tweaks in camera position in demo
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@@ -2,7 +2,7 @@
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#include "Bullet2FileDemo.h"
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#include "BulletDataExtractor.h"
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#include "GpuRigidBodyDemoInternalData.h"
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#include "OpenGLWindow/GLInstancingRenderer.h"
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Bullet2FileDemo::Bullet2FileDemo()
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{
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@@ -37,4 +37,8 @@ void Bullet2FileDemo::setupScene(const ConstructionInfo& ci)
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}
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// m_loader = new btBulletDataExtractor(*ci.m_instancingRenderer,*m_data->m_np,*m_data->m_rigidBodyPipeline);
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// m_loader->convertAllObjects(bulletFile);
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b3Vector3 pos(-20,10,0);
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ci.m_instancingRenderer->setCameraTargetPosition(pos);
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ci.m_instancingRenderer->setCameraDistance(10);
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}
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