fix shadowmap crash on some Intel GPUs, see https://github.com/bulletphysics/bullet3/issues/4
remove targetdir from all libraries in premake, so it is much easier to create a separate folder for all binary+lib transmit the serialized btMultiBody data back from server to client, after the server loads a URDF file. This includes base+link+joint names tweak the serialization routines, so it is easier to skip pointers and to serialize directly to a shared memory buffer also tweak the serialization code to allow to process data without 'DNA' schema data (assuming file-DNA = memory DNA)
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@@ -21,6 +21,7 @@ subject to the following restrictions:
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#include "LinearMath/btAlignedObjectArray.h"
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#include "bDefines.h"
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#include "LinearMath/btSerializer.h"
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@@ -38,6 +39,8 @@ namespace bParse {
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public:
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btAlignedObjectArray<bStructHandle*> m_multiBodies;
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btAlignedObjectArray<bStructHandle*> m_softBodies;
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btAlignedObjectArray<bStructHandle*> m_rigidBodies;
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@@ -65,7 +68,7 @@ namespace bParse {
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virtual void addDataBlock(char* dataBlock);
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// experimental
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virtual int write(const char* fileName, bool fixupPointers=false);
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