fix shadowmap crash on some Intel GPUs, see https://github.com/bulletphysics/bullet3/issues/4
remove targetdir from all libraries in premake, so it is much easier to create a separate folder for all binary+lib transmit the serialized btMultiBody data back from server to client, after the server loads a URDF file. This includes base+link+joint names tweak the serialization routines, so it is easier to skip pointers and to serialize directly to a shared memory buffer also tweak the serialization code to allow to process data without 'DNA' schema data (assuming file-DNA = memory DNA)
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@@ -5,7 +5,7 @@ project ("Test_enet_client")
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language "C++"
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kind "ConsoleApp"
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targetdir "../../../bin"
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includedirs {"../../../examples/ThirdPartyLibs/enet/include"}
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if os.is("Windows") then
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@@ -5,7 +5,7 @@ project ("Test_enet_server")
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language "C++"
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kind "ConsoleApp"
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targetdir "../../../bin"
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includedirs {"../../../examples/ThirdPartyLibs/enet/include"}
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if os.is("Windows") then
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