diff --git a/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp b/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp index 2a2aaef6b..920a08eff 100644 --- a/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp +++ b/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp @@ -85,17 +85,6 @@ partId, int triangleIndex) const btCollisionObject* ob = const_cast(m_triBodyWrap->getCollisionObject()); - //aabb filter NOT is already applied (thanks to Danny Chapman) - - // Quick check on AABB -// const btTransform& tr = ob->getWorldTransform(); - if ( triangle[0].getZ() < m_aabbMin.getZ() && - triangle[1].getZ() < m_aabbMin.getZ() && - triangle[2].getZ() < m_aabbMin.getZ() ) - { - return; - } - btCollisionAlgorithmConstructionInfo ci; ci.m_dispatcher1 = m_dispatcher;