Expose API to set projective texture instead of using global.
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@@ -132,6 +132,7 @@ public:
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virtual void setLightPosition(const double lightPos[3]);
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void setLightSpecularIntensity(const float lightSpecularIntensity[3]);
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virtual void setProjectiveTextureMatrices(const float viewMatrix[16], const float projectionMatrix[16]);
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virtual void setProjectiveTexture(bool useProjectiveTexture);
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virtual void resize(int width, int height);
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virtual int getScreenWidth()
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