add joint feedback (applied force and applied torque for a constraint)

This commit is contained in:
erwin.coumans
2012-10-05 05:37:12 +00:00
parent 394bb103f0
commit 6be2689f01
4 changed files with 54 additions and 2 deletions

View File

@@ -1038,6 +1038,18 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCol
for (i=0;i<numConstraints;i++)
{
btTypedConstraint::btConstraintInfo1& info1 = m_tmpConstraintSizesPool[i];
btJointFeedback* fb = constraints[i]->getJointFeedback();
if (fb)
{
fb->m_appliedForceBodyA.setZero();
fb->m_appliedTorqueBodyA.setZero();
fb->m_appliedForceBodyB.setZero();
fb->m_appliedTorqueBodyB.setZero();
}
if (constraints[i]->isEnabled())
{
}
if (constraints[i]->isEnabled())
{
constraints[i]->getInfo1(&info1);
@@ -1565,6 +1577,16 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyFinish(btCo
{
const btSolverConstraint& solverConstr = m_tmpSolverNonContactConstraintPool[j];
btTypedConstraint* constr = (btTypedConstraint*)solverConstr.m_originalContactPoint;
btJointFeedback* fb = constr->getJointFeedback();
if (fb)
{
fb->m_appliedForceBodyA += solverConstr.m_contactNormal*solverConstr.m_appliedImpulse*constr->getRigidBodyA().getLinearFactor()/infoGlobal.m_timeStep;
fb->m_appliedForceBodyB += -solverConstr.m_contactNormal*solverConstr.m_appliedImpulse*constr->getRigidBodyB().getLinearFactor()/infoGlobal.m_timeStep;
fb->m_appliedTorqueBodyA += solverConstr.m_relpos1CrossNormal* constr->getRigidBodyA().getAngularFactor()*solverConstr.m_appliedImpulse/infoGlobal.m_timeStep;
fb->m_appliedTorqueBodyB += -solverConstr.m_relpos1CrossNormal* constr->getRigidBodyB().getAngularFactor()*solverConstr.m_appliedImpulse/infoGlobal.m_timeStep;
}
constr->internalSetAppliedImpulse(solverConstr.m_appliedImpulse);
if (btFabs(solverConstr.m_appliedImpulse)>=constr->getBreakingImpulseThreshold())
{