Expose API to set projective texture instead of using global.
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@@ -1124,6 +1124,11 @@ public:
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{
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m_childGuiHelper->getAppInterface()->m_renderer->setProjectiveTextureMatrices(viewMatrix, projectionMatrix);
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}
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virtual void setProjectiveTexture(bool useProjectiveTexture)
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{
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m_childGuiHelper->getAppInterface()->m_renderer->setProjectiveTexture(useProjectiveTexture);
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}
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btDiscreteDynamicsWorld* m_dynamicsWorld;
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