fix shadowmap crash on some Intel GPUs, see https://github.com/bulletphysics/bullet3/issues/4

remove targetdir from all libraries in premake, so it is much easier to create a separate folder for all binary+lib
transmit the serialized btMultiBody data back from server to client, after the server loads a URDF file. This includes base+link+joint names
tweak the serialization routines, so it is easier to skip pointers and to serialize directly to a shared memory buffer
also tweak the serialization code to allow to process data without 'DNA' schema data (assuming file-DNA = memory DNA)
This commit is contained in:
erwincoumans
2015-07-10 22:20:06 -07:00
parent f6f76901fd
commit 6c9ce344ea
35 changed files with 340 additions and 120 deletions

View File

@@ -2447,8 +2447,7 @@ const char* btMultiBody::serialize(void* dataBuffer, class btSerializer* seriali
}
}
mbd->m_numLinks = this->getNumLinks();
mbd->m_links = mbd->m_numLinks? (btMultiBodyLinkData*) serializer->getUniquePointer((void*)&m_links[0]):0;
if (mbd->m_links)
if (mbd->m_numLinks)
{
int sz = sizeof(btMultiBodyLinkData);
int numElem = mbd->m_numLinks;
@@ -2503,6 +2502,7 @@ const char* btMultiBody::serialize(void* dataBuffer, class btSerializer* seriali
}
serializer->finalizeChunk(chunk,btMultiBodyLinkDataName,BT_ARRAY_CODE,(void*) &m_links[0]);
}
mbd->m_links = mbd->m_numLinks? (btMultiBodyLinkData*) serializer->getUniquePointer((void*)&m_links[0]):0;
return btMultiBodyDataName;
}