
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float* graphicsbase = (float*)(vertexbase+graphicsindex*stride);
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triangleVerts[j] = btVector3(
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graphicsbase[0]*trimeshScaling.getX(),
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graphicsbase[1]*trimeshScaling.getY(),
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graphicsbase[2]*trimeshScaling.getZ());
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}
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else
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{
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double* graphicsbase = (double*)(vertexbase+graphicsindex*stride);
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triangleVerts[j] = btVector3( btScalar(graphicsbase[0]*trimeshScaling.getX()),
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btScalar(graphicsbase[1]*trimeshScaling.getY()),
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btScalar(graphicsbase[2]*trimeshScaling.getZ()));
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}
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}
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indices.push_back(vertices.size());
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vertices.push_back(triangleVerts[0]);
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indices.push_back(vertices.size());
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vertices.push_back(triangleVerts[1]);
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indices.push_back(vertices.size());
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vertices.push_back(triangleVerts[2]);
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btVector3 triNormal = (triangleVerts[1]-triangleVerts[0]).cross(triangleVerts[2]-triangleVerts[0]);
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triNormal.normalize();
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for (int v=0;v<3;v++)
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{
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GLInstanceVertex vtx;
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btVector3 pos =parentTransform*triangleVerts[v];
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vtx.xyzw[0] = pos.x();
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vtx.xyzw[1] = pos.y();
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vtx.xyzw[2] = pos.z();
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vtx.xyzw[3] = 0.f;
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vtx.normal[0] =triNormal.x();
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vtx.normal[1] =triNormal.y();
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vtx.normal[2] =triNormal.z();
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vtx.uv[0] = 0.5f;
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vtx.uv[1] = 0.5f;
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indicesOut.push_back(verticesOut.size());
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verticesOut.push_back(vtx);
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}
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}
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}
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break;
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}
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default:
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{
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if (collisionShape->isConvex())
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{
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btConvexShape* convex = (btConvexShape*)collisionShape;
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{
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btShapeHull* hull = new btShapeHull(convex);
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hull->buildHull(0.0);
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{
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//int strideInBytes = 9*sizeof(float);
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//int numVertices = hull->numVertices();
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//int numIndices =hull->numIndices();
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for (int t=0;t<hull->numTriangles();t++)
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{
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btVector3 triNormal;
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int index0 = hull->getIndexPointer()[t*3+0];
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int index1 = hull->getIndexPointer()[t*3+1];
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int index2 = hull->getIndexPointer()[t*3+2];
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btVector3 pos0 =parentTransform*hull->getVertexPointer()[index0];
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btVector3 pos1 =parentTransform*hull->getVertexPointer()[index1];
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btVector3 pos2 =parentTransform*hull->getVertexPointer()[index2];
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triNormal = (pos1-pos0).cross(pos2-pos0);
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triNormal.normalize();
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for (int v=0;v<3;v++)
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{
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int index = hull->getIndexPointer()[t*3+v];
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GLInstanceVertex vtx;
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btVector3 pos =parentTransform*hull->getVertexPointer()[index];
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vtx.xyzw[0] = pos.x();
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vtx.xyzw[1] = pos.y();
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vtx.xyzw[2] = pos.z();
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vtx.xyzw[3] = 0.f;
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vtx.normal[0] =triNormal.x();
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vtx.normal[1] =triNormal.y();
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vtx.normal[2] =triNormal.z();
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vtx.uv[0] = 0.5f;
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vtx.uv[1] = 0.5f;
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indicesOut.push_back(verticesOut.size());
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verticesOut.push_back(vtx);
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}
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}
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}
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}
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} else
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{
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if (collisionShape->isCompound())
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{
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btCompoundShape* compound = (btCompoundShape*) collisionShape;
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for (int i=0;i<compound->getNumChildShapes();i++)
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{
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btTransform childWorldTrans = parentTransform * compound->getChildTransform(i);
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createCollisionShapeGraphicsObjectInternal(compound->getChildShape(i),childWorldTrans,verticesOut,indicesOut);
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}
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} else
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{
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btAssert(0);
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}
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}
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}
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};
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}
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void OpenGLGuiHelper::createCollisionShapeGraphicsObject(btCollisionShape* collisionShape)
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{
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@@ -429,15 +214,39 @@ void OpenGLGuiHelper::createCollisionShapeGraphicsObject(btCollisionShape* colli
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if (collisionShape->getUserIndex()>=0)
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return;
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btAlignedObjectArray<GLInstanceVertex> vertices;
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btAlignedObjectArray<GLInstanceVertex> gfxVertices;
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btAlignedObjectArray<int> indices;
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btTransform startTrans;startTrans.setIdentity();
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createCollisionShapeGraphicsObjectInternal(collisionShape,startTrans,vertices,indices);
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{
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btAlignedObjectArray<btVector3> vertexPositions;
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btAlignedObjectArray<btVector3> vertexNormals;
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CollisionShape2TriangleMesh(collisionShape,startTrans,vertexPositions,vertexNormals,indices);
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gfxVertices.resize(vertexPositions.size());
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for (int i=0;i<vertexPositions.size();i++)
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{
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for (int j=0;j<4;j++)
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{
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gfxVertices[i].xyzw[j] = vertexPositions[i][j];
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}
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for (int j=0;j<3;j++)
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{
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gfxVertices[i].normal[j] = vertexNormals[i][j];
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}
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for (int j=0;j<2;j++)
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{
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gfxVertices[i].uv[j] = 0.5;//we don't have UV info...
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}
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}
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}
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if (vertices.size() && indices.size())
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if (gfxVertices.size() && indices.size())
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{
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int shapeId = registerGraphicsShape(&vertices[0].xyzw[0],vertices.size(),&indices[0],indices.size());
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int shapeId = registerGraphicsShape(&gfxVertices[0].xyzw[0],gfxVertices.size(),&indices[0],indices.size());
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collisionShape->setUserIndex(shapeId);
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}
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