Remove unused ROS urdf (was replaced by Bullet UrdfParser.

Small refactoring for ExampleBrowser: move examples cpp files in the app/executable
Move ExtendedTutorials in its own app/executable as a test.
This commit is contained in:
erwin coumans
2016-05-12 23:03:12 -07:00
parent 257c1425d7
commit 6a9c54c4ef
64 changed files with 1027 additions and 6101 deletions

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@@ -0,0 +1,164 @@
#include "TinyRenderer.h"
#include <stdio.h>
#include "LinearMath/btHashMap.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"
#include "BulletCollision/CollisionShapes/btCollisionShape.h"
class Bullet2TinyRenderer
{
btAlignedObjectArray<TinyRenderObjectData*> m_swRenderObjects;
btHashMap<btHashPtr,int> m_colObject2gfxIndex;
btHashMap<btHashPtr,int> m_colShape2gfxIndex;
int m_swWidth;
int m_swHeight;
TGAImage m_rgbColorBuffer;
b3AlignedObjectArray<float> m_depthBuffer;
int m_textureHandle;
unsigned char* m_image;
public:
Bullet2TinyRenderer (int swWidth, int swHeight):
m_swWidth(swWidth),
m_swHeight(swHeight),
m_rgbColorBuffer(swWidth,swHeight,TGAImage::RGB)
{
m_depthBuffer.resize(swWidth*swHeight);
m_image=new unsigned char[m_swWidth*m_swHeight*4];
}
virtual ~Bullet2TinyRenderer()
{
for (int i=0;i<m_swRenderObjects.size();i++)
{
TinyRenderObjectData* d = m_swRenderObjects[i];
delete d;
}
}
void clearBuffers(TGAColor& clearColor)
{
for(int y=0;y<m_swHeight;++y)
{
for(int x=0;x<m_swWidth;++x)
{
m_rgbColorBuffer.set(x,y,clearColor);
m_depthBuffer[x+y*m_swWidth] = -1e30f;
}
}
}
const TGAImage& getFrameBuffer() const
{
return m_rgbColorBuffer;
}
virtual void createCollisionObjectGraphicsObject(btCollisionObject* obj,const btVector3& color)
{
int* colIndexPtr = m_colObject2gfxIndex[obj];
int* shapeIndexPtr = m_colShape2gfxIndex[obj->getCollisionShape()];
//if (colIndex>=0 && shapeIndex>=0)
//{
// m_col2gfxIndex.insert(colIndex,shapeIndex);
//}
}
/* virtual int registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices)
{
if (shapeIndex>=0)
{
TinyRenderObjectData* swObj = new TinyRenderObjectData(m_swWidth,m_swHeight,m_rgbColorBuffer,m_depthBuffer);
swObj->registerMeshShape(vertices,numvertices,indices,numIndices);
//swObj->createCube(1,1,1);
m_swRenderObjects.insert(shapeIndex,swObj);
}
return shapeIndex;
}
*/
virtual void render(const btDiscreteDynamicsWorld* rbWorld, float viewMat[16])
{
//clear the color buffer
TGAColor clearColor;
clearColor.bgra[0] = 255;
clearColor.bgra[1] = 255;
clearColor.bgra[2] = 255;
clearColor.bgra[3] = 255;
clearBuffers(clearColor);
ATTRIBUTE_ALIGNED16(float modelMat[16]);
for (int i=0;i<rbWorld->getNumCollisionObjects();i++)
{
btCollisionObject* colObj = rbWorld->getCollisionObjectArray()[i];
int* colObjIndexPtr = m_colObject2gfxIndex[colObj];
if (colObjIndexPtr)
{
int colObjIndex = *colObjIndexPtr;
TinyRenderObjectData* renderObj = m_swRenderObjects[colObjIndex];
//sync the object transform
const btTransform& tr = colObj->getWorldTransform();
tr.getOpenGLMatrix(modelMat);
for (int i=0;i<4;i++)
{
for (int j=0;j<4;j++)
{
renderObj->m_modelMatrix[i][j] = modelMat[i+4*j];
renderObj->m_viewMatrix[i][j] = viewMat[i+4*j];
}
}
TinyRenderer::renderObject(*renderObj);
}
}
for(int y=0;y<m_swHeight;++y)
{
unsigned char* pi=m_image+(y)*m_swWidth*3;
for(int x=0;x<m_swWidth;++x)
{
const TGAColor& color = getFrameBuffer().get(x,y);
pi[0] = color.bgra[2];
pi[1] = color.bgra[1];
pi[2] = color.bgra[0];
pi+=3;
}
}
static int counter=0;
counter++;
if (counter>10)
{
counter=0;
getFrameBuffer().write_tga_file("/Users/erwincoumans/develop/bullet3/framebuf.tga",true);
}
}
};

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@@ -10,7 +10,8 @@
#include "../Utils/b3ResourcePath.h"
#include "Bullet3Common/b3MinMax.h"
#include "../OpenGLWindow/ShapeData.h"
#include "LinearMath/btAlignedObjectArray.h"
#include "LinearMath/btVector3.h"
Vec3f light_dir_world(1,1,1);
@@ -142,6 +143,40 @@ void TinyRenderObjectData::registerMeshShape(const float* vertices, int numVerti
}
}
}
void TinyRenderObjectData::registerMesh2(btAlignedObjectArray<btVector3>& vertices, btAlignedObjectArray<btVector3>& normals,btAlignedObjectArray<int>& indices)
{
if (0==m_model)
{
int numVertices = vertices.size();
int numIndices = indices.size();
m_model = new Model();
char relativeFileName[1024];
if (b3ResourcePath::findResourcePath("floor_diffuse.tga", relativeFileName, 1024))
{
m_model->loadDiffuseTexture(relativeFileName);
}
for (int i=0;i<numVertices;i++)
{
m_model->addVertex(vertices[i].x(),
vertices[i].y(),
vertices[i].z(),
normals[i].x(),
normals[i].y(),
normals[i].z(),
0.5,0.5);
}
for (int i=0;i<numIndices;i+=3)
{
m_model->addTriangle(indices[i],indices[i],indices[i],
indices[i+1],indices[i+1],indices[i+1],
indices[i+2],indices[i+2],indices[i+2]);
}
}
}
void TinyRenderObjectData::createCube(float halfExtentsX,float halfExtentsY,float halfExtentsZ)
{
m_model = new Model();

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@@ -3,6 +3,11 @@
#include "geometry.h"
#include "Bullet3Common/b3AlignedObjectArray.h"
#include "Bullet3Common/b3Vector3.h"
#include "LinearMath/btAlignedObjectArray.h"
#include "LinearMath/btVector3.h"
#include "tgaimage.h"
struct TinyRenderObjectData
@@ -29,6 +34,8 @@ struct TinyRenderObjectData
void loadModel(const char* fileName);
void createCube(float HalfExtentsX,float HalfExtentsY,float HalfExtentsZ);
void registerMeshShape(const float* vertices, int numVertices,const int* indices, int numIndices);
void registerMesh2(btAlignedObjectArray<btVector3>& vertices, btAlignedObjectArray<btVector3>& normals,btAlignedObjectArray<int>& indices);
void* m_userData;
int m_userIndex;

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@@ -89,9 +89,9 @@ int main(int argc, char* argv[])
TinyRenderObjectData renderData(textureWidth, textureHeight,rgbColorBuffer,depthBuffer);//, "african_head/african_head.obj");//floor.obj");
//renderData.loadModel("african_head/african_head.obj");
//renderData.loadModel("floor.obj");
renderData.loadModel("floor.obj");
renderData.createCube(1,1,1);
//renderData.createCube(1,1,1);
myArgs.GetCmdLineArgument("mp4_file",gVideoFileName);

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@@ -1,3 +1,4 @@
#include <iostream>
#include <fstream>
#include <sstream>