worked a bit more on the serialization, and added a preliminary SerializeDemo.
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@@ -337,9 +337,9 @@ void GL_ShapeDrawer::drawCylinder(float radius,float halfHeight, int upAxis)
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gluDisk(quadObj,0,radius,15, 10);
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gluCylinder(quadObj, radius, radius, 2.f*halfHeight, 15, 10);
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glTranslatef(0.0, 0.0, 2.*halfHeight);
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glRotatef(-180.0, 0.0, 1.0, 0.0);
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gluDisk(quadObj,0,radius,15, 10);
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glTranslatef(0.0f, 0.0f, 2.f*halfHeight);
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glRotatef(-180.0f, 0.0f, 1.0f, 0.0f);
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gluDisk(quadObj,0.f,radius,15, 10);
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glPopMatrix();
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gluDeleteQuadric(quadObj);
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@@ -392,9 +392,9 @@ void renderSquareA(float x, float y, float z)
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{
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glBegin(GL_LINE_LOOP);
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glVertex3f(x, y, z);
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glVertex3f(x + 10., y, z);
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glVertex3f(x + 10., y + 10., z);
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glVertex3f(x, y + 10., z);
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glVertex3f(x + 10.f, y, z);
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glVertex3f(x + 10.f, y + 10.f, z);
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glVertex3f(x, y + 10.f, z);
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glEnd();
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}
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@@ -523,7 +523,7 @@ void GL_ShapeDrawer::drawOpenGL(btScalar* m, const btCollisionShape* shape, cons
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glMatrixMode(GL_TEXTURE);
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glLoadIdentity();
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glScalef(0.025,0.025,0.025);
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glScalef(0.025f,0.025f,0.025f);
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}
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