Expose API to set projective texture instead of using global.
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@@ -63,6 +63,7 @@ struct OpenGLGuiHelper : public GUIHelperInterface
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int destinationHeight, int* numPixelsCopied);
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virtual void setProjectiveTextureMatrices(const float viewMatrix[16], const float projectionMatrix[16]);
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virtual void setProjectiveTexture(bool useProjectiveTexture);
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virtual void autogenerateGraphicsObjects(btDiscreteDynamicsWorld* rbWorld) ;
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