fix shadowmap crash on some Intel GPUs, see https://github.com/bulletphysics/bullet3/issues/4

remove targetdir from all libraries in premake, so it is much easier to create a separate folder for all binary+lib
transmit the serialized btMultiBody data back from server to client, after the server loads a URDF file. This includes base+link+joint names
tweak the serialization routines, so it is easier to skip pointers and to serialize directly to a shared memory buffer
also tweak the serialization code to allow to process data without 'DNA' schema data (assuming file-DNA = memory DNA)
This commit is contained in:
erwincoumans
2015-07-10 22:20:06 -07:00
parent f6f76901fd
commit 6c9ce344ea
35 changed files with 340 additions and 120 deletions

View File

@@ -21,6 +21,7 @@ subject to the following restrictions:
#include "LinearMath/btAlignedObjectArray.h"
#include "bDefines.h"
#include "LinearMath/btSerializer.h"
@@ -38,6 +39,8 @@ namespace bParse {
public:
btAlignedObjectArray<bStructHandle*> m_multiBodies;
btAlignedObjectArray<bStructHandle*> m_softBodies;
btAlignedObjectArray<bStructHandle*> m_rigidBodies;
@@ -65,7 +68,7 @@ namespace bParse {
virtual void addDataBlock(char* dataBlock);
// experimental
virtual int write(const char* fileName, bool fixupPointers=false);