Expose API to set projective texture instead of using global.
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@@ -50,6 +50,7 @@ struct CommonRenderInterface
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virtual void setLightPosition(const float lightPos[3]) = 0;
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virtual void setLightPosition(const double lightPos[3]) = 0;
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virtual void setProjectiveTextureMatrices(const float viewMatrix[16], const float projectionMatrix[16]){};
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virtual void setProjectiveTexture(bool useProjectiveTexture){};
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virtual void renderScene()=0;
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virtual void renderSceneInternal(int renderMode=B3_DEFAULT_RENDERMODE){};
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