worked a bit more on the serialization, and added a preliminary SerializeDemo.
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@@ -1235,6 +1235,25 @@ void btCollisionWorld::debugDrawWorld()
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}
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void btCollisionWorld::serializeCollisionObjects(btDefaultSerializer* serializer)
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{
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int i;
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//serialize all collision objects
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for (i=0;i<m_collisionObjects.size();i++)
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{
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btCollisionObject* colObj = m_collisionObjects[i];
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if (colObj->getInternalType() == btCollisionObject::CO_COLLISION_OBJECT)
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{
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int len = colObj->calculateSerializeBufferSize();
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btChunk* chunk = serializer->allocate(len,1);
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const char* structType = colObj->serialize(chunk->m_oldPtr);
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chunk->m_dna_nr = serializer->getReverseType(structType);
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chunk->m_chunkCode = BT_COLLISIONOBJECT_CODE;
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chunk->m_oldPtr = colObj;
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}
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}
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}
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void btCollisionWorld::serialize(btDefaultSerializer* serializer)
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{
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@@ -1252,20 +1271,7 @@ void btCollisionWorld::serialize(btDefaultSerializer* serializer)
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serializer->initDNA((const char*)sBulletDNAstr,sBulletDNAlen);
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}
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int i;
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//serialize all collision objects
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for (i=0;i<m_collisionObjects.size();i++)
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{
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btCollisionObject* colObj = m_collisionObjects[i];
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int len = colObj->calculateSerializeBufferSize();
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btChunk* chunk = serializer->allocate(len,1);
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const char* structType = colObj->serialize(chunk->m_oldPtr);
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chunk->m_dna_nr = serializer->getReverseType(structType);
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chunk->m_chunkCode = BT_COLLISIONOBJECT_CODE;
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chunk->m_oldPtr = colObj;
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}
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serializeCollisionObjects(serializer);
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#if 0
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{
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