worked a bit more on the serialization, and added a preliminary SerializeDemo.
This commit is contained in:
@@ -77,7 +77,7 @@ protected:
|
||||
|
||||
virtual void saveKinematicState(btScalar timeStep);
|
||||
|
||||
|
||||
void serializeRigidBodies(btDefaultSerializer* serializer);
|
||||
|
||||
public:
|
||||
|
||||
@@ -190,6 +190,9 @@ public:
|
||||
return m_synchronizeAllMotionStates;
|
||||
}
|
||||
|
||||
///Preliminary serialization test for Bullet 2.76. Loading those files requires a separate parser (see Bullet/Demos/SerializeDemo)
|
||||
virtual void serialize(btDefaultSerializer* serializer);
|
||||
|
||||
};
|
||||
|
||||
#endif //BT_DISCRETE_DYNAMICS_WORLD_H
|
||||
|
||||
Reference in New Issue
Block a user