fix shadowmap crash on some Intel GPUs, see https://github.com/bulletphysics/bullet3/issues/4
remove targetdir from all libraries in premake, so it is much easier to create a separate folder for all binary+lib transmit the serialized btMultiBody data back from server to client, after the server loads a URDF file. This includes base+link+joint names tweak the serialization routines, so it is easier to skip pointers and to serialize directly to a shared memory buffer also tweak the serialization code to allow to process data without 'DNA' schema data (assuming file-DNA = memory DNA)
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@@ -188,6 +188,7 @@ char *includefiles[] = {
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"../../../src/BulletCollision/Gimpact/btGImpactShape.h",
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"../../../src/BulletCollision/CollisionShapes/btConvexHullShape.h",
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"../../../src/BulletCollision/CollisionDispatch/btCollisionObject.h",
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"../../../src/BulletDynamics/ConstraintSolver/btContactSolverInfo.h",
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"../../../src/BulletDynamics/Dynamics/btDynamicsWorld.h",
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"../../../src/BulletDynamics/Dynamics/btRigidBody.h",
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"../../../src/BulletDynamics/ConstraintSolver/btTypedConstraint.h",
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@@ -199,7 +200,7 @@ char *includefiles[] = {
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"../../../src/BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.h",
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"../../../src/BulletDynamics/ConstraintSolver/btSliderConstraint.h",
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"../../../src/BulletDynamics/ConstraintSolver/btGearConstraint.h",
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"../../../src/BulletDynamics/ConstraintSolver/btContactSolverInfo.h",
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"../../../src/BulletSoftBody/btSoftBodyData.h",
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"../../../src/BulletDynamics/Featherstone/btMultiBody.h",
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// empty string to indicate end of includefiles
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