Implement rayTestBatch. At the moment, it is still testing individual rays on the physics server. We can enable multi-threaded version later. At least the python + shared-memory IPC overhead will be much lower.

This commit is contained in:
Erwin Coumans
2017-04-05 15:21:26 -07:00
parent e32debdca4
commit 6cbb00fd6b
6 changed files with 274 additions and 60 deletions

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@@ -1383,17 +1383,52 @@ b3SharedMemoryCommandHandle b3CreateRaycastCommandInit(b3PhysicsClientHandle phy
struct SharedMemoryCommand *command = cl->getAvailableSharedMemoryCommand();
b3Assert(command);
command->m_type = CMD_REQUEST_RAY_CAST_INTERSECTIONS;
command->m_requestRaycastIntersections.m_rayFromPosition[0] = rayFromWorldX;
command->m_requestRaycastIntersections.m_rayFromPosition[1] = rayFromWorldY;
command->m_requestRaycastIntersections.m_rayFromPosition[2] = rayFromWorldZ;
command->m_requestRaycastIntersections.m_rayToPosition[0] = rayToWorldX;
command->m_requestRaycastIntersections.m_rayToPosition[1] = rayToWorldY;
command->m_requestRaycastIntersections.m_rayToPosition[2] = rayToWorldZ;
command->m_requestRaycastIntersections.m_numRays = 1;
command->m_requestRaycastIntersections.m_rayFromPositions[0][0] = rayFromWorldX;
command->m_requestRaycastIntersections.m_rayFromPositions[0][1] = rayFromWorldY;
command->m_requestRaycastIntersections.m_rayFromPositions[0][2] = rayFromWorldZ;
command->m_requestRaycastIntersections.m_rayToPositions[0][0] = rayToWorldX;
command->m_requestRaycastIntersections.m_rayToPositions[0][1] = rayToWorldY;
command->m_requestRaycastIntersections.m_rayToPositions[0][2] = rayToWorldZ;
return (b3SharedMemoryCommandHandle)command;
}
b3SharedMemoryCommandHandle b3CreateRaycastBatchCommandInit(b3PhysicsClientHandle physClient)
{
PhysicsClient *cl = (PhysicsClient *)physClient;
b3Assert(cl);
b3Assert(cl->canSubmitCommand());
struct SharedMemoryCommand *command = cl->getAvailableSharedMemoryCommand();
b3Assert(command);
command->m_type = CMD_REQUEST_RAY_CAST_INTERSECTIONS;
command->m_updateFlags = 0;
command->m_requestRaycastIntersections.m_numRays = 0;
return (b3SharedMemoryCommandHandle)command;
}
void b3RaycastBatchAddRay(b3SharedMemoryCommandHandle commandHandle, const double rayFromWorld[3], const double rayToWorld[3])
{
struct SharedMemoryCommand* command = (struct SharedMemoryCommand*) commandHandle;
b3Assert(command);
b3Assert(command->m_type == CMD_REQUEST_RAY_CAST_INTERSECTIONS);
if (command->m_type == CMD_REQUEST_RAY_CAST_INTERSECTIONS)
{
int numRays = command->m_requestRaycastIntersections.m_numRays;
if (numRays<MAX_RAY_INTERSECTION_BATCH_SIZE)
{
command->m_requestRaycastIntersections.m_rayFromPositions[numRays][0] = rayFromWorld[0];
command->m_requestRaycastIntersections.m_rayFromPositions[numRays][1] = rayFromWorld[1];
command->m_requestRaycastIntersections.m_rayFromPositions[numRays][2] = rayFromWorld[2];
command->m_requestRaycastIntersections.m_rayToPositions[numRays][0] = rayToWorld[0];
command->m_requestRaycastIntersections.m_rayToPositions[numRays][1] = rayToWorld[1];
command->m_requestRaycastIntersections.m_rayToPositions[numRays][2] = rayToWorld[2];
command->m_requestRaycastIntersections.m_numRays++;
}
}
}
void b3GetRaycastInformation(b3PhysicsClientHandle physClient, struct b3RaycastInformation* raycastInfo)
{
PhysicsClient* cl = (PhysicsClient* ) physClient;

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@@ -332,6 +332,9 @@ b3SharedMemoryCommandHandle b3CreateRaycastCommandInit(b3PhysicsClientHandle phy
double rayFromWorldY, double rayFromWorldZ,
double rayToWorldX, double rayToWorldY, double rayToWorldZ);
b3SharedMemoryCommandHandle b3CreateRaycastBatchCommandInit(b3PhysicsClientHandle physClient);
void b3RaycastBatchAddRay(b3SharedMemoryCommandHandle commandHandle, const double rayFromWorld[3], const double rayToWorld[3]);
void b3GetRaycastInformation(b3PhysicsClientHandle physClient, struct b3RaycastInformation* raycastInfo);

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@@ -2235,58 +2235,74 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
case CMD_REQUEST_RAY_CAST_INTERSECTIONS:
{
BT_PROFILE("CMD_REQUEST_RAY_CAST_INTERSECTIONS");
btVector3 rayFromWorld(clientCmd.m_requestRaycastIntersections.m_rayFromPosition[0],
clientCmd.m_requestRaycastIntersections.m_rayFromPosition[1],
clientCmd.m_requestRaycastIntersections.m_rayFromPosition[2]);
btVector3 rayToWorld(clientCmd.m_requestRaycastIntersections.m_rayToPosition[0],
clientCmd.m_requestRaycastIntersections.m_rayToPosition[1],
clientCmd.m_requestRaycastIntersections.m_rayToPosition[2]);
btCollisionWorld::ClosestRayResultCallback rayResultCallback(rayFromWorld,rayToWorld);
m_data->m_dynamicsWorld->rayTest(rayFromWorld,rayToWorld,rayResultCallback);
serverStatusOut.m_raycastHits.m_numRaycastHits = 0;
if (rayResultCallback.hasHit())
for (int ray=0;ray<clientCmd.m_requestRaycastIntersections.m_numRays;ray++)
{
serverStatusOut.m_raycastHits.m_rayHits[serverStatusOut.m_raycastHits.m_numRaycastHits].m_hitFraction
= rayResultCallback.m_closestHitFraction;
btVector3 rayFromWorld(clientCmd.m_requestRaycastIntersections.m_rayFromPositions[ray][0],
clientCmd.m_requestRaycastIntersections.m_rayFromPositions[ray][1],
clientCmd.m_requestRaycastIntersections.m_rayFromPositions[ray][2]);
btVector3 rayToWorld(clientCmd.m_requestRaycastIntersections.m_rayToPositions[ray][0],
clientCmd.m_requestRaycastIntersections.m_rayToPositions[ray][1],
clientCmd.m_requestRaycastIntersections.m_rayToPositions[ray][2]);
int objectUniqueId = -1;
int linkIndex = -1;
btCollisionWorld::ClosestRayResultCallback rayResultCallback(rayFromWorld,rayToWorld);
m_data->m_dynamicsWorld->rayTest(rayFromWorld,rayToWorld,rayResultCallback);
int rayHits = serverStatusOut.m_raycastHits.m_numRaycastHits;
const btRigidBody* body = btRigidBody::upcast(rayResultCallback.m_collisionObject);
if (body)
if (rayResultCallback.hasHit())
{
objectUniqueId = rayResultCallback.m_collisionObject->getUserIndex2();
serverStatusOut.m_raycastHits.m_rayHits[rayHits].m_hitFraction
= rayResultCallback.m_closestHitFraction;
int objectUniqueId = -1;
int linkIndex = -1;
const btRigidBody* body = btRigidBody::upcast(rayResultCallback.m_collisionObject);
if (body)
{
objectUniqueId = rayResultCallback.m_collisionObject->getUserIndex2();
} else
{
const btMultiBodyLinkCollider* mblB = btMultiBodyLinkCollider::upcast(rayResultCallback.m_collisionObject);
if (mblB && mblB->m_multiBody)
{
linkIndex = mblB->m_link;
objectUniqueId = mblB->m_multiBody->getUserIndex2();
}
}
serverStatusOut.m_raycastHits.m_rayHits[rayHits].m_hitObjectUniqueId
= objectUniqueId;
serverStatusOut.m_raycastHits.m_rayHits[rayHits].m_hitObjectLinkIndex
= linkIndex;
serverStatusOut.m_raycastHits.m_rayHits[rayHits].m_hitPositionWorld[0]
= rayResultCallback.m_hitPointWorld[0];
serverStatusOut.m_raycastHits.m_rayHits[rayHits].m_hitPositionWorld[1]
= rayResultCallback.m_hitPointWorld[1];
serverStatusOut.m_raycastHits.m_rayHits[rayHits].m_hitPositionWorld[2]
= rayResultCallback.m_hitPointWorld[2];
serverStatusOut.m_raycastHits.m_rayHits[rayHits].m_hitNormalWorld[0]
= rayResultCallback.m_hitNormalWorld[0];
serverStatusOut.m_raycastHits.m_rayHits[rayHits].m_hitNormalWorld[1]
= rayResultCallback.m_hitNormalWorld[1];
serverStatusOut.m_raycastHits.m_rayHits[rayHits].m_hitNormalWorld[2]
= rayResultCallback.m_hitNormalWorld[2];
} else
{
const btMultiBodyLinkCollider* mblB = btMultiBodyLinkCollider::upcast(rayResultCallback.m_collisionObject);
if (mblB && mblB->m_multiBody)
{
linkIndex = mblB->m_link;
objectUniqueId = mblB->m_multiBody->getUserIndex2();
}
serverStatusOut.m_raycastHits.m_rayHits[rayHits].m_hitFraction = 1;
serverStatusOut.m_raycastHits.m_rayHits[serverStatusOut.m_raycastHits.m_numRaycastHits].m_hitObjectUniqueId = -1;
serverStatusOut.m_raycastHits.m_rayHits[serverStatusOut.m_raycastHits.m_numRaycastHits].m_hitObjectLinkIndex = -1;
serverStatusOut.m_raycastHits.m_rayHits[rayHits].m_hitPositionWorld[0] = 0;
serverStatusOut.m_raycastHits.m_rayHits[rayHits].m_hitPositionWorld[1] = 0;
serverStatusOut.m_raycastHits.m_rayHits[rayHits].m_hitPositionWorld[2] = 0;
serverStatusOut.m_raycastHits.m_rayHits[rayHits].m_hitNormalWorld[0] = 0;
serverStatusOut.m_raycastHits.m_rayHits[rayHits].m_hitNormalWorld[1] = 0;
serverStatusOut.m_raycastHits.m_rayHits[rayHits].m_hitNormalWorld[2] = 0;
}
serverStatusOut.m_raycastHits.m_rayHits[serverStatusOut.m_raycastHits.m_numRaycastHits].m_hitObjectUniqueId
= objectUniqueId;
serverStatusOut.m_raycastHits.m_rayHits[serverStatusOut.m_raycastHits.m_numRaycastHits].m_hitObjectLinkIndex
= linkIndex;
serverStatusOut.m_raycastHits.m_rayHits[serverStatusOut.m_raycastHits.m_numRaycastHits].m_hitPositionWorld[0]
= rayResultCallback.m_hitPointWorld[0];
serverStatusOut.m_raycastHits.m_rayHits[serverStatusOut.m_raycastHits.m_numRaycastHits].m_hitPositionWorld[1]
= rayResultCallback.m_hitPointWorld[1];
serverStatusOut.m_raycastHits.m_rayHits[serverStatusOut.m_raycastHits.m_numRaycastHits].m_hitPositionWorld[2]
= rayResultCallback.m_hitPointWorld[2];
serverStatusOut.m_raycastHits.m_rayHits[serverStatusOut.m_raycastHits.m_numRaycastHits].m_hitNormalWorld[0]
= rayResultCallback.m_hitNormalWorld[0];
serverStatusOut.m_raycastHits.m_rayHits[serverStatusOut.m_raycastHits.m_numRaycastHits].m_hitNormalWorld[1]
= rayResultCallback.m_hitNormalWorld[1];
serverStatusOut.m_raycastHits.m_rayHits[serverStatusOut.m_raycastHits.m_numRaycastHits].m_hitNormalWorld[2]
= rayResultCallback.m_hitNormalWorld[2];
serverStatusOut.m_raycastHits.m_numRaycastHits++;
}
serverStatusOut.m_type = CMD_REQUEST_RAY_CAST_INTERSECTIONS_COMPLETED;

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@@ -185,14 +185,15 @@ enum EnumRequestContactDataUpdateFlags
struct RequestRaycastIntersections
{
double m_rayFromPosition[3];
double m_rayToPosition[3];
int m_numRays;
double m_rayFromPositions[MAX_RAY_INTERSECTION_BATCH_SIZE][3];
double m_rayToPositions[MAX_RAY_INTERSECTION_BATCH_SIZE][3];
};
struct SendRaycastHits
{
int m_numRaycastHits;
b3RayHitInfo m_rayHits[MAX_RAY_HITS];
b3RayHitInfo m_rayHits[MAX_RAY_INTERSECTION_BATCH_SIZE];
};
struct RequestContactDataArgs

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@@ -257,9 +257,13 @@ enum b3VREventType
#define MAX_VR_BUTTONS 64
#define MAX_VR_CONTROLLERS 8
#define MAX_RAY_HITS 128
#define MAX_RAY_INTERSECTION_BATCH_SIZE 1024
#define MAX_RAY_HITS MAX_RAY_INTERSECTION_BATCH_SIZE
#define MAX_KEYBOARD_EVENTS 256
enum b3VRButtonInfo
{
eButtonIsDown = 1,