added gpudemo
This commit is contained in:
132
demo/gpudemo/AMD/premake4.lua
Normal file
132
demo/gpudemo/AMD/premake4.lua
Normal file
@@ -0,0 +1,132 @@
|
||||
hasCL = findOpenCL_AMD()
|
||||
|
||||
if (hasCL) then
|
||||
|
||||
project "bullet2_gpu_demo_opengl3core"
|
||||
|
||||
initOpenCL_AMD()
|
||||
|
||||
language "C++"
|
||||
|
||||
kind "ConsoleApp"
|
||||
|
||||
targetdir "../../../../bin"
|
||||
|
||||
includedirs {
|
||||
"..",
|
||||
"../../../../bullet2",
|
||||
"../../../../rendering/Gwen"
|
||||
}
|
||||
|
||||
|
||||
links {
|
||||
"gwen"
|
||||
}
|
||||
|
||||
|
||||
initOpenGL()
|
||||
initGlew()
|
||||
|
||||
files {
|
||||
"../GpuDemo.cpp",
|
||||
"../GpuDemo.h",
|
||||
"../btGpuDynamicsWorld.cpp",
|
||||
"../btGpuDynamicsWorld.h",
|
||||
"../btCpuDynamicsWorld.cpp",
|
||||
"../btCpuDynamicsWorld.h",
|
||||
"../btGpuIntegrateTransforms.cpp",
|
||||
"../btGpuIntegrateTransforms.h",
|
||||
"../gwenUserInterface.cpp",
|
||||
"../gwenUserInterface.h",
|
||||
"../ParticleDemo.cpp",
|
||||
"../ParticleDemo.h",
|
||||
"../BroadphaseBenchmark.cpp",
|
||||
"../BroadphaseBenchmark.h",
|
||||
|
||||
"../main_opengl3core.cpp",
|
||||
|
||||
"../../../../opencl/opengl_interop/btOpenCLGLInteropBuffer.cpp",
|
||||
"../../../../opencl/opengl_interop/btOpenCLGLInteropBuffer.h",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/CLPhysicsDemo.cpp",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/CLPhysicsDemo.h",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/btPgsJacobiSolver.cpp",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/btPgsJacobiSolver.h",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/btGpuSapBroadphase.cpp",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/btGpuSapBroadphase.h",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/ConvexHullContact.cpp",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/ConvexHullContact.h",
|
||||
"../../../../opencl/broadphase_benchmark/btPrefixScanCL.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/btPrefixScanCL.h",
|
||||
"../../../../opencl/broadphase_benchmark/btRadixSort32CL.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/btRadixSort32CL.h",
|
||||
"../../../../opencl/broadphase_benchmark/btFillCL.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/btFillCL.h",
|
||||
"../../../../opencl/broadphase_benchmark/btBoundSearchCL.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/btBoundSearchCL.h",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline/btConvexUtility.cpp",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline/btConvexUtility.h",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline/btGpuNarrowPhaseAndSolver.cpp",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline/btGpuNarrowPhaseAndSolver.h",
|
||||
"../../../../dynamics/basic_demo/ConvexHeightFieldShape.cpp",
|
||||
"../../../../dynamics/basic_demo/ConvexHeightFieldShape.h",
|
||||
"../../../../dynamics/basic_demo/Stubs/ChNarrowphase.cpp",
|
||||
"../../../../dynamics/basic_demo/Stubs/Solver.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/findPairsOpenCL.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/findPairsOpenCL.h",
|
||||
"../../../../opencl/broadphase_benchmark/btGridBroadphaseCL.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/btGridBroadphaseCL.h",
|
||||
"../../../../opencl/3dGridBroadphase/Shared/bt3dGridBroadphaseOCL.cpp",
|
||||
"../../../../opencl/3dGridBroadphase/Shared/bt3dGridBroadphaseOCL.h",
|
||||
"../../../../opencl/3dGridBroadphase/Shared/btGpu3DGridBroadphase.cpp",
|
||||
"../../../../opencl/3dGridBroadphase/Shared/btGpu3DGridBroadphase.h",
|
||||
|
||||
"../../../../opencl/basic_initialize/btOpenCLUtils.cpp",
|
||||
"../../../../opencl/basic_initialize/btOpenCLUtils.h",
|
||||
"../../../../opencl/basic_initialize/btOpenCLInclude.h",
|
||||
|
||||
|
||||
"../../../DemosCommon/GL_ShapeDrawer.cpp",
|
||||
"../../../DemosCommon/GL_ShapeDrawer.h",
|
||||
"../../../DemosCommon/OpenGL3CoreRenderer.cpp",
|
||||
"../../../DemosCommon/OpenGL3CoreRenderer.h",
|
||||
|
||||
"../../../../rendering/WavefrontObjLoader/string_extra.cpp",
|
||||
"../../../../rendering/WavefrontObjLoader/string_extra.h",
|
||||
"../../../../rendering/WavefrontObjLoader/objLoader.cpp",
|
||||
"../../../../rendering/WavefrontObjLoader/objLoader.h",
|
||||
"../../../../rendering/WavefrontObjLoader/obj_parser.cpp",
|
||||
"../../../../rendering/WavefrontObjLoader/obj_parser.h",
|
||||
"../../../../rendering/WavefrontObjLoader/list.cpp",
|
||||
"../../../../rendering/WavefrontObjLoader/list.h",
|
||||
|
||||
"../../../../rendering/rendertest/GLInstancingRenderer.cpp",
|
||||
"../../../../rendering/rendertest/GLInstancingRenderer.h",
|
||||
"../../../../rendering/rendertest/GLPrimitiveRenderer.cpp",
|
||||
"../../../../rendering/rendertest/GLPrimitiveRenderer.h",
|
||||
"../../../../rendering/rendertest/LoadShader.cpp",
|
||||
"../../../../rendering/rendertest/LoadShader.h",
|
||||
"../../../../rendering/rendertest/TwFonts.cpp",
|
||||
"../../../../rendering/rendertest/TwFonts.h",
|
||||
"../../../../rendering/OpenGLTrueTypeFont/opengl_fontstashcallbacks.cpp",
|
||||
"../../../../rendering/OpenGLTrueTypeFont/opengl_fontstashcallbacks.h",
|
||||
"../../../../rendering/OpenGLTrueTypeFont/fontstash.cpp",
|
||||
"../../../../rendering/OpenGLTrueTypeFont/fontstash.h",
|
||||
}
|
||||
|
||||
if os.is("Windows") then
|
||||
files {
|
||||
"../../../../rendering/rendertest/Win32OpenGLWindow.cpp",
|
||||
"../../../../rendering/rendertest/Win32OpenGLWindow.h",
|
||||
"../../../../rendering/rendertest/Win32Window.cpp",
|
||||
"../../../../rendering/rendertest/Win32Window.h",
|
||||
}
|
||||
end
|
||||
if os.is("Linux") then
|
||||
files{
|
||||
"../../../../rendering/rendertest/X11OpenGLWindow.cpp",
|
||||
"../../../../rendering/rendertest/X11OpenGLWindow.h",
|
||||
|
||||
}
|
||||
end
|
||||
|
||||
end
|
||||
266
demo/gpudemo/Apple/premake4.lua
Normal file
266
demo/gpudemo/Apple/premake4.lua
Normal file
@@ -0,0 +1,266 @@
|
||||
|
||||
hasCL = findOpenCL_Apple()
|
||||
|
||||
if (hasCL) then
|
||||
|
||||
project "bullet2_gpu_demo_opengl2_Apple"
|
||||
|
||||
initOpenCL_Apple()
|
||||
|
||||
language "C++"
|
||||
|
||||
kind "ConsoleApp"
|
||||
|
||||
targetdir "../../../../bin"
|
||||
|
||||
includedirs {
|
||||
"..",
|
||||
"../../../../rendering/rendertest",
|
||||
"../../../../bullet2",
|
||||
"../../../../rendering/Gwen"
|
||||
}
|
||||
|
||||
|
||||
links {
|
||||
"BulletSoftBody",
|
||||
"BulletDynamics",
|
||||
"BulletCollision",
|
||||
"LinearMath"
|
||||
}
|
||||
|
||||
|
||||
initOpenGL()
|
||||
initGlew()
|
||||
|
||||
files {
|
||||
"../GpuDemo.cpp",
|
||||
"../GpuDemo.h",
|
||||
"../btGpuDynamicsWorld.cpp",
|
||||
"../btGpuDynamicsWorld.h",
|
||||
"../btCpuDynamicsWorld.cpp",
|
||||
"../btCpuDynamicsWorld.h",
|
||||
"../btGpuIntegrateTransforms.cpp",
|
||||
"../btGpuIntegrateTransforms.h",
|
||||
"../main_opengl2.cpp",
|
||||
|
||||
"../../../../opencl/opengl_interop/btOpenCLGLInteropBuffer.cpp",
|
||||
"../../../../opencl/opengl_interop/btOpenCLGLInteropBuffer.h",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/CLPhysicsDemo.cpp",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/CLPhysicsDemo.h",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/btPgsJacobiSolver.cpp",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/btPgsJacobiSolver.h",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/btGpuSapBroadphase.cpp",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/btGpuSapBroadphase.h",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/ConvexHullContact.cpp",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/ConvexHullContact.h",
|
||||
"../../../../opencl/broadphase_benchmark/btPrefixScanCL.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/btPrefixScanCL.h",
|
||||
"../../../../opencl/broadphase_benchmark/btRadixSort32CL.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/btRadixSort32CL.h",
|
||||
"../../../../opencl/broadphase_benchmark/btFillCL.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/btFillCL.h",
|
||||
"../../../../opencl/broadphase_benchmark/btBoundSearchCL.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/btBoundSearchCL.h",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline/btConvexUtility.cpp",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline/btConvexUtility.h",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline/btGpuNarrowPhaseAndSolver.cpp",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline/btGpuNarrowPhaseAndSolver.h",
|
||||
"../../../../dynamics/basic_demo/ConvexHeightFieldShape.cpp",
|
||||
"../../../../dynamics/basic_demo/ConvexHeightFieldShape.h",
|
||||
"../../../../dynamics/basic_demo/Stubs/ChNarrowphase.cpp",
|
||||
"../../../../dynamics/basic_demo/Stubs/Solver.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/findPairsOpenCL.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/findPairsOpenCL.h",
|
||||
"../../../../opencl/broadphase_benchmark/btGridBroadphaseCL.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/btGridBroadphaseCL.h",
|
||||
"../../../../opencl/3dGridBroadphase/Shared/bt3dGridBroadphaseOCL.cpp",
|
||||
"../../../../opencl/3dGridBroadphase/Shared/bt3dGridBroadphaseOCL.h",
|
||||
"../../../../opencl/3dGridBroadphase/Shared/btGpu3DGridBroadphase.cpp",
|
||||
"../../../../opencl/3dGridBroadphase/Shared/btGpu3DGridBroadphase.h",
|
||||
|
||||
"../../../../opencl/basic_initialize/btOpenCLUtils.cpp",
|
||||
"../../../../opencl/basic_initialize/btOpenCLUtils.h",
|
||||
"../../../../opencl/basic_initialize/btOpenCLInclude.h",
|
||||
|
||||
|
||||
|
||||
"../../../DemosCommon/GL_ShapeDrawer.cpp",
|
||||
"../../../DemosCommon/GL_ShapeDrawer.h",
|
||||
"../../../DemosCommon/OpenGL2Renderer.cpp",
|
||||
"../../../DemosCommon/OpenGL2Renderer.h",
|
||||
|
||||
"../../../../rendering/WavefrontObjLoader/string_extra.cpp",
|
||||
"../../../../rendering/WavefrontObjLoader/string_extra.h",
|
||||
"../../../../rendering/WavefrontObjLoader/objLoader.cpp",
|
||||
"../../../../rendering/WavefrontObjLoader/objLoader.h",
|
||||
"../../../../rendering/WavefrontObjLoader/obj_parser.cpp",
|
||||
"../../../../rendering/WavefrontObjLoader/obj_parser.h",
|
||||
"../../../../rendering/WavefrontObjLoader/list.cpp",
|
||||
"../../../../rendering/WavefrontObjLoader/list.h",
|
||||
|
||||
"../../../../rendering/rendertest/GLPrimitiveRenderer.cpp",
|
||||
"../../../../rendering/rendertest/GLPrimitiveRenderer.h",
|
||||
"../../../../rendering/rendertest/LoadShader.cpp",
|
||||
"../../../../rendering/rendertest/LoadShader.h",
|
||||
"../../../../rendering/rendertest/TwFonts.cpp",
|
||||
"../../../../rendering/rendertest/TwFonts.h",
|
||||
"../../../../rendering/OpenGLTrueTypeFont/opengl_fontstashcallbacks.cpp",
|
||||
"../../../../rendering/OpenGLTrueTypeFont/opengl_fontstashcallbacks.h",
|
||||
"../../../../rendering/OpenGLTrueTypeFont/fontstash.cpp",
|
||||
"../../../../rendering/OpenGLTrueTypeFont/fontstash.h",
|
||||
}
|
||||
|
||||
if os.is("windows") then
|
||||
files
|
||||
{
|
||||
"../../../../rendering/rendertest/Win32OpenGLWindow.cpp",
|
||||
"../../../../rendering/rendertest/Win32OpenGLWindow.h",
|
||||
"../../../../rendering/rendertest/Win32Window.cpp",
|
||||
"../../../../rendering/rendertest/Win32Window.h",
|
||||
}
|
||||
end
|
||||
|
||||
if os.is("macosx") then
|
||||
files
|
||||
{
|
||||
"../../../../rendering/rendertest/MacOpenGLWindow.mm",
|
||||
"../../../../rendering/rendertest/MacOpenGLWindow.h"
|
||||
}
|
||||
links {"Cocoa.framework"}
|
||||
end
|
||||
|
||||
project "bullet2_gpu_demo_opengl3core_Apple"
|
||||
|
||||
initOpenCL_Apple()
|
||||
|
||||
language "C++"
|
||||
|
||||
kind "ConsoleApp"
|
||||
|
||||
targetdir "../../../../bin"
|
||||
|
||||
includedirs {
|
||||
"..",
|
||||
"../../../../rendering/rendertest",
|
||||
"../../../../bullet2",
|
||||
"../../../../rendering/Gwen"
|
||||
}
|
||||
|
||||
|
||||
links {
|
||||
"BulletSoftBody",
|
||||
"BulletDynamics",
|
||||
"BulletCollision",
|
||||
"LinearMath",
|
||||
"gwen",
|
||||
}
|
||||
|
||||
|
||||
initOpenGL()
|
||||
initGlew()
|
||||
|
||||
files {
|
||||
"../GpuDemo.cpp",
|
||||
"../GpuDemo.h",
|
||||
"../btGpuDynamicsWorld.cpp",
|
||||
"../btGpuDynamicsWorld.h",
|
||||
"../btCpuDynamicsWorld.cpp",
|
||||
"../btCpuDynamicsWorld.h",
|
||||
"../btGpuIntegrateTransforms.cpp",
|
||||
"../btGpuIntegrateTransforms.h",
|
||||
"../GwenUserInterface.cpp",
|
||||
"../GwenUserInterface.h",
|
||||
"../ParticleDemo.cpp",
|
||||
"../ParticleDemo.h",
|
||||
"../BroadphaseBenchmark.cpp",
|
||||
"../BroadphaseBenchmark.h",
|
||||
"../main_opengl3core.cpp",
|
||||
|
||||
"../../../../opencl/opengl_interop/btOpenCLGLInteropBuffer.cpp",
|
||||
"../../../../opencl/opengl_interop/btOpenCLGLInteropBuffer.h",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/CLPhysicsDemo.cpp",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/CLPhysicsDemo.h",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/btPgsJacobiSolver.cpp",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/btPgsJacobiSolver.h",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/btGpuSapBroadphase.cpp",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/btGpuSapBroadphase.h",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/ConvexHullContact.cpp",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/ConvexHullContact.h",
|
||||
"../../../../opencl/broadphase_benchmark/btPrefixScanCL.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/btPrefixScanCL.h",
|
||||
"../../../../opencl/broadphase_benchmark/btRadixSort32CL.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/btRadixSort32CL.h",
|
||||
"../../../../opencl/broadphase_benchmark/btFillCL.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/btFillCL.h",
|
||||
"../../../../opencl/broadphase_benchmark/btBoundSearchCL.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/btBoundSearchCL.h",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline/btConvexUtility.cpp",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline/btConvexUtility.h",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline/btGpuNarrowPhaseAndSolver.cpp",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline/btGpuNarrowPhaseAndSolver.h",
|
||||
"../../../../dynamics/basic_demo/ConvexHeightFieldShape.cpp",
|
||||
"../../../../dynamics/basic_demo/ConvexHeightFieldShape.h",
|
||||
"../../../../dynamics/basic_demo/Stubs/ChNarrowphase.cpp",
|
||||
"../../../../dynamics/basic_demo/Stubs/Solver.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/findPairsOpenCL.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/findPairsOpenCL.h",
|
||||
"../../../../opencl/broadphase_benchmark/btGridBroadphaseCL.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/btGridBroadphaseCL.h",
|
||||
"../../../../opencl/3dGridBroadphase/Shared/bt3dGridBroadphaseOCL.cpp",
|
||||
"../../../../opencl/3dGridBroadphase/Shared/bt3dGridBroadphaseOCL.h",
|
||||
"../../../../opencl/3dGridBroadphase/Shared/btGpu3DGridBroadphase.cpp",
|
||||
"../../../../opencl/3dGridBroadphase/Shared/btGpu3DGridBroadphase.h",
|
||||
|
||||
"../../../../opencl/basic_initialize/btOpenCLUtils.cpp",
|
||||
"../../../../opencl/basic_initialize/btOpenCLUtils.h",
|
||||
"../../../../opencl/basic_initialize/btOpenCLInclude.h",
|
||||
|
||||
|
||||
"../../../DemosCommon/GL_ShapeDrawer.cpp",
|
||||
"../../../DemosCommon/GL_ShapeDrawer.h",
|
||||
"../../../DemosCommon/OpenGL3CoreRenderer.cpp",
|
||||
"../../../DemosCommon/OpenGL3CoreRenderer.h",
|
||||
|
||||
"../../../../rendering/WavefrontObjLoader/string_extra.cpp",
|
||||
"../../../../rendering/WavefrontObjLoader/string_extra.h",
|
||||
"../../../../rendering/WavefrontObjLoader/objLoader.cpp",
|
||||
"../../../../rendering/WavefrontObjLoader/objLoader.h",
|
||||
"../../../../rendering/WavefrontObjLoader/obj_parser.cpp",
|
||||
"../../../../rendering/WavefrontObjLoader/obj_parser.h",
|
||||
"../../../../rendering/WavefrontObjLoader/list.cpp",
|
||||
"../../../../rendering/WavefrontObjLoader/list.h",
|
||||
|
||||
"../../../../rendering/rendertest/GLInstancingRenderer.cpp",
|
||||
"../../../../rendering/rendertest/GLInstancingRenderer.h",
|
||||
"../../../../rendering/rendertest/GLPrimitiveRenderer.cpp",
|
||||
"../../../../rendering/rendertest/GLPrimitiveRenderer.h",
|
||||
"../../../../rendering/rendertest/LoadShader.cpp",
|
||||
"../../../../rendering/rendertest/LoadShader.h",
|
||||
"../../../../rendering/rendertest/TwFonts.cpp",
|
||||
"../../../../rendering/rendertest/TwFonts.h",
|
||||
"../../../../rendering/OpenGLTrueTypeFont/opengl_fontstashcallbacks.cpp",
|
||||
"../../../../rendering/OpenGLTrueTypeFont/opengl_fontstashcallbacks.h",
|
||||
"../../../../rendering/OpenGLTrueTypeFont/fontstash.cpp",
|
||||
"../../../../rendering/OpenGLTrueTypeFont/fontstash.h",
|
||||
}
|
||||
|
||||
if os.is("windows") then
|
||||
files
|
||||
{
|
||||
"../../../../rendering/rendertest/Win32OpenGLWindow.cpp",
|
||||
"../../../../rendering/rendertest/Win32OpenGLWindow.h",
|
||||
"../../../../rendering/rendertest/Win32Window.cpp",
|
||||
"../../../../rendering/rendertest/Win32Window.h",
|
||||
}
|
||||
end
|
||||
|
||||
if os.is("macosx") then
|
||||
files
|
||||
{
|
||||
"../../../../rendering/rendertest/MacOpenGLWindow.mm",
|
||||
"../../../../rendering/rendertest/MacOpenGLWindow.h"
|
||||
}
|
||||
links {"Cocoa.framework"}
|
||||
end
|
||||
|
||||
end
|
||||
265
demo/gpudemo/Apple/premake4.lua.bak
Normal file
265
demo/gpudemo/Apple/premake4.lua.bak
Normal file
@@ -0,0 +1,265 @@
|
||||
|
||||
hasCL = findOpenCL_Apple()
|
||||
|
||||
if (hasCL) then
|
||||
|
||||
project "bullet2_gpu_demo_opengl2_Apple"
|
||||
|
||||
initOpenCL_Apple()
|
||||
|
||||
language "C++"
|
||||
|
||||
kind "ConsoleApp"
|
||||
|
||||
targetdir "../../../../bin"
|
||||
|
||||
includedirs {
|
||||
"..",
|
||||
"../../../../rendering/rendertest",
|
||||
"../../../../bullet2",
|
||||
"../../../../rendering/Gwen"
|
||||
}
|
||||
|
||||
|
||||
links {
|
||||
"BulletSoftBody",
|
||||
"BulletDynamics",
|
||||
"BulletCollision",
|
||||
"LinearMath"
|
||||
}
|
||||
|
||||
|
||||
initOpenGL()
|
||||
initGlew()
|
||||
|
||||
files {
|
||||
"../GpuDemo.cpp",
|
||||
"../GpuDemo.h",
|
||||
"../btGpuDynamicsWorld.cpp",
|
||||
"../btGpuDynamicsWorld.h",
|
||||
"../btCpuDynamicsWorld.cpp",
|
||||
"../btCpuDynamicsWorld.h",
|
||||
"../btGpuIntegrateTransforms.cpp",
|
||||
"../btGpuIntegrateTransforms.h",
|
||||
"../main_opengl2.cpp",
|
||||
|
||||
"../../../../opencl/opengl_interop/btOpenCLGLInteropBuffer.cpp",
|
||||
"../../../../opencl/opengl_interop/btOpenCLGLInteropBuffer.h",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/CLPhysicsDemo.cpp",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/CLPhysicsDemo.h",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/btPgsJacobiSolver.cpp",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/btPgsJacobiSolver.h",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/btGpuSapBroadphase.cpp",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/btGpuSapBroadphase.h",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/ConvexHullContact.cpp",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/ConvexHullContact.h",
|
||||
"../../../../opencl/broadphase_benchmark/btPrefixScanCL.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/btPrefixScanCL.h",
|
||||
"../../../../opencl/broadphase_benchmark/btRadixSort32CL.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/btRadixSort32CL.h",
|
||||
"../../../../opencl/broadphase_benchmark/btFillCL.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/btFillCL.h",
|
||||
"../../../../opencl/broadphase_benchmark/btBoundSearchCL.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/btBoundSearchCL.h",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline/btConvexUtility.cpp",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline/btConvexUtility.h",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline/btGpuNarrowPhaseAndSolver.cpp",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline/btGpuNarrowPhaseAndSolver.h",
|
||||
"../../../../dynamics/basic_demo/ConvexHeightFieldShape.cpp",
|
||||
"../../../../dynamics/basic_demo/ConvexHeightFieldShape.h",
|
||||
"../../../../dynamics/basic_demo/Stubs/ChNarrowphase.cpp",
|
||||
"../../../../dynamics/basic_demo/Stubs/Solver.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/findPairsOpenCL.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/findPairsOpenCL.h",
|
||||
"../../../../opencl/broadphase_benchmark/btGridBroadphaseCL.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/btGridBroadphaseCL.h",
|
||||
"../../../../opencl/3dGridBroadphase/Shared/bt3dGridBroadphaseOCL.cpp",
|
||||
"../../../../opencl/3dGridBroadphase/Shared/bt3dGridBroadphaseOCL.h",
|
||||
"../../../../opencl/3dGridBroadphase/Shared/btGpu3DGridBroadphase.cpp",
|
||||
"../../../../opencl/3dGridBroadphase/Shared/btGpu3DGridBroadphase.h",
|
||||
|
||||
"../../../../opencl/basic_initialize/btOpenCLUtils.cpp",
|
||||
"../../../../opencl/basic_initialize/btOpenCLUtils.h",
|
||||
"../../../../opencl/basic_initialize/btOpenCLInclude.h",
|
||||
|
||||
|
||||
|
||||
"../../../DemosCommon/GL_ShapeDrawer.cpp",
|
||||
"../../../DemosCommon/GL_ShapeDrawer.h",
|
||||
"../../../DemosCommon/OpenGL2Renderer.cpp",
|
||||
"../../../DemosCommon/OpenGL2Renderer.h",
|
||||
|
||||
"../../../../rendering/WavefrontObjLoader/string_extra.cpp",
|
||||
"../../../../rendering/WavefrontObjLoader/string_extra.h",
|
||||
"../../../../rendering/WavefrontObjLoader/objLoader.cpp",
|
||||
"../../../../rendering/WavefrontObjLoader/objLoader.h",
|
||||
"../../../../rendering/WavefrontObjLoader/obj_parser.cpp",
|
||||
"../../../../rendering/WavefrontObjLoader/obj_parser.h",
|
||||
"../../../../rendering/WavefrontObjLoader/list.cpp",
|
||||
"../../../../rendering/WavefrontObjLoader/list.h",
|
||||
|
||||
"../../../../rendering/rendertest/GLPrimitiveRenderer.cpp",
|
||||
"../../../../rendering/rendertest/GLPrimitiveRenderer.h",
|
||||
"../../../../rendering/rendertest/LoadShader.cpp",
|
||||
"../../../../rendering/rendertest/LoadShader.h",
|
||||
"../../../../rendering/rendertest/TwFonts.cpp",
|
||||
"../../../../rendering/rendertest/TwFonts.h",
|
||||
"../../../../rendering/OpenGLTrueTypeFont/opengl_fontstashcallbacks.cpp",
|
||||
"../../../../rendering/OpenGLTrueTypeFont/opengl_fontstashcallbacks.h",
|
||||
"../../../../rendering/OpenGLTrueTypeFont/fontstash.cpp",
|
||||
"../../../../rendering/OpenGLTrueTypeFont/fontstash.h",
|
||||
}
|
||||
|
||||
if os.is("windows") then
|
||||
files
|
||||
{
|
||||
"../../../../rendering/rendertest/Win32OpenGLWindow.cpp",
|
||||
"../../../../rendering/rendertest/Win32OpenGLWindow.h",
|
||||
"../../../../rendering/rendertest/Win32Window.cpp",
|
||||
"../../../../rendering/rendertest/Win32Window.h",
|
||||
}
|
||||
end
|
||||
|
||||
if os.is("macosx") then
|
||||
files
|
||||
{
|
||||
"../../../../rendering/rendertest/MacOpenGLWindow.mm",
|
||||
"../../../../rendering/rendertest/MacOpenGLWindow.h"
|
||||
}
|
||||
links {"Cocoa.framework"}
|
||||
end
|
||||
|
||||
project "bullet2_gpu_demo_opengl3core_Apple"
|
||||
|
||||
initOpenCL_Apple()
|
||||
|
||||
language "C++"
|
||||
|
||||
kind "ConsoleApp"
|
||||
|
||||
targetdir "../../../../bin"
|
||||
|
||||
includedirs {
|
||||
"..",
|
||||
"../../../../rendering/rendertest",
|
||||
"../../../../bullet2",
|
||||
"../../../../rendering/Gwen"
|
||||
}
|
||||
|
||||
|
||||
links {
|
||||
"BulletSoftBody",
|
||||
"BulletDynamics",
|
||||
"BulletCollision",
|
||||
"LinearMath",
|
||||
"gwen",
|
||||
}
|
||||
|
||||
|
||||
initOpenGL()
|
||||
initGlew()
|
||||
|
||||
files {
|
||||
"../GpuDemo.cpp",
|
||||
"../GpuDemo.h",
|
||||
"../btGpuDynamicsWorld.cpp",
|
||||
"../btGpuDynamicsWorld.h",
|
||||
"../btCpuDynamicsWorld.cpp",
|
||||
"../btCpuDynamicsWorld.h",
|
||||
"../btGpuIntegrateTransforms.cpp",
|
||||
"../btGpuIntegrateTransforms.h",
|
||||
"../GwenUserInterface.cpp",
|
||||
"../GwenUserInterface.h",
|
||||
"../ParticleDemo.cpp",
|
||||
"../ParticleDemo.h",
|
||||
|
||||
"../main_opengl3core.cpp",
|
||||
|
||||
"../../../../opencl/opengl_interop/btOpenCLGLInteropBuffer.cpp",
|
||||
"../../../../opencl/opengl_interop/btOpenCLGLInteropBuffer.h",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/CLPhysicsDemo.cpp",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/CLPhysicsDemo.h",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/btPgsJacobiSolver.cpp",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/btPgsJacobiSolver.h",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/btGpuSapBroadphase.cpp",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/btGpuSapBroadphase.h",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/ConvexHullContact.cpp",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/ConvexHullContact.h",
|
||||
"../../../../opencl/broadphase_benchmark/btPrefixScanCL.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/btPrefixScanCL.h",
|
||||
"../../../../opencl/broadphase_benchmark/btRadixSort32CL.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/btRadixSort32CL.h",
|
||||
"../../../../opencl/broadphase_benchmark/btFillCL.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/btFillCL.h",
|
||||
"../../../../opencl/broadphase_benchmark/btBoundSearchCL.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/btBoundSearchCL.h",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline/btConvexUtility.cpp",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline/btConvexUtility.h",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline/btGpuNarrowPhaseAndSolver.cpp",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline/btGpuNarrowPhaseAndSolver.h",
|
||||
"../../../../dynamics/basic_demo/ConvexHeightFieldShape.cpp",
|
||||
"../../../../dynamics/basic_demo/ConvexHeightFieldShape.h",
|
||||
"../../../../dynamics/basic_demo/Stubs/ChNarrowphase.cpp",
|
||||
"../../../../dynamics/basic_demo/Stubs/Solver.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/findPairsOpenCL.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/findPairsOpenCL.h",
|
||||
"../../../../opencl/broadphase_benchmark/btGridBroadphaseCL.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/btGridBroadphaseCL.h",
|
||||
"../../../../opencl/3dGridBroadphase/Shared/bt3dGridBroadphaseOCL.cpp",
|
||||
"../../../../opencl/3dGridBroadphase/Shared/bt3dGridBroadphaseOCL.h",
|
||||
"../../../../opencl/3dGridBroadphase/Shared/btGpu3DGridBroadphase.cpp",
|
||||
"../../../../opencl/3dGridBroadphase/Shared/btGpu3DGridBroadphase.h",
|
||||
|
||||
"../../../../opencl/basic_initialize/btOpenCLUtils.cpp",
|
||||
"../../../../opencl/basic_initialize/btOpenCLUtils.h",
|
||||
"../../../../opencl/basic_initialize/btOpenCLInclude.h",
|
||||
|
||||
|
||||
"../../../DemosCommon/GL_ShapeDrawer.cpp",
|
||||
"../../../DemosCommon/GL_ShapeDrawer.h",
|
||||
"../../../DemosCommon/OpenGL3CoreRenderer.cpp",
|
||||
"../../../DemosCommon/OpenGL3CoreRenderer.h",
|
||||
|
||||
"../../../../rendering/WavefrontObjLoader/string_extra.cpp",
|
||||
"../../../../rendering/WavefrontObjLoader/string_extra.h",
|
||||
"../../../../rendering/WavefrontObjLoader/objLoader.cpp",
|
||||
"../../../../rendering/WavefrontObjLoader/objLoader.h",
|
||||
"../../../../rendering/WavefrontObjLoader/obj_parser.cpp",
|
||||
"../../../../rendering/WavefrontObjLoader/obj_parser.h",
|
||||
"../../../../rendering/WavefrontObjLoader/list.cpp",
|
||||
"../../../../rendering/WavefrontObjLoader/list.h",
|
||||
|
||||
"../../../../rendering/rendertest/GLInstancingRenderer.cpp",
|
||||
"../../../../rendering/rendertest/GLInstancingRenderer.h",
|
||||
"../../../../rendering/rendertest/GLPrimitiveRenderer.cpp",
|
||||
"../../../../rendering/rendertest/GLPrimitiveRenderer.h",
|
||||
"../../../../rendering/rendertest/LoadShader.cpp",
|
||||
"../../../../rendering/rendertest/LoadShader.h",
|
||||
"../../../../rendering/rendertest/TwFonts.cpp",
|
||||
"../../../../rendering/rendertest/TwFonts.h",
|
||||
"../../../../rendering/OpenGLTrueTypeFont/opengl_fontstashcallbacks.cpp",
|
||||
"../../../../rendering/OpenGLTrueTypeFont/opengl_fontstashcallbacks.h",
|
||||
"../../../../rendering/OpenGLTrueTypeFont/fontstash.cpp",
|
||||
"../../../../rendering/OpenGLTrueTypeFont/fontstash.h",
|
||||
}
|
||||
|
||||
if os.is("windows") then
|
||||
files
|
||||
{
|
||||
"../../../../rendering/rendertest/Win32OpenGLWindow.cpp",
|
||||
"../../../../rendering/rendertest/Win32OpenGLWindow.h",
|
||||
"../../../../rendering/rendertest/Win32Window.cpp",
|
||||
"../../../../rendering/rendertest/Win32Window.h",
|
||||
}
|
||||
end
|
||||
|
||||
if os.is("macosx") then
|
||||
files
|
||||
{
|
||||
"../../../../rendering/rendertest/MacOpenGLWindow.mm",
|
||||
"../../../../rendering/rendertest/MacOpenGLWindow.h"
|
||||
}
|
||||
links {"Cocoa.framework"}
|
||||
end
|
||||
|
||||
end
|
||||
611
demo/gpudemo/GpuDemo.cpp
Normal file
611
demo/gpudemo/GpuDemo.cpp
Normal file
@@ -0,0 +1,611 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
|
||||
#include "btCpuDynamicsWorld.h"
|
||||
#include "btGpuDynamicsWorld.h"
|
||||
|
||||
|
||||
#define SCALING 1.
|
||||
#define START_POS_X -5
|
||||
#define START_POS_Y 10
|
||||
#define START_POS_Z -3
|
||||
|
||||
#include "LinearMath/btVector3.h"
|
||||
|
||||
#include "GpuDemo.h"
|
||||
//#include "GlutStuff.h"
|
||||
///btBulletDynamicsCommon.h is the main Bullet include file, contains most common include files.
|
||||
//#include "btBulletDynamicsCommon.h"
|
||||
|
||||
|
||||
#include "BulletCollision/CollisionShapes/btTriangleMesh.h"
|
||||
#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h"
|
||||
#include "BulletCollision/CollisionShapes/btSphereShape.h"
|
||||
#include "BulletCollision/CollisionShapes/btConvexHullShape.h"
|
||||
#include "BulletCollision/CollisionShapes/btBoxShape.h"
|
||||
#include "BulletCollision/CollisionShapes/btCompoundShape.h"
|
||||
#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"
|
||||
|
||||
#include "BulletDynamics/Dynamics/btRigidBody.h"
|
||||
#include "LinearMath/btDefaultMotionState.h"
|
||||
#include "LinearMath/btQuickprof.h"
|
||||
|
||||
|
||||
#include <stdio.h> //printf debugging
|
||||
|
||||
|
||||
void GpuDemo::clientMoveAndDisplay()
|
||||
{
|
||||
// glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
//simple dynamics world doesn't handle fixed-time-stepping
|
||||
float dt = getDeltaTimeInSeconds();
|
||||
|
||||
///step the simulation
|
||||
if (m_dynamicsWorld)
|
||||
{
|
||||
static bool once = true;
|
||||
if (once)
|
||||
{
|
||||
once=false;
|
||||
btDefaultSerializer* serializer = new btDefaultSerializer();
|
||||
m_dynamicsWorld->serialize(serializer);
|
||||
|
||||
FILE* file = fopen("testFile.bullet","wb");
|
||||
fwrite(serializer->getBufferPointer(),serializer->getCurrentBufferSize(),1, file);
|
||||
fclose(file);
|
||||
}
|
||||
|
||||
m_dynamicsWorld->stepSimulation(dt);
|
||||
static int count=0;
|
||||
count++;
|
||||
if (count==25)
|
||||
{
|
||||
//CProfileManager::dumpAll();
|
||||
}
|
||||
}
|
||||
|
||||
// renderme();
|
||||
|
||||
|
||||
//swapBuffers();
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
btAlignedObjectArray<btVector3> vertices;
|
||||
|
||||
void EmptyDemo::setupScene(const ConstructionInfo& ci)
|
||||
{
|
||||
//empty test
|
||||
}
|
||||
|
||||
void SpheresDemo::setupScene(const ConstructionInfo& ci)
|
||||
{
|
||||
|
||||
|
||||
if (1)
|
||||
{
|
||||
btSphereShape* sphere = new btSphereShape(1);
|
||||
m_collisionShapes.push_back(sphere);
|
||||
|
||||
/// Create Dynamic Objects
|
||||
btTransform startTransform;
|
||||
startTransform.setIdentity();
|
||||
|
||||
|
||||
|
||||
float start_x = START_POS_X - ci.gapX*ci.arraySizeX/2;
|
||||
float start_y = START_POS_Y;
|
||||
float start_z = START_POS_Z - ci.gapZ*ci.arraySizeZ/2;
|
||||
|
||||
for (int k=0;k<ci.arraySizeY;k++)
|
||||
{
|
||||
int sizeX = ci.arraySizeX;
|
||||
int startX = -sizeX/2;
|
||||
float gapX = ci.gapX;
|
||||
|
||||
for (int i=0;i<sizeX;i++)
|
||||
{
|
||||
int sizeZ = ci.arraySizeZ;
|
||||
int startZ = -sizeX/2;
|
||||
float gapZ =ci.gapZ;
|
||||
for(int j = 0;j<sizeZ;j++)
|
||||
{
|
||||
//btCollisionShape* shape = k==0? boxShape : colShape;
|
||||
|
||||
btCollisionShape* shape = sphere;
|
||||
|
||||
|
||||
btScalar mass = 1;
|
||||
if (!ci.m_useConcaveMesh && k==0)
|
||||
mass = k==0? 0.f : 1.f;
|
||||
|
||||
//rigidbody is dynamic if and only if mass is non zero, otherwise static
|
||||
bool isDynamic = (mass != 0.f);
|
||||
|
||||
btVector3 localInertia(0,0,0);
|
||||
if (isDynamic)
|
||||
shape->calculateLocalInertia(mass,localInertia);
|
||||
|
||||
startTransform.setOrigin(SCALING*btVector3(
|
||||
btScalar(gapX*i + start_x),
|
||||
btScalar(ci.gapY*k + start_y),
|
||||
btScalar(gapZ*j + start_z)));
|
||||
|
||||
|
||||
//using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects
|
||||
btDefaultMotionState* myMotionState = new btDefaultMotionState(startTransform);
|
||||
btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,myMotionState,shape,localInertia);
|
||||
btRigidBody* body = new btRigidBody(rbInfo);
|
||||
|
||||
|
||||
m_dynamicsWorld->addRigidBody(body);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
btVector3 planeNormal(0,1,0);
|
||||
btScalar planeConstant=0;
|
||||
|
||||
btCollisionShape* shape = new btStaticPlaneShape(planeNormal,planeConstant);
|
||||
//btBoxShape* plane = new btBoxShape(btVector3(100,1,100));
|
||||
//plane->initializePolyhedralFeatures();
|
||||
//btSphereShape* shape = new btSphereShape(1000);
|
||||
|
||||
btScalar mass(0.);
|
||||
|
||||
//rigidbody is dynamic if and only if mass is non zero, otherwise static
|
||||
bool isDynamic = (mass != 0.f);
|
||||
|
||||
btVector3 localInertia(0,0,0);
|
||||
btTransform groundTransform;
|
||||
groundTransform.setIdentity();
|
||||
groundTransform.setRotation(btQuaternion(btVector3(1,0,0),0.3));
|
||||
groundTransform.setOrigin(btVector3(0,0,0));
|
||||
|
||||
//using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects
|
||||
btDefaultMotionState* myMotionState = new btDefaultMotionState(groundTransform);
|
||||
btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,myMotionState,shape,localInertia);
|
||||
btRigidBody* body = new btRigidBody(rbInfo);
|
||||
|
||||
//add the body to the dynamics world
|
||||
m_dynamicsWorld->addRigidBody(body);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void GpuCompoundDemo::setupScene(const ConstructionInfo& ci)
|
||||
{
|
||||
btCollisionShape* groundShape =0;
|
||||
// btCollisionShape* groundShape = new btStaticPlaneShape(btVector3(0,1,0),50);
|
||||
|
||||
if (ci.m_useConcaveMesh)
|
||||
{
|
||||
btTriangleMesh* meshInterface = new btTriangleMesh();
|
||||
|
||||
btAlignedObjectArray<btVector3> concaveVertices;
|
||||
concaveVertices.push_back(btVector3(0,-20,0));
|
||||
concaveVertices.push_back(btVector3(80,10,80));
|
||||
concaveVertices.push_back(btVector3(80,10,-80));
|
||||
concaveVertices.push_back(btVector3(-80,10,-80));
|
||||
concaveVertices.push_back(btVector3(-80,10,80));
|
||||
|
||||
meshInterface->addTriangle(concaveVertices[0],concaveVertices[1],concaveVertices[2],true);
|
||||
meshInterface->addTriangle(concaveVertices[0],concaveVertices[2],concaveVertices[3],true);
|
||||
meshInterface->addTriangle(concaveVertices[0],concaveVertices[3],concaveVertices[4],true);
|
||||
meshInterface->addTriangle(concaveVertices[0],concaveVertices[4],concaveVertices[1],true);
|
||||
|
||||
#if 0
|
||||
groundShape = new btBvhTriangleMeshShape(meshInterface,true);//btStaticPlaneShape(btVector3(0,1,0),50);
|
||||
#else
|
||||
btBoxShape* shape =new btBoxShape(btVector3(btScalar(250.),btScalar(10.),btScalar(250.)));
|
||||
shape->initializePolyhedralFeatures();
|
||||
groundShape = shape;
|
||||
#endif
|
||||
|
||||
} else
|
||||
{
|
||||
groundShape = new btBoxShape(btVector3(btScalar(250.),btScalar(50.),btScalar(250.)));
|
||||
}
|
||||
|
||||
m_collisionShapes.push_back(groundShape);
|
||||
|
||||
btTransform groundTransform;
|
||||
groundTransform.setIdentity();
|
||||
groundTransform.setOrigin(btVector3(0,0,0));
|
||||
|
||||
//We can also use DemoApplication::localCreateRigidBody, but for clarity it is provided here:
|
||||
if (ci.m_useConcaveMesh)
|
||||
{
|
||||
btScalar mass(0.);
|
||||
|
||||
//rigidbody is dynamic if and only if mass is non zero, otherwise static
|
||||
bool isDynamic = (mass != 0.f);
|
||||
|
||||
btVector3 localInertia(0,0,0);
|
||||
if (isDynamic)
|
||||
groundShape->calculateLocalInertia(mass,localInertia);
|
||||
|
||||
//using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects
|
||||
btDefaultMotionState* myMotionState = new btDefaultMotionState(groundTransform);
|
||||
btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,myMotionState,groundShape,localInertia);
|
||||
btRigidBody* body = new btRigidBody(rbInfo);
|
||||
|
||||
//add the body to the dynamics world
|
||||
m_dynamicsWorld->addRigidBody(body);
|
||||
}
|
||||
|
||||
|
||||
{
|
||||
//create a few dynamic rigidbodies
|
||||
// Re-using the same collision is better for memory usage and performance
|
||||
|
||||
//vertices.push_back(btVector3(0,1,0));
|
||||
vertices.push_back(btVector3(1,1,1));
|
||||
vertices.push_back(btVector3(1,1,-1));
|
||||
vertices.push_back(btVector3(-1,1,-1));
|
||||
vertices.push_back(btVector3(-1,1,1));
|
||||
vertices.push_back(btVector3(1,-1,1));
|
||||
vertices.push_back(btVector3(1,-1,-1));
|
||||
vertices.push_back(btVector3(-1,-1,-1));
|
||||
vertices.push_back(btVector3(-1,-1,1));
|
||||
|
||||
#if 0
|
||||
btPolyhedralConvexShape* colShape = new btConvexHullShape(&vertices[0].getX(),vertices.size());
|
||||
colShape->initializePolyhedralFeatures();
|
||||
#else
|
||||
btCompoundShape* compoundShape = 0;
|
||||
{
|
||||
btPolyhedralConvexShape* colShape = new btConvexHullShape(&vertices[0].getX(),vertices.size());
|
||||
colShape->initializePolyhedralFeatures();
|
||||
compoundShape = new btCompoundShape();
|
||||
btTransform tr;
|
||||
tr.setIdentity();
|
||||
tr.setOrigin(btVector3(0,-1,0));
|
||||
compoundShape->addChildShape(tr,colShape);
|
||||
tr.setOrigin(btVector3(0,0,2));
|
||||
compoundShape->addChildShape(tr,colShape);
|
||||
tr.setOrigin(btVector3(2,0,0));
|
||||
compoundShape->addChildShape(tr,colShape);
|
||||
}
|
||||
btCollisionShape* colShape = compoundShape;
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
btPolyhedralConvexShape* boxShape = new btBoxShape(btVector3(SCALING*1,SCALING*1,SCALING*1));
|
||||
boxShape->initializePolyhedralFeatures();
|
||||
|
||||
|
||||
|
||||
|
||||
//btCollisionShape* colShape = new btSphereShape(btScalar(1.));
|
||||
m_collisionShapes.push_back(colShape);
|
||||
m_collisionShapes.push_back(boxShape);
|
||||
|
||||
/// Create Dynamic Objects
|
||||
btTransform startTransform;
|
||||
startTransform.setIdentity();
|
||||
|
||||
|
||||
|
||||
float start_x = START_POS_X - ci.arraySizeX/2;
|
||||
float start_y = START_POS_Y;
|
||||
float start_z = START_POS_Z - ci.arraySizeZ/2;
|
||||
|
||||
for (int k=0;k<ci.arraySizeY;k++)
|
||||
{
|
||||
int sizeX = ci.arraySizeX;
|
||||
if (!ci.m_useConcaveMesh && k==0)
|
||||
sizeX = 50;
|
||||
|
||||
int startX = !ci.m_useConcaveMesh&&k==0? -20 : 0;
|
||||
float gapX = !ci.m_useConcaveMesh&&k==0? 3.05 : ci.gapX;
|
||||
for (int i=0;i<sizeX;i++)
|
||||
{
|
||||
int sizeZ = !ci.m_useConcaveMesh&&k==0? 50 : ci.arraySizeZ;
|
||||
int startZ = (!ci.m_useConcaveMesh)&&k==0? -20 : 0;
|
||||
float gapZ = !ci.m_useConcaveMesh&&k==0? 3.05 : ci.gapZ;
|
||||
for(int j = 0;j<sizeZ;j++)
|
||||
{
|
||||
//btCollisionShape* shape = k==0? boxShape : colShape;
|
||||
|
||||
btCollisionShape* shape = colShape;
|
||||
|
||||
|
||||
btScalar mass = 1;
|
||||
if (!ci.m_useConcaveMesh && k==0)
|
||||
mass = k==0? 0.f : 1.f;
|
||||
|
||||
//rigidbody is dynamic if and only if mass is non zero, otherwise static
|
||||
bool isDynamic = (mass != 0.f);
|
||||
|
||||
btVector3 localInertia(0,0,0);
|
||||
if (isDynamic)
|
||||
shape->calculateLocalInertia(mass,localInertia);
|
||||
|
||||
startTransform.setOrigin(SCALING*btVector3(
|
||||
btScalar(startX+gapX*i + start_x),
|
||||
btScalar(20+ci.gapY*k + start_y),
|
||||
btScalar(startZ+gapZ*j + start_z)));
|
||||
|
||||
|
||||
//using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects
|
||||
btDefaultMotionState* myMotionState = new btDefaultMotionState(startTransform);
|
||||
btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,myMotionState,shape,localInertia);
|
||||
btRigidBody* body = new btRigidBody(rbInfo);
|
||||
|
||||
|
||||
m_dynamicsWorld->addRigidBody(body);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void GpuBoxDemo::setupScene(const ConstructionInfo& ci)
|
||||
{
|
||||
btCollisionShape* groundShape =0;
|
||||
// btCollisionShape* groundShape = new btStaticPlaneShape(btVector3(0,1,0),50);
|
||||
|
||||
if (ci.m_useConcaveMesh)
|
||||
{
|
||||
btTriangleMesh* meshInterface = new btTriangleMesh();
|
||||
|
||||
btAlignedObjectArray<btVector3> concaveVertices;
|
||||
concaveVertices.push_back(btVector3(0,-20,0));
|
||||
concaveVertices.push_back(btVector3(80,10,80));
|
||||
concaveVertices.push_back(btVector3(80,10,-80));
|
||||
concaveVertices.push_back(btVector3(-80,10,-80));
|
||||
concaveVertices.push_back(btVector3(-80,10,80));
|
||||
|
||||
meshInterface->addTriangle(concaveVertices[0],concaveVertices[1],concaveVertices[2],true);
|
||||
meshInterface->addTriangle(concaveVertices[0],concaveVertices[2],concaveVertices[3],true);
|
||||
meshInterface->addTriangle(concaveVertices[0],concaveVertices[3],concaveVertices[4],true);
|
||||
meshInterface->addTriangle(concaveVertices[0],concaveVertices[4],concaveVertices[1],true);
|
||||
|
||||
#if 0
|
||||
groundShape = new btBvhTriangleMeshShape(meshInterface,true);//btStaticPlaneShape(btVector3(0,1,0),50);
|
||||
#else
|
||||
btBoxShape* shape =new btBoxShape(btVector3(btScalar(250.),btScalar(10.),btScalar(250.)));
|
||||
shape->initializePolyhedralFeatures();
|
||||
groundShape = shape;
|
||||
#endif
|
||||
|
||||
} else
|
||||
{
|
||||
groundShape = new btBoxShape(btVector3(btScalar(250.),btScalar(50.),btScalar(250.)));
|
||||
}
|
||||
|
||||
m_collisionShapes.push_back(groundShape);
|
||||
|
||||
btTransform groundTransform;
|
||||
groundTransform.setIdentity();
|
||||
groundTransform.setOrigin(btVector3(0,0,0));
|
||||
|
||||
//We can also use DemoApplication::localCreateRigidBody, but for clarity it is provided here:
|
||||
if (ci.m_useConcaveMesh)
|
||||
{
|
||||
btScalar mass(0.);
|
||||
|
||||
//rigidbody is dynamic if and only if mass is non zero, otherwise static
|
||||
bool isDynamic = (mass != 0.f);
|
||||
|
||||
btVector3 localInertia(0,0,0);
|
||||
if (isDynamic)
|
||||
groundShape->calculateLocalInertia(mass,localInertia);
|
||||
|
||||
//using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects
|
||||
btDefaultMotionState* myMotionState = new btDefaultMotionState(groundTransform);
|
||||
btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,myMotionState,groundShape,localInertia);
|
||||
btRigidBody* body = new btRigidBody(rbInfo);
|
||||
|
||||
//add the body to the dynamics world
|
||||
m_dynamicsWorld->addRigidBody(body);
|
||||
}
|
||||
|
||||
|
||||
{
|
||||
//create a few dynamic rigidbodies
|
||||
// Re-using the same collision is better for memory usage and performance
|
||||
|
||||
//vertices.push_back(btVector3(0,1,0));
|
||||
vertices.push_back(btVector3(1,1,1));
|
||||
vertices.push_back(btVector3(1,1,-1));
|
||||
vertices.push_back(btVector3(-1,1,-1));
|
||||
vertices.push_back(btVector3(-1,1,1));
|
||||
vertices.push_back(btVector3(1,-1,1));
|
||||
vertices.push_back(btVector3(1,-1,-1));
|
||||
vertices.push_back(btVector3(-1,-1,-1));
|
||||
vertices.push_back(btVector3(-1,-1,1));
|
||||
|
||||
#if 1
|
||||
btPolyhedralConvexShape* colShape = new btConvexHullShape(&vertices[0].getX(),vertices.size());
|
||||
colShape->initializePolyhedralFeatures();
|
||||
#else
|
||||
btCompoundShape* compoundShape = 0;
|
||||
{
|
||||
btPolyhedralConvexShape* colShape = new btConvexHullShape(&vertices[0].getX(),vertices.size());
|
||||
colShape->initializePolyhedralFeatures();
|
||||
compoundShape = new btCompoundShape();
|
||||
btTransform tr;
|
||||
tr.setIdentity();
|
||||
tr.setOrigin(btVector3(0,-1,0));
|
||||
compoundShape->addChildShape(tr,colShape);
|
||||
tr.setOrigin(btVector3(0,0,2));
|
||||
compoundShape->addChildShape(tr,colShape);
|
||||
tr.setOrigin(btVector3(2,0,0));
|
||||
compoundShape->addChildShape(tr,colShape);
|
||||
}
|
||||
btCollisionShape* colShape = compoundShape;
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
btPolyhedralConvexShape* boxShape = new btBoxShape(btVector3(SCALING*1,SCALING*1,SCALING*1));
|
||||
boxShape->initializePolyhedralFeatures();
|
||||
|
||||
|
||||
|
||||
|
||||
//btCollisionShape* colShape = new btSphereShape(btScalar(1.));
|
||||
m_collisionShapes.push_back(colShape);
|
||||
m_collisionShapes.push_back(boxShape);
|
||||
|
||||
/// Create Dynamic Objects
|
||||
btTransform startTransform;
|
||||
startTransform.setIdentity();
|
||||
|
||||
|
||||
|
||||
float start_x = START_POS_X - ci.arraySizeX/2;
|
||||
float start_y = START_POS_Y;
|
||||
float start_z = START_POS_Z - ci.arraySizeZ/2;
|
||||
|
||||
for (int k=0;k<ci.arraySizeY;k++)
|
||||
{
|
||||
int sizeX = ci.arraySizeX;
|
||||
if (!ci.m_useConcaveMesh && k==0)
|
||||
sizeX = 50;
|
||||
|
||||
int startX = !ci.m_useConcaveMesh&&k==0? -20 : 0;
|
||||
float gapX = !ci.m_useConcaveMesh&&k==0? 3.05 : ci.gapX;
|
||||
for (int i=0;i<sizeX;i++)
|
||||
{
|
||||
int sizeZ = !ci.m_useConcaveMesh&&k==0? 50 : ci.arraySizeZ;
|
||||
int startZ = (!ci.m_useConcaveMesh)&&k==0? -20 : 0;
|
||||
float gapZ = !ci.m_useConcaveMesh&&k==0? 3.05 : ci.gapZ;
|
||||
for(int j = 0;j<sizeZ;j++)
|
||||
{
|
||||
//btCollisionShape* shape = k==0? boxShape : colShape;
|
||||
|
||||
btCollisionShape* shape = colShape;
|
||||
|
||||
|
||||
btScalar mass = 1;
|
||||
if (!ci.m_useConcaveMesh && k==0)
|
||||
mass = k==0? 0.f : 1.f;
|
||||
|
||||
//rigidbody is dynamic if and only if mass is non zero, otherwise static
|
||||
bool isDynamic = (mass != 0.f);
|
||||
|
||||
btVector3 localInertia(0,0,0);
|
||||
if (isDynamic)
|
||||
shape->calculateLocalInertia(mass,localInertia);
|
||||
|
||||
startTransform.setOrigin(SCALING*btVector3(
|
||||
btScalar(startX+gapX*i + start_x),
|
||||
btScalar(ci.gapY*(k+0.5) + start_y),
|
||||
btScalar(startZ+gapZ*j + start_z)));
|
||||
|
||||
|
||||
//using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects
|
||||
btDefaultMotionState* myMotionState = new btDefaultMotionState(startTransform);
|
||||
btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,myMotionState,shape,localInertia);
|
||||
btRigidBody* body = new btRigidBody(rbInfo);
|
||||
|
||||
|
||||
m_dynamicsWorld->addRigidBody(body);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GpuDemo::initPhysics(const ConstructionInfo& ci)
|
||||
{
|
||||
|
||||
// setTexturing(true);
|
||||
//setShadows(false);
|
||||
|
||||
// setCameraDistance(btScalar(SCALING*250.));
|
||||
|
||||
///collision configuration contains default setup for memory, collision setup
|
||||
if (ci.useOpenCL)
|
||||
{
|
||||
m_dynamicsWorld = new btGpuDynamicsWorld(ci.preferredOpenCLPlatformIndex,ci.preferredOpenCLDeviceIndex);
|
||||
} else
|
||||
{
|
||||
m_dynamicsWorld = new btCpuDynamicsWorld();
|
||||
}
|
||||
|
||||
|
||||
m_dynamicsWorld->setGravity(btVector3(0,-10,0));
|
||||
|
||||
///create a few basic rigid bodies
|
||||
|
||||
setupScene(ci);
|
||||
|
||||
|
||||
}
|
||||
|
||||
/*void GpuDemo::clientResetScene()
|
||||
{
|
||||
exitPhysics();
|
||||
initPhysics();
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
void GpuDemo::exitPhysics()
|
||||
{
|
||||
|
||||
//cleanup in the reverse order of creation/initialization
|
||||
|
||||
//remove the rigidbodies from the dynamics world and delete them
|
||||
int i;
|
||||
if (m_dynamicsWorld)
|
||||
{
|
||||
for (i=m_dynamicsWorld->getNumCollisionObjects()-1; i>=0 ;i--)
|
||||
{
|
||||
btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
|
||||
btRigidBody* body = btRigidBody::upcast(obj);
|
||||
if (body && body->getMotionState())
|
||||
{
|
||||
delete body->getMotionState();
|
||||
}
|
||||
m_dynamicsWorld->removeCollisionObject( obj );
|
||||
delete obj;
|
||||
}
|
||||
}
|
||||
|
||||
//delete collision shapes
|
||||
for (int j=0;j<m_collisionShapes.size();j++)
|
||||
{
|
||||
btCollisionShape* shape = m_collisionShapes[j];
|
||||
delete shape;
|
||||
}
|
||||
m_collisionShapes.clear();
|
||||
|
||||
delete m_dynamicsWorld;
|
||||
m_dynamicsWorld=0;
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
184
demo/gpudemo/GpuDemo.h
Normal file
184
demo/gpudemo/GpuDemo.h
Normal file
@@ -0,0 +1,184 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#ifndef GPU_DEMO_H
|
||||
#define GPU_DEMO_H
|
||||
|
||||
|
||||
#include "BulletCommon/btAlignedObjectArray.h"
|
||||
|
||||
|
||||
class btBroadphaseInterface;
|
||||
class btCollisionShape;
|
||||
class btOverlappingPairCache;
|
||||
class btCollisionDispatcher;
|
||||
class btConstraintSolver;
|
||||
struct btCollisionAlgorithmCreateFunc;
|
||||
class btDefaultCollisionConfiguration;
|
||||
class btDynamicsWorld;
|
||||
class GLInstancingRenderer;
|
||||
|
||||
///GpuDemo is good starting point for learning the code base and porting.
|
||||
|
||||
|
||||
|
||||
class GpuDemo
|
||||
{
|
||||
|
||||
protected:
|
||||
|
||||
btDynamicsWorld* m_dynamicsWorld;
|
||||
|
||||
//keep the collision shapes, for deletion/cleanup
|
||||
btAlignedObjectArray<btCollisionShape*> m_collisionShapes;
|
||||
|
||||
float getDeltaTimeInSeconds()
|
||||
{
|
||||
return 1./60.f;
|
||||
}
|
||||
public:
|
||||
|
||||
typedef class GpuDemo* (CreateFunc)();
|
||||
|
||||
struct ConstructionInfo
|
||||
{
|
||||
bool useOpenCL;
|
||||
int preferredOpenCLPlatformIndex;
|
||||
int preferredOpenCLDeviceIndex;
|
||||
int arraySizeX;
|
||||
int arraySizeY;
|
||||
int arraySizeZ;
|
||||
bool m_useConcaveMesh;
|
||||
float gapX;
|
||||
float gapY;
|
||||
float gapZ;
|
||||
GLInstancingRenderer* m_instancingRenderer;
|
||||
ConstructionInfo()
|
||||
:useOpenCL(false),//true),
|
||||
preferredOpenCLPlatformIndex(-1),
|
||||
preferredOpenCLDeviceIndex(-1),
|
||||
arraySizeX(10),
|
||||
arraySizeY(10 ),
|
||||
arraySizeZ(10),
|
||||
m_useConcaveMesh(false),
|
||||
gapX(4.3),
|
||||
gapY(4.0),
|
||||
gapZ(4.3),
|
||||
m_instancingRenderer(0)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
protected:
|
||||
virtual void setupScene(const ConstructionInfo& ci)=0;
|
||||
public:
|
||||
|
||||
GpuDemo()
|
||||
{
|
||||
m_dynamicsWorld=0;
|
||||
|
||||
}
|
||||
virtual ~GpuDemo()
|
||||
{
|
||||
exitPhysics();
|
||||
}
|
||||
virtual void initPhysics(const ConstructionInfo& ci);
|
||||
|
||||
virtual const char* getName()=0;
|
||||
|
||||
virtual void exitPhysics();
|
||||
|
||||
virtual const btDynamicsWorld* getDynamicsWorld() const
|
||||
{
|
||||
return m_dynamicsWorld;
|
||||
}
|
||||
|
||||
virtual void renderScene()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
virtual void clientMoveAndDisplay();
|
||||
|
||||
|
||||
//virtual void clientResetScene();
|
||||
|
||||
|
||||
|
||||
|
||||
};
|
||||
|
||||
class GpuCompoundDemo : public GpuDemo
|
||||
{
|
||||
public:
|
||||
virtual void setupScene(const ConstructionInfo& ci);
|
||||
virtual const char* getName()
|
||||
{
|
||||
return "GpuCompoundDemo";
|
||||
}
|
||||
static GpuDemo* CreateFunc()
|
||||
{
|
||||
GpuDemo* demo = new GpuCompoundDemo;
|
||||
return demo;
|
||||
}
|
||||
};
|
||||
|
||||
class GpuBoxDemo : public GpuDemo
|
||||
{
|
||||
public:
|
||||
virtual void setupScene(const ConstructionInfo& ci);
|
||||
virtual const char* getName()
|
||||
{
|
||||
return "GpuBoxDemo";
|
||||
}
|
||||
static GpuDemo* CreateFunc()
|
||||
{
|
||||
GpuDemo* demo = new GpuBoxDemo;
|
||||
return demo;
|
||||
}
|
||||
};
|
||||
|
||||
class EmptyDemo : public GpuDemo
|
||||
{
|
||||
public:
|
||||
virtual void setupScene(const ConstructionInfo& ci);
|
||||
virtual const char* getName()
|
||||
{
|
||||
return "EmptyDemo";
|
||||
}
|
||||
static GpuDemo* CreateFunc()
|
||||
{
|
||||
GpuDemo* demo = new EmptyDemo;
|
||||
return demo;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
class SpheresDemo : public GpuDemo
|
||||
{
|
||||
public:
|
||||
virtual void setupScene(const ConstructionInfo& ci);
|
||||
virtual const char* getName()
|
||||
{
|
||||
return "SpheresDemo";
|
||||
}
|
||||
static GpuDemo* CreateFunc()
|
||||
{
|
||||
GpuDemo* demo = new SpheresDemo;
|
||||
return demo;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
#endif //GPU_DEMO_H
|
||||
234
demo/gpudemo/NVIDIA/premake4.lua
Normal file
234
demo/gpudemo/NVIDIA/premake4.lua
Normal file
@@ -0,0 +1,234 @@
|
||||
|
||||
hasCL = findOpenCL_NVIDIA()
|
||||
|
||||
if (hasCL) then
|
||||
|
||||
project "bullet2_gpu_demo_opengl2_NVIDIA"
|
||||
|
||||
initOpenCL_NVIDIA()
|
||||
|
||||
language "C++"
|
||||
|
||||
kind "ConsoleApp"
|
||||
|
||||
targetdir "../../../../bin"
|
||||
|
||||
includedirs {
|
||||
"..",
|
||||
"../../../../bullet2",
|
||||
"../../../../rendering/Gwen"
|
||||
}
|
||||
|
||||
|
||||
links {
|
||||
"BulletSoftBody",
|
||||
"BulletDynamics",
|
||||
"BulletCollision",
|
||||
"LinearMath"
|
||||
}
|
||||
|
||||
|
||||
initOpenGL()
|
||||
initGlew()
|
||||
|
||||
files {
|
||||
"../GpuDemo.cpp",
|
||||
"../GpuDemo.h",
|
||||
"../btGpuDynamicsWorld.cpp",
|
||||
"../btGpuDynamicsWorld.h",
|
||||
"../btCpuDynamicsWorld.cpp",
|
||||
"../btCpuDynamicsWorld.h",
|
||||
"../btGpuIntegrateTransforms.cpp",
|
||||
"../btGpuIntegrateTransforms.h",
|
||||
"../main_opengl2.cpp",
|
||||
|
||||
"../../../../opencl/opengl_interop/btOpenCLGLInteropBuffer.cpp",
|
||||
"../../../../opencl/opengl_interop/btOpenCLGLInteropBuffer.h",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/CLPhysicsDemo.cpp",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/CLPhysicsDemo.h",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/btPgsJacobiSolver.cpp",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/btPgsJacobiSolver.h",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/btGpuSapBroadphase.cpp",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/btGpuSapBroadphase.h",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/ConvexHullContact.cpp",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/ConvexHullContact.h",
|
||||
"../../../../opencl/broadphase_benchmark/btPrefixScanCL.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/btPrefixScanCL.h",
|
||||
"../../../../opencl/broadphase_benchmark/btRadixSort32CL.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/btRadixSort32CL.h",
|
||||
"../../../../opencl/broadphase_benchmark/btFillCL.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/btFillCL.h",
|
||||
"../../../../opencl/broadphase_benchmark/btBoundSearchCL.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/btBoundSearchCL.h",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline/btConvexUtility.cpp",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline/btConvexUtility.h",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline/btGpuNarrowPhaseAndSolver.cpp",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline/btGpuNarrowPhaseAndSolver.h",
|
||||
"../../../../dynamics/basic_demo/ConvexHeightFieldShape.cpp",
|
||||
"../../../../dynamics/basic_demo/ConvexHeightFieldShape.h",
|
||||
"../../../../dynamics/basic_demo/Stubs/ChNarrowphase.cpp",
|
||||
"../../../../dynamics/basic_demo/Stubs/Solver.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/findPairsOpenCL.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/findPairsOpenCL.h",
|
||||
"../../../../opencl/broadphase_benchmark/btGridBroadphaseCL.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/btGridBroadphaseCL.h",
|
||||
"../../../../opencl/3dGridBroadphase/Shared/bt3dGridBroadphaseOCL.cpp",
|
||||
"../../../../opencl/3dGridBroadphase/Shared/bt3dGridBroadphaseOCL.h",
|
||||
"../../../../opencl/3dGridBroadphase/Shared/btGpu3DGridBroadphase.cpp",
|
||||
"../../../../opencl/3dGridBroadphase/Shared/btGpu3DGridBroadphase.h",
|
||||
|
||||
"../../../../opencl/basic_initialize/btOpenCLUtils.cpp",
|
||||
"../../../../opencl/basic_initialize/btOpenCLUtils.h",
|
||||
"../../../../opencl/basic_initialize/btOpenCLInclude.h",
|
||||
|
||||
|
||||
|
||||
"../../../DemosCommon/GL_ShapeDrawer.cpp",
|
||||
"../../../DemosCommon/GL_ShapeDrawer.h",
|
||||
"../../../DemosCommon/OpenGL2Renderer.cpp",
|
||||
"../../../DemosCommon/OpenGL2Renderer.h",
|
||||
|
||||
"../../../../rendering/WavefrontObjLoader/string_extra.cpp",
|
||||
"../../../../rendering/WavefrontObjLoader/string_extra.h",
|
||||
"../../../../rendering/WavefrontObjLoader/objLoader.cpp",
|
||||
"../../../../rendering/WavefrontObjLoader/objLoader.h",
|
||||
"../../../../rendering/WavefrontObjLoader/obj_parser.cpp",
|
||||
"../../../../rendering/WavefrontObjLoader/obj_parser.h",
|
||||
"../../../../rendering/WavefrontObjLoader/list.cpp",
|
||||
"../../../../rendering/WavefrontObjLoader/list.h",
|
||||
|
||||
"../../../../rendering/rendertest/GLPrimitiveRenderer.cpp",
|
||||
"../../../../rendering/rendertest/GLPrimitiveRenderer.h",
|
||||
"../../../../rendering/rendertest/Win32OpenGLWindow.cpp",
|
||||
"../../../../rendering/rendertest/Win32OpenGLWindow.h",
|
||||
"../../../../rendering/rendertest/Win32Window.cpp",
|
||||
"../../../../rendering/rendertest/Win32Window.h",
|
||||
"../../../../rendering/rendertest/LoadShader.cpp",
|
||||
"../../../../rendering/rendertest/LoadShader.h",
|
||||
"../../../../rendering/rendertest/TwFonts.cpp",
|
||||
"../../../../rendering/rendertest/TwFonts.h",
|
||||
"../../../../rendering/OpenGLTrueTypeFont/opengl_fontstashcallbacks.cpp",
|
||||
"../../../../rendering/OpenGLTrueTypeFont/opengl_fontstashcallbacks.h",
|
||||
"../../../../rendering/OpenGLTrueTypeFont/fontstash.cpp",
|
||||
"../../../../rendering/OpenGLTrueTypeFont/fontstash.h",
|
||||
}
|
||||
|
||||
project "bullet2_gpu_demo_opengl3core_NVIDIA"
|
||||
|
||||
initOpenCL_NVIDIA()
|
||||
|
||||
language "C++"
|
||||
|
||||
kind "ConsoleApp"
|
||||
|
||||
targetdir "../../../../bin"
|
||||
|
||||
includedirs {
|
||||
"..",
|
||||
"../../../../bullet2",
|
||||
"../../../../rendering/Gwen"
|
||||
}
|
||||
|
||||
|
||||
links {
|
||||
"BulletSoftBody",
|
||||
"BulletDynamics",
|
||||
"BulletCollision",
|
||||
"LinearMath",
|
||||
"gwen",
|
||||
}
|
||||
|
||||
|
||||
initOpenGL()
|
||||
initGlew()
|
||||
|
||||
files {
|
||||
"../GpuDemo.cpp",
|
||||
"../GpuDemo.h",
|
||||
"../btGpuDynamicsWorld.cpp",
|
||||
"../btGpuDynamicsWorld.h",
|
||||
"../btCpuDynamicsWorld.cpp",
|
||||
"../btCpuDynamicsWorld.h",
|
||||
"../btGpuIntegrateTransforms.cpp",
|
||||
"../btGpuIntegrateTransforms.h",
|
||||
"../GwenUserInterface.cpp",
|
||||
"../GwenUserInterface.h",
|
||||
"../ParticleDemo.cpp",
|
||||
"../ParticleDemo.h",
|
||||
"../BroadphaseBenchmark.cpp",
|
||||
"../BroadphaseBenchmark.h",
|
||||
"../main_opengl3core.cpp",
|
||||
|
||||
"../../../../opencl/opengl_interop/btOpenCLGLInteropBuffer.cpp",
|
||||
"../../../../opencl/opengl_interop/btOpenCLGLInteropBuffer.h",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/CLPhysicsDemo.cpp",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/CLPhysicsDemo.h",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/btPgsJacobiSolver.cpp",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/btPgsJacobiSolver.h",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/btGpuSapBroadphase.cpp",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/btGpuSapBroadphase.h",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/ConvexHullContact.cpp",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/ConvexHullContact.h",
|
||||
"../../../../opencl/broadphase_benchmark/btPrefixScanCL.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/btPrefixScanCL.h",
|
||||
"../../../../opencl/broadphase_benchmark/btRadixSort32CL.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/btRadixSort32CL.h",
|
||||
"../../../../opencl/broadphase_benchmark/btFillCL.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/btFillCL.h",
|
||||
"../../../../opencl/broadphase_benchmark/btBoundSearchCL.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/btBoundSearchCL.h",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline/btConvexUtility.cpp",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline/btConvexUtility.h",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline/btGpuNarrowPhaseAndSolver.cpp",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline/btGpuNarrowPhaseAndSolver.h",
|
||||
"../../../../dynamics/basic_demo/ConvexHeightFieldShape.cpp",
|
||||
"../../../../dynamics/basic_demo/ConvexHeightFieldShape.h",
|
||||
"../../../../dynamics/basic_demo/Stubs/ChNarrowphase.cpp",
|
||||
"../../../../dynamics/basic_demo/Stubs/Solver.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/findPairsOpenCL.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/findPairsOpenCL.h",
|
||||
"../../../../opencl/broadphase_benchmark/btGridBroadphaseCL.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/btGridBroadphaseCL.h",
|
||||
"../../../../opencl/3dGridBroadphase/Shared/bt3dGridBroadphaseOCL.cpp",
|
||||
"../../../../opencl/3dGridBroadphase/Shared/bt3dGridBroadphaseOCL.h",
|
||||
"../../../../opencl/3dGridBroadphase/Shared/btGpu3DGridBroadphase.cpp",
|
||||
"../../../../opencl/3dGridBroadphase/Shared/btGpu3DGridBroadphase.h",
|
||||
|
||||
"../../../../opencl/basic_initialize/btOpenCLUtils.cpp",
|
||||
"../../../../opencl/basic_initialize/btOpenCLUtils.h",
|
||||
"../../../../opencl/basic_initialize/btOpenCLInclude.h",
|
||||
|
||||
|
||||
"../../../DemosCommon/GL_ShapeDrawer.cpp",
|
||||
"../../../DemosCommon/GL_ShapeDrawer.h",
|
||||
"../../../DemosCommon/OpenGL3CoreRenderer.cpp",
|
||||
"../../../DemosCommon/OpenGL3CoreRenderer.h",
|
||||
|
||||
"../../../../rendering/WavefrontObjLoader/string_extra.cpp",
|
||||
"../../../../rendering/WavefrontObjLoader/string_extra.h",
|
||||
"../../../../rendering/WavefrontObjLoader/objLoader.cpp",
|
||||
"../../../../rendering/WavefrontObjLoader/objLoader.h",
|
||||
"../../../../rendering/WavefrontObjLoader/obj_parser.cpp",
|
||||
"../../../../rendering/WavefrontObjLoader/obj_parser.h",
|
||||
"../../../../rendering/WavefrontObjLoader/list.cpp",
|
||||
"../../../../rendering/WavefrontObjLoader/list.h",
|
||||
|
||||
"../../../../rendering/rendertest/GLInstancingRenderer.cpp",
|
||||
"../../../../rendering/rendertest/GLInstancingRenderer.h",
|
||||
"../../../../rendering/rendertest/GLPrimitiveRenderer.cpp",
|
||||
"../../../../rendering/rendertest/GLPrimitiveRenderer.h",
|
||||
"../../../../rendering/rendertest/Win32OpenGLWindow.cpp",
|
||||
"../../../../rendering/rendertest/Win32OpenGLWindow.h",
|
||||
"../../../../rendering/rendertest/Win32Window.cpp",
|
||||
"../../../../rendering/rendertest/Win32Window.h",
|
||||
"../../../../rendering/rendertest/LoadShader.cpp",
|
||||
"../../../../rendering/rendertest/LoadShader.h",
|
||||
"../../../../rendering/rendertest/TwFonts.cpp",
|
||||
"../../../../rendering/rendertest/TwFonts.h",
|
||||
"../../../../rendering/OpenGLTrueTypeFont/opengl_fontstashcallbacks.cpp",
|
||||
"../../../../rendering/OpenGLTrueTypeFont/opengl_fontstashcallbacks.h",
|
||||
"../../../../rendering/OpenGLTrueTypeFont/fontstash.cpp",
|
||||
"../../../../rendering/OpenGLTrueTypeFont/fontstash.h",
|
||||
|
||||
}
|
||||
end
|
||||
233
demo/gpudemo/NVIDIA/premake4.lua.bak
Normal file
233
demo/gpudemo/NVIDIA/premake4.lua.bak
Normal file
@@ -0,0 +1,233 @@
|
||||
|
||||
hasCL = findOpenCL_NVIDIA()
|
||||
|
||||
if (hasCL) then
|
||||
|
||||
project "bullet2_gpu_demo_opengl2_NVIDIA"
|
||||
|
||||
initOpenCL_NVIDIA()
|
||||
|
||||
language "C++"
|
||||
|
||||
kind "ConsoleApp"
|
||||
|
||||
targetdir "../../../../bin"
|
||||
|
||||
includedirs {
|
||||
"..",
|
||||
"../../../../bullet2",
|
||||
"../../../../rendering/Gwen"
|
||||
}
|
||||
|
||||
|
||||
links {
|
||||
"BulletSoftBody",
|
||||
"BulletDynamics",
|
||||
"BulletCollision",
|
||||
"LinearMath"
|
||||
}
|
||||
|
||||
|
||||
initOpenGL()
|
||||
initGlew()
|
||||
|
||||
files {
|
||||
"../GpuDemo.cpp",
|
||||
"../GpuDemo.h",
|
||||
"../btGpuDynamicsWorld.cpp",
|
||||
"../btGpuDynamicsWorld.h",
|
||||
"../btCpuDynamicsWorld.cpp",
|
||||
"../btCpuDynamicsWorld.h",
|
||||
"../btGpuIntegrateTransforms.cpp",
|
||||
"../btGpuIntegrateTransforms.h",
|
||||
"../main_opengl2.cpp",
|
||||
|
||||
"../../../../opencl/opengl_interop/btOpenCLGLInteropBuffer.cpp",
|
||||
"../../../../opencl/opengl_interop/btOpenCLGLInteropBuffer.h",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/CLPhysicsDemo.cpp",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/CLPhysicsDemo.h",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/btPgsJacobiSolver.cpp",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/btPgsJacobiSolver.h",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/btGpuSapBroadphase.cpp",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/btGpuSapBroadphase.h",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/ConvexHullContact.cpp",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/ConvexHullContact.h",
|
||||
"../../../../opencl/broadphase_benchmark/btPrefixScanCL.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/btPrefixScanCL.h",
|
||||
"../../../../opencl/broadphase_benchmark/btRadixSort32CL.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/btRadixSort32CL.h",
|
||||
"../../../../opencl/broadphase_benchmark/btFillCL.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/btFillCL.h",
|
||||
"../../../../opencl/broadphase_benchmark/btBoundSearchCL.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/btBoundSearchCL.h",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline/btConvexUtility.cpp",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline/btConvexUtility.h",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline/btGpuNarrowPhaseAndSolver.cpp",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline/btGpuNarrowPhaseAndSolver.h",
|
||||
"../../../../dynamics/basic_demo/ConvexHeightFieldShape.cpp",
|
||||
"../../../../dynamics/basic_demo/ConvexHeightFieldShape.h",
|
||||
"../../../../dynamics/basic_demo/Stubs/ChNarrowphase.cpp",
|
||||
"../../../../dynamics/basic_demo/Stubs/Solver.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/findPairsOpenCL.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/findPairsOpenCL.h",
|
||||
"../../../../opencl/broadphase_benchmark/btGridBroadphaseCL.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/btGridBroadphaseCL.h",
|
||||
"../../../../opencl/3dGridBroadphase/Shared/bt3dGridBroadphaseOCL.cpp",
|
||||
"../../../../opencl/3dGridBroadphase/Shared/bt3dGridBroadphaseOCL.h",
|
||||
"../../../../opencl/3dGridBroadphase/Shared/btGpu3DGridBroadphase.cpp",
|
||||
"../../../../opencl/3dGridBroadphase/Shared/btGpu3DGridBroadphase.h",
|
||||
|
||||
"../../../../opencl/basic_initialize/btOpenCLUtils.cpp",
|
||||
"../../../../opencl/basic_initialize/btOpenCLUtils.h",
|
||||
"../../../../opencl/basic_initialize/btOpenCLInclude.h",
|
||||
|
||||
|
||||
|
||||
"../../../DemosCommon/GL_ShapeDrawer.cpp",
|
||||
"../../../DemosCommon/GL_ShapeDrawer.h",
|
||||
"../../../DemosCommon/OpenGL2Renderer.cpp",
|
||||
"../../../DemosCommon/OpenGL2Renderer.h",
|
||||
|
||||
"../../../../rendering/WavefrontObjLoader/string_extra.cpp",
|
||||
"../../../../rendering/WavefrontObjLoader/string_extra.h",
|
||||
"../../../../rendering/WavefrontObjLoader/objLoader.cpp",
|
||||
"../../../../rendering/WavefrontObjLoader/objLoader.h",
|
||||
"../../../../rendering/WavefrontObjLoader/obj_parser.cpp",
|
||||
"../../../../rendering/WavefrontObjLoader/obj_parser.h",
|
||||
"../../../../rendering/WavefrontObjLoader/list.cpp",
|
||||
"../../../../rendering/WavefrontObjLoader/list.h",
|
||||
|
||||
"../../../../rendering/rendertest/GLPrimitiveRenderer.cpp",
|
||||
"../../../../rendering/rendertest/GLPrimitiveRenderer.h",
|
||||
"../../../../rendering/rendertest/Win32OpenGLWindow.cpp",
|
||||
"../../../../rendering/rendertest/Win32OpenGLWindow.h",
|
||||
"../../../../rendering/rendertest/Win32Window.cpp",
|
||||
"../../../../rendering/rendertest/Win32Window.h",
|
||||
"../../../../rendering/rendertest/LoadShader.cpp",
|
||||
"../../../../rendering/rendertest/LoadShader.h",
|
||||
"../../../../rendering/rendertest/TwFonts.cpp",
|
||||
"../../../../rendering/rendertest/TwFonts.h",
|
||||
"../../../../rendering/OpenGLTrueTypeFont/opengl_fontstashcallbacks.cpp",
|
||||
"../../../../rendering/OpenGLTrueTypeFont/opengl_fontstashcallbacks.h",
|
||||
"../../../../rendering/OpenGLTrueTypeFont/fontstash.cpp",
|
||||
"../../../../rendering/OpenGLTrueTypeFont/fontstash.h",
|
||||
}
|
||||
|
||||
project "bullet2_gpu_demo_opengl3core_NVIDIA"
|
||||
|
||||
initOpenCL_NVIDIA()
|
||||
|
||||
language "C++"
|
||||
|
||||
kind "ConsoleApp"
|
||||
|
||||
targetdir "../../../../bin"
|
||||
|
||||
includedirs {
|
||||
"..",
|
||||
"../../../../bullet2",
|
||||
"../../../../rendering/Gwen"
|
||||
}
|
||||
|
||||
|
||||
links {
|
||||
"BulletSoftBody",
|
||||
"BulletDynamics",
|
||||
"BulletCollision",
|
||||
"LinearMath",
|
||||
"gwen",
|
||||
}
|
||||
|
||||
|
||||
initOpenGL()
|
||||
initGlew()
|
||||
|
||||
files {
|
||||
"../GpuDemo.cpp",
|
||||
"../GpuDemo.h",
|
||||
"../btGpuDynamicsWorld.cpp",
|
||||
"../btGpuDynamicsWorld.h",
|
||||
"../btCpuDynamicsWorld.cpp",
|
||||
"../btCpuDynamicsWorld.h",
|
||||
"../btGpuIntegrateTransforms.cpp",
|
||||
"../btGpuIntegrateTransforms.h",
|
||||
"../GwenUserInterface.cpp",
|
||||
"../GwenUserInterface.h",
|
||||
"../ParticleDemo.cpp",
|
||||
"../ParticleDemo.h",
|
||||
|
||||
"../main_opengl3core.cpp",
|
||||
|
||||
"../../../../opencl/opengl_interop/btOpenCLGLInteropBuffer.cpp",
|
||||
"../../../../opencl/opengl_interop/btOpenCLGLInteropBuffer.h",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/CLPhysicsDemo.cpp",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/CLPhysicsDemo.h",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/btPgsJacobiSolver.cpp",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/btPgsJacobiSolver.h",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/btGpuSapBroadphase.cpp",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/btGpuSapBroadphase.h",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/ConvexHullContact.cpp",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline2/ConvexHullContact.h",
|
||||
"../../../../opencl/broadphase_benchmark/btPrefixScanCL.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/btPrefixScanCL.h",
|
||||
"../../../../opencl/broadphase_benchmark/btRadixSort32CL.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/btRadixSort32CL.h",
|
||||
"../../../../opencl/broadphase_benchmark/btFillCL.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/btFillCL.h",
|
||||
"../../../../opencl/broadphase_benchmark/btBoundSearchCL.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/btBoundSearchCL.h",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline/btConvexUtility.cpp",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline/btConvexUtility.h",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline/btGpuNarrowPhaseAndSolver.cpp",
|
||||
"../../../../opencl/gpu_rigidbody_pipeline/btGpuNarrowPhaseAndSolver.h",
|
||||
"../../../../dynamics/basic_demo/ConvexHeightFieldShape.cpp",
|
||||
"../../../../dynamics/basic_demo/ConvexHeightFieldShape.h",
|
||||
"../../../../dynamics/basic_demo/Stubs/ChNarrowphase.cpp",
|
||||
"../../../../dynamics/basic_demo/Stubs/Solver.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/findPairsOpenCL.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/findPairsOpenCL.h",
|
||||
"../../../../opencl/broadphase_benchmark/btGridBroadphaseCL.cpp",
|
||||
"../../../../opencl/broadphase_benchmark/btGridBroadphaseCL.h",
|
||||
"../../../../opencl/3dGridBroadphase/Shared/bt3dGridBroadphaseOCL.cpp",
|
||||
"../../../../opencl/3dGridBroadphase/Shared/bt3dGridBroadphaseOCL.h",
|
||||
"../../../../opencl/3dGridBroadphase/Shared/btGpu3DGridBroadphase.cpp",
|
||||
"../../../../opencl/3dGridBroadphase/Shared/btGpu3DGridBroadphase.h",
|
||||
|
||||
"../../../../opencl/basic_initialize/btOpenCLUtils.cpp",
|
||||
"../../../../opencl/basic_initialize/btOpenCLUtils.h",
|
||||
"../../../../opencl/basic_initialize/btOpenCLInclude.h",
|
||||
|
||||
|
||||
"../../../DemosCommon/GL_ShapeDrawer.cpp",
|
||||
"../../../DemosCommon/GL_ShapeDrawer.h",
|
||||
"../../../DemosCommon/OpenGL3CoreRenderer.cpp",
|
||||
"../../../DemosCommon/OpenGL3CoreRenderer.h",
|
||||
|
||||
"../../../../rendering/WavefrontObjLoader/string_extra.cpp",
|
||||
"../../../../rendering/WavefrontObjLoader/string_extra.h",
|
||||
"../../../../rendering/WavefrontObjLoader/objLoader.cpp",
|
||||
"../../../../rendering/WavefrontObjLoader/objLoader.h",
|
||||
"../../../../rendering/WavefrontObjLoader/obj_parser.cpp",
|
||||
"../../../../rendering/WavefrontObjLoader/obj_parser.h",
|
||||
"../../../../rendering/WavefrontObjLoader/list.cpp",
|
||||
"../../../../rendering/WavefrontObjLoader/list.h",
|
||||
|
||||
"../../../../rendering/rendertest/GLInstancingRenderer.cpp",
|
||||
"../../../../rendering/rendertest/GLInstancingRenderer.h",
|
||||
"../../../../rendering/rendertest/GLPrimitiveRenderer.cpp",
|
||||
"../../../../rendering/rendertest/GLPrimitiveRenderer.h",
|
||||
"../../../../rendering/rendertest/Win32OpenGLWindow.cpp",
|
||||
"../../../../rendering/rendertest/Win32OpenGLWindow.h",
|
||||
"../../../../rendering/rendertest/Win32Window.cpp",
|
||||
"../../../../rendering/rendertest/Win32Window.h",
|
||||
"../../../../rendering/rendertest/LoadShader.cpp",
|
||||
"../../../../rendering/rendertest/LoadShader.h",
|
||||
"../../../../rendering/rendertest/TwFonts.cpp",
|
||||
"../../../../rendering/rendertest/TwFonts.h",
|
||||
"../../../../rendering/OpenGLTrueTypeFont/opengl_fontstashcallbacks.cpp",
|
||||
"../../../../rendering/OpenGLTrueTypeFont/opengl_fontstashcallbacks.h",
|
||||
"../../../../rendering/OpenGLTrueTypeFont/fontstash.cpp",
|
||||
"../../../../rendering/OpenGLTrueTypeFont/fontstash.h",
|
||||
|
||||
}
|
||||
end
|
||||
677
demo/gpudemo/OpenGL3CoreRenderer.cpp
Normal file
677
demo/gpudemo/OpenGL3CoreRenderer.cpp
Normal file
@@ -0,0 +1,677 @@
|
||||
|
||||
#include "OpenGL3CoreRenderer.h"
|
||||
#include "../../rendering/rendertest/GLInstancingRenderer.h"
|
||||
#include "../../rendering/rendertest/ShapeData.h"
|
||||
#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
|
||||
#include "LinearMath/btQuickprof.h"
|
||||
|
||||
#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h"
|
||||
#include "BulletCollision/CollisionShapes/btConvexPolyhedron.h"
|
||||
#include "BulletCollision/CollisionShapes/btConvexHullShape.h"
|
||||
#include "BulletCollision/CollisionShapes/btCollisionShape.h"
|
||||
#include "BulletCollision/CollisionShapes/btBoxShape.h"
|
||||
#include "BulletCollision/CollisionShapes/btCompoundShape.h"
|
||||
#include "BulletCollision/CollisionShapes/btSphereShape.h"
|
||||
#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"
|
||||
|
||||
#include "../../rendering/WavefrontObjLoader/objLoader.h"
|
||||
|
||||
OpenGL3CoreRenderer::OpenGL3CoreRenderer()
|
||||
{
|
||||
int maxNumObjects = 2*1024*1024;
|
||||
m_instancingRenderer = new GLInstancingRenderer(maxNumObjects);
|
||||
m_instancingRenderer->setCameraDistance(150);
|
||||
}
|
||||
OpenGL3CoreRenderer::~OpenGL3CoreRenderer()
|
||||
{
|
||||
delete m_instancingRenderer;
|
||||
}
|
||||
|
||||
void OpenGL3CoreRenderer::init()
|
||||
{
|
||||
m_instancingRenderer->InitShaders();
|
||||
}
|
||||
|
||||
|
||||
|
||||
void OpenGL3CoreRenderer::reshape(int w, int h)
|
||||
{
|
||||
m_instancingRenderer->resize(w,h);
|
||||
}
|
||||
void OpenGL3CoreRenderer::keyboardCallback(unsigned char key)
|
||||
{
|
||||
}
|
||||
|
||||
struct GraphicsVertex
|
||||
{
|
||||
float xyzw[4];
|
||||
float normal[3];
|
||||
float uv[2];
|
||||
};
|
||||
struct GraphicsShape
|
||||
{
|
||||
const float* m_vertices;
|
||||
int m_numvertices;
|
||||
const int* m_indices;
|
||||
int m_numIndices;
|
||||
float m_scaling[4];
|
||||
};
|
||||
|
||||
|
||||
|
||||
GraphicsShape* createGraphicsShapeFromConvexHull(const btConvexPolyhedron* utilPtr)
|
||||
{
|
||||
|
||||
btAlignedObjectArray<GraphicsVertex>* vertices = new btAlignedObjectArray<GraphicsVertex>;
|
||||
{
|
||||
int numVertices = utilPtr->m_vertices.size();
|
||||
int numIndices = 0;
|
||||
btAlignedObjectArray<int>* indicesPtr = new btAlignedObjectArray<int>;
|
||||
for (int f=0;f<utilPtr->m_faces.size();f++)
|
||||
{
|
||||
const btFace& face = utilPtr->m_faces[f];
|
||||
btVector3 normal(face.m_plane[0],face.m_plane[1],face.m_plane[2]);
|
||||
if (face.m_indices.size()>2)
|
||||
{
|
||||
|
||||
GraphicsVertex vtx;
|
||||
const btVector3& orgVertex = utilPtr->m_vertices[face.m_indices[0]];
|
||||
vtx.xyzw[0] = orgVertex[0];vtx.xyzw[1] = orgVertex[1];vtx.xyzw[2] = orgVertex[2];vtx.xyzw[3] = 0.f;
|
||||
vtx.normal[0] = normal[0];vtx.normal[1] = normal[1];vtx.normal[2] = normal[2];
|
||||
vtx.uv[0] = 0.5f;vtx.uv[1] = 0.5f;
|
||||
int newvtxindex0 = vertices->size();
|
||||
vertices->push_back(vtx);
|
||||
|
||||
for (int j=1;j<face.m_indices.size()-1;j++)
|
||||
{
|
||||
indicesPtr->push_back(newvtxindex0);
|
||||
{
|
||||
GraphicsVertex vtx;
|
||||
const btVector3& orgVertex = utilPtr->m_vertices[face.m_indices[j]];
|
||||
vtx.xyzw[0] = orgVertex[0];vtx.xyzw[1] = orgVertex[1];vtx.xyzw[2] = orgVertex[2];vtx.xyzw[3] = 0.f;
|
||||
vtx.normal[0] = normal[0];vtx.normal[1] = normal[1];vtx.normal[2] = normal[2];
|
||||
vtx.uv[0] = 0.5f;vtx.uv[1] = 0.5f;
|
||||
int newvtxindexj = vertices->size();
|
||||
vertices->push_back(vtx);
|
||||
indicesPtr->push_back(newvtxindexj);
|
||||
}
|
||||
|
||||
{
|
||||
GraphicsVertex vtx;
|
||||
const btVector3& orgVertex = utilPtr->m_vertices[face.m_indices[j+1]];
|
||||
vtx.xyzw[0] = orgVertex[0];vtx.xyzw[1] = orgVertex[1];vtx.xyzw[2] = orgVertex[2];vtx.xyzw[3] = 0.f;
|
||||
vtx.normal[0] = normal[0];vtx.normal[1] = normal[1];vtx.normal[2] = normal[2];
|
||||
vtx.uv[0] = 0.5f;vtx.uv[1] = 0.5f;
|
||||
int newvtxindexj1 = vertices->size();
|
||||
vertices->push_back(vtx);
|
||||
indicesPtr->push_back(newvtxindexj1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
GraphicsShape* gfxShape = new GraphicsShape;
|
||||
gfxShape->m_vertices = &vertices->at(0).xyzw[0];
|
||||
gfxShape->m_numvertices = vertices->size();
|
||||
gfxShape->m_indices = &indicesPtr->at(0);
|
||||
gfxShape->m_numIndices = indicesPtr->size();
|
||||
for (int i=0;i<4;i++)
|
||||
gfxShape->m_scaling[i] = 1;//bake the scaling into the vertices
|
||||
return gfxShape;
|
||||
}
|
||||
}
|
||||
|
||||
GraphicsShape* createGraphicsShapeFromCompoundShape(btCompoundShape* compound)
|
||||
{
|
||||
GraphicsShape* gfxShape = new GraphicsShape();
|
||||
btAlignedObjectArray<GraphicsVertex>* vertexArray = new btAlignedObjectArray<GraphicsVertex>;
|
||||
btAlignedObjectArray<int>* indexArray = new btAlignedObjectArray<int>;
|
||||
|
||||
|
||||
|
||||
//create a graphics shape for each child, combine them into a single graphics shape using their child transforms
|
||||
for (int i=0;i<compound->getNumChildShapes();i++)
|
||||
{
|
||||
btAssert(compound->getChildShape(i)->isPolyhedral());
|
||||
if (compound->getChildShape(i)->isPolyhedral())
|
||||
{
|
||||
btPolyhedralConvexShape* convexHull = (btPolyhedralConvexShape*) compound->getChildShape(i);
|
||||
btTransform tr = compound->getChildTransform(i);
|
||||
|
||||
const btConvexPolyhedron* polyhedron = convexHull->getConvexPolyhedron();
|
||||
GraphicsShape* childGfxShape = createGraphicsShapeFromConvexHull(polyhedron);
|
||||
int baseIndex = vertexArray->size();
|
||||
|
||||
for (int j=0;j<childGfxShape->m_numIndices;j++)
|
||||
indexArray->push_back(childGfxShape->m_indices[j]+baseIndex);
|
||||
|
||||
GraphicsVertex* orgVerts = (GraphicsVertex*)childGfxShape->m_vertices;
|
||||
|
||||
for (int j=0;j<childGfxShape->m_numvertices;j++)
|
||||
{
|
||||
GraphicsVertex vtx;
|
||||
btVector3 pos(orgVerts[j].xyzw[0],orgVerts[j].xyzw[1],orgVerts[j].xyzw[2]);
|
||||
pos = tr*pos;
|
||||
vtx.xyzw[0] = childGfxShape->m_scaling[0]*pos.x();
|
||||
vtx.xyzw[1] = childGfxShape->m_scaling[1]*pos.y();
|
||||
vtx.xyzw[2] = childGfxShape->m_scaling[2]*pos.z();
|
||||
vtx.xyzw[3] = 10.f;
|
||||
|
||||
vtx.uv[0] = 0.5f;
|
||||
vtx.uv[1] = 0.5f;
|
||||
|
||||
btVector3 normal(orgVerts[j].normal[0],orgVerts[j].normal[1],orgVerts[j].normal[2]);
|
||||
normal = tr.getBasis()*normal;
|
||||
vtx.normal[0] = normal.x();
|
||||
vtx.normal[1] = normal.y();
|
||||
vtx.normal[2] = normal.z();
|
||||
vertexArray->push_back(vtx);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
btPolyhedralConvexShape* convexHull = (btPolyhedralConvexShape*) compound->getChildShape(0);
|
||||
const btConvexPolyhedron* polyhedron = convexHull->getConvexPolyhedron();
|
||||
GraphicsShape* childGfxShape = createGraphicsShapeFromConvexHull(polyhedron);
|
||||
|
||||
gfxShape->m_indices = &indexArray->at(0);
|
||||
gfxShape->m_numIndices = indexArray->size();
|
||||
gfxShape->m_vertices = &vertexArray->at(0).xyzw[0];
|
||||
gfxShape->m_numvertices = vertexArray->size();
|
||||
gfxShape->m_scaling[0] = 1;
|
||||
gfxShape->m_scaling[1] = 1;
|
||||
gfxShape->m_scaling[2] = 1;
|
||||
gfxShape->m_scaling[3] = 1;
|
||||
|
||||
return gfxShape;
|
||||
}
|
||||
|
||||
GraphicsShape* createGraphicsShapeFromConcaveMesh(const btBvhTriangleMeshShape* trimesh)
|
||||
{
|
||||
|
||||
btAlignedObjectArray<GraphicsVertex>* vertices = new btAlignedObjectArray<GraphicsVertex>;
|
||||
btAlignedObjectArray<int>* indicesPtr = new btAlignedObjectArray<int>;
|
||||
|
||||
const btStridingMeshInterface* meshInterface = trimesh->getMeshInterface();
|
||||
|
||||
btVector3 trimeshScaling(1,1,1);
|
||||
for (int partId=0;partId<meshInterface->getNumSubParts();partId++)
|
||||
{
|
||||
|
||||
const unsigned char *vertexbase = 0;
|
||||
int numverts = 0;
|
||||
PHY_ScalarType type = PHY_INTEGER;
|
||||
int stride = 0;
|
||||
const unsigned char *indexbase = 0;
|
||||
int indexstride = 0;
|
||||
int numfaces = 0;
|
||||
PHY_ScalarType indicestype = PHY_INTEGER;
|
||||
//PHY_ScalarType indexType=0;
|
||||
|
||||
btVector3 triangleVerts[3];
|
||||
meshInterface->getLockedReadOnlyVertexIndexBase(&vertexbase,numverts, type,stride,&indexbase,indexstride,numfaces,indicestype,partId);
|
||||
btVector3 aabbMin,aabbMax;
|
||||
|
||||
for (int triangleIndex = 0 ; triangleIndex < numfaces;triangleIndex++)
|
||||
{
|
||||
unsigned int* gfxbase = (unsigned int*)(indexbase+triangleIndex*indexstride);
|
||||
|
||||
for (int j=2;j>=0;j--)
|
||||
{
|
||||
|
||||
int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j];
|
||||
if (type == PHY_FLOAT)
|
||||
{
|
||||
float* graphicsbase = (float*)(vertexbase+graphicsindex*stride);
|
||||
triangleVerts[j] = btVector3(
|
||||
graphicsbase[0]*trimeshScaling.getX(),
|
||||
graphicsbase[1]*trimeshScaling.getY(),
|
||||
graphicsbase[2]*trimeshScaling.getZ());
|
||||
}
|
||||
else
|
||||
{
|
||||
double* graphicsbase = (double*)(vertexbase+graphicsindex*stride);
|
||||
triangleVerts[j] = btVector3( btScalar(graphicsbase[0]*trimeshScaling.getX()),
|
||||
btScalar(graphicsbase[1]*trimeshScaling.getY()),
|
||||
btScalar(graphicsbase[2]*trimeshScaling.getZ()));
|
||||
}
|
||||
}
|
||||
btVector3 normal = (triangleVerts[2]-triangleVerts[0]).cross(triangleVerts[1]-triangleVerts[0]);
|
||||
normal.normalize();
|
||||
|
||||
GraphicsVertex vtx0,vtx1,vtx2;
|
||||
vtx0.xyzw[0] = triangleVerts[0].getX();
|
||||
vtx0.xyzw[1] = triangleVerts[0].getY();
|
||||
vtx0.xyzw[2] = triangleVerts[0].getZ();
|
||||
vtx0.xyzw[3] = 0;
|
||||
vtx0.uv[0] = 0.5f;
|
||||
vtx0.uv[1] = 0.5f;
|
||||
vtx0.normal[0] = normal[0];
|
||||
vtx0.normal[1] = normal[1];
|
||||
vtx0.normal[2] = normal[2];
|
||||
|
||||
vtx1.xyzw[0] = triangleVerts[1].getX();
|
||||
vtx1.xyzw[1] = triangleVerts[1].getY();
|
||||
vtx1.xyzw[2] = triangleVerts[1].getZ();
|
||||
vtx1.xyzw[3] = 0;
|
||||
vtx1.uv[0] = 0.5f;
|
||||
vtx1.uv[1] = 0.5f;
|
||||
vtx1.normal[0] = normal[0];
|
||||
vtx1.normal[1] = normal[1];
|
||||
vtx1.normal[2] = normal[2];
|
||||
|
||||
vtx2.xyzw[0] = triangleVerts[2].getX();
|
||||
vtx2.xyzw[1] = triangleVerts[2].getY();
|
||||
vtx2.xyzw[2] = triangleVerts[2].getZ();
|
||||
vtx2.xyzw[3] = 0;
|
||||
vtx2.uv[0] = 0.5f;
|
||||
vtx2.uv[1] = 0.5f;
|
||||
vtx2.normal[0] = normal[0];
|
||||
vtx2.normal[1] = normal[1];
|
||||
vtx2.normal[2] = normal[2];
|
||||
|
||||
// triangleVerts[1]
|
||||
// triangleVerts[1]
|
||||
// triangleVerts[2]
|
||||
vertices->push_back(vtx0);
|
||||
vertices->push_back(vtx1);
|
||||
vertices->push_back(vtx2);
|
||||
indicesPtr->push_back(indicesPtr->size());
|
||||
indicesPtr->push_back(indicesPtr->size());
|
||||
indicesPtr->push_back(indicesPtr->size());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
GraphicsShape* gfxShape = new GraphicsShape;
|
||||
gfxShape->m_vertices = &vertices->at(0).xyzw[0];
|
||||
gfxShape->m_numvertices = vertices->size();
|
||||
gfxShape->m_indices = &indicesPtr->at(0);
|
||||
gfxShape->m_numIndices = indicesPtr->size();
|
||||
for (int i=0;i<4;i++)
|
||||
gfxShape->m_scaling[i] = 1;//bake the scaling into the vertices
|
||||
return gfxShape;
|
||||
}
|
||||
|
||||
|
||||
GraphicsShape* createGraphicsShapeFromWavefrontObj(objLoader* obj)
|
||||
{
|
||||
btAlignedObjectArray<GraphicsVertex>* vertices = new btAlignedObjectArray<GraphicsVertex>;
|
||||
{
|
||||
// int numVertices = obj->vertexCount;
|
||||
// int numIndices = 0;
|
||||
btAlignedObjectArray<int>* indicesPtr = new btAlignedObjectArray<int>;
|
||||
/*
|
||||
for (int v=0;v<obj->vertexCount;v++)
|
||||
{
|
||||
vtx.xyzw[0] = obj->vertexList[v]->e[0];
|
||||
vtx.xyzw[1] = obj->vertexList[v]->e[1];
|
||||
vtx.xyzw[2] = obj->vertexList[v]->e[2];
|
||||
btVector3 n(vtx.xyzw[0],vtx.xyzw[1],vtx.xyzw[2]);
|
||||
if (n.length2()>SIMD_EPSILON)
|
||||
{
|
||||
n.normalize();
|
||||
vtx.normal[0] = n[0];
|
||||
vtx.normal[1] = n[1];
|
||||
vtx.normal[2] = n[2];
|
||||
|
||||
} else
|
||||
{
|
||||
vtx.normal[0] = 0; //todo
|
||||
vtx.normal[1] = 1;
|
||||
vtx.normal[2] = 0;
|
||||
}
|
||||
vtx.uv[0] = 0.5f;vtx.uv[1] = 0.5f; //todo
|
||||
vertices->push_back(vtx);
|
||||
}
|
||||
*/
|
||||
|
||||
for (int f=0;f<obj->faceCount;f++)
|
||||
{
|
||||
obj_face* face = obj->faceList[f];
|
||||
//btVector3 normal(face.m_plane[0],face.m_plane[1],face.m_plane[2]);
|
||||
if (face->vertex_count>=3)
|
||||
{
|
||||
btVector3 normal(0,1,0);
|
||||
int vtxBaseIndex = vertices->size();
|
||||
|
||||
if (face->vertex_count<=4)
|
||||
{
|
||||
indicesPtr->push_back(vtxBaseIndex);
|
||||
indicesPtr->push_back(vtxBaseIndex+1);
|
||||
indicesPtr->push_back(vtxBaseIndex+2);
|
||||
|
||||
GraphicsVertex vtx0;
|
||||
vtx0.xyzw[0] = obj->vertexList[face->vertex_index[0]]->e[0];
|
||||
vtx0.xyzw[1] = obj->vertexList[face->vertex_index[0]]->e[1];
|
||||
vtx0.xyzw[2] = obj->vertexList[face->vertex_index[0]]->e[2];
|
||||
vtx0.uv[0] = obj->textureList[face->vertex_index[0]]->e[0];
|
||||
vtx0.uv[1] = obj->textureList[face->vertex_index[0]]->e[1];
|
||||
|
||||
GraphicsVertex vtx1;
|
||||
vtx1.xyzw[0] = obj->vertexList[face->vertex_index[1]]->e[0];
|
||||
vtx1.xyzw[1] = obj->vertexList[face->vertex_index[1]]->e[1];
|
||||
vtx1.xyzw[2] = obj->vertexList[face->vertex_index[1]]->e[2];
|
||||
vtx1.uv[0] = obj->textureList[face->vertex_index[1]]->e[0];
|
||||
vtx1.uv[1] = obj->textureList[face->vertex_index[1]]->e[1];
|
||||
|
||||
GraphicsVertex vtx2;
|
||||
vtx2.xyzw[0] = obj->vertexList[face->vertex_index[2]]->e[0];
|
||||
vtx2.xyzw[1] = obj->vertexList[face->vertex_index[2]]->e[1];
|
||||
vtx2.xyzw[2] = obj->vertexList[face->vertex_index[2]]->e[2];
|
||||
vtx2.uv[0] = obj->textureList[face->vertex_index[2]]->e[0];
|
||||
vtx2.uv[1] = obj->textureList[face->vertex_index[2]]->e[1];
|
||||
|
||||
|
||||
btVector3 v0(vtx0.xyzw[0],vtx0.xyzw[1],vtx0.xyzw[2]);
|
||||
btVector3 v1(vtx1.xyzw[0],vtx1.xyzw[1],vtx1.xyzw[2]);
|
||||
btVector3 v2(vtx2.xyzw[0],vtx2.xyzw[1],vtx2.xyzw[2]);
|
||||
|
||||
normal = (v1-v0).cross(v2-v0);
|
||||
normal.normalize();
|
||||
vtx0.normal[0] = normal[0];
|
||||
vtx0.normal[1] = normal[1];
|
||||
vtx0.normal[2] = normal[2];
|
||||
vtx1.normal[0] = normal[0];
|
||||
vtx1.normal[1] = normal[1];
|
||||
vtx1.normal[2] = normal[2];
|
||||
vtx2.normal[0] = normal[0];
|
||||
vtx2.normal[1] = normal[1];
|
||||
vtx2.normal[2] = normal[2];
|
||||
vertices->push_back(vtx0);
|
||||
vertices->push_back(vtx1);
|
||||
vertices->push_back(vtx2);
|
||||
}
|
||||
if (face->vertex_count==4)
|
||||
{
|
||||
|
||||
indicesPtr->push_back(vtxBaseIndex);
|
||||
indicesPtr->push_back(vtxBaseIndex+1);
|
||||
indicesPtr->push_back(vtxBaseIndex+2);
|
||||
indicesPtr->push_back(vtxBaseIndex+3);
|
||||
//
|
||||
GraphicsVertex vtx3;
|
||||
vtx3.xyzw[0] = obj->vertexList[face->vertex_index[3]]->e[0];
|
||||
vtx3.xyzw[1] = obj->vertexList[face->vertex_index[3]]->e[1];
|
||||
vtx3.xyzw[2] = obj->vertexList[face->vertex_index[3]]->e[2];
|
||||
vtx3.uv[0] = 0.5;
|
||||
vtx3.uv[1] = 0.5;
|
||||
|
||||
vtx3.normal[0] = normal[0];
|
||||
vtx3.normal[1] = normal[1];
|
||||
vtx3.normal[2] = normal[2];
|
||||
|
||||
vertices->push_back(vtx3);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
GraphicsShape* gfxShape = new GraphicsShape;
|
||||
gfxShape->m_vertices = &vertices->at(0).xyzw[0];
|
||||
gfxShape->m_numvertices = vertices->size();
|
||||
gfxShape->m_indices = &indicesPtr->at(0);
|
||||
gfxShape->m_numIndices = indicesPtr->size();
|
||||
for (int i=0;i<4;i++)
|
||||
gfxShape->m_scaling[i] = 1;//bake the scaling into the vertices
|
||||
return gfxShape;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
//very incomplete conversion from physics to graphics
|
||||
void graphics_from_physics(GLInstancingRenderer& renderer, bool syncTransformsOnly, int numObjects, btCollisionObject** colObjArray)
|
||||
{
|
||||
///@todo: we need to sort the objects based on collision shape type, so we can share instances
|
||||
BT_PROFILE("graphics_from_physics");
|
||||
|
||||
int strideInBytes = sizeof(float)*9;
|
||||
|
||||
int prevGraphicsShapeIndex = -1;
|
||||
btCollisionShape* prevShape = 0;
|
||||
|
||||
|
||||
int numColObj = numObjects;
|
||||
int curGraphicsIndex = 0;
|
||||
|
||||
float localScaling[4] = {1,1,1,1};
|
||||
|
||||
|
||||
for (int i=0;i<numColObj;i++)
|
||||
{
|
||||
btCollisionObject* colObj = colObjArray[i];
|
||||
|
||||
btVector3 pos = colObj->getWorldTransform().getOrigin();
|
||||
btQuaternion orn = colObj->getWorldTransform().getRotation();
|
||||
|
||||
float position[4] = {pos.getX(),pos.getY(),pos.getZ(),0.f};
|
||||
float orientation[4] = {orn.getX(),orn.getY(),orn.getZ(),orn.getW()};
|
||||
float color[4] = {0,0,0,1};
|
||||
btVector3 localScaling = colObj->getCollisionShape()->getLocalScaling();
|
||||
|
||||
|
||||
if (colObj->isStaticOrKinematicObject())
|
||||
{
|
||||
color[0]=1.f;
|
||||
}else
|
||||
{
|
||||
color[1]=1.f;
|
||||
}
|
||||
|
||||
if (!syncTransformsOnly)
|
||||
{
|
||||
|
||||
if (prevShape != colObj->getCollisionShape())
|
||||
{
|
||||
if (colObj->getCollisionShape()->isPolyhedral())
|
||||
{
|
||||
btPolyhedralConvexShape* polyShape = (btPolyhedralConvexShape*)colObj->getCollisionShape();
|
||||
const btConvexPolyhedron* pol = polyShape->getConvexPolyhedron();
|
||||
GraphicsShape* gfxShape = createGraphicsShapeFromConvexHull(pol);
|
||||
|
||||
prevGraphicsShapeIndex = renderer.registerShape(&gfxShape->m_vertices[0],gfxShape->m_numvertices,gfxShape->m_indices,gfxShape->m_numIndices);
|
||||
prevShape = colObj->getCollisionShape();
|
||||
const btVector3& scaling = prevShape->getLocalScaling();
|
||||
localScaling[0] = scaling.getX();localScaling[1] = scaling.getY();localScaling[2] = scaling.getZ();
|
||||
} else
|
||||
{
|
||||
if (colObj->getCollisionShape()->getShapeType()==TRIANGLE_MESH_SHAPE_PROXYTYPE)
|
||||
{
|
||||
btBvhTriangleMeshShape* trimesh = (btBvhTriangleMeshShape*) colObj->getCollisionShape();
|
||||
GraphicsShape* gfxShape = createGraphicsShapeFromConcaveMesh(trimesh);
|
||||
prevGraphicsShapeIndex = renderer.registerShape(&gfxShape->m_vertices[0],gfxShape->m_numvertices,gfxShape->m_indices,gfxShape->m_numIndices);
|
||||
prevShape = colObj->getCollisionShape();
|
||||
const btVector3& scaling = prevShape->getLocalScaling();
|
||||
localScaling[0] = scaling.getX();localScaling[1] = scaling.getY();localScaling[2] = scaling.getZ();
|
||||
} else
|
||||
{
|
||||
if (colObj->getCollisionShape()->getShapeType()==COMPOUND_SHAPE_PROXYTYPE)
|
||||
{
|
||||
btCompoundShape* compound = (btCompoundShape*) colObj->getCollisionShape();
|
||||
GraphicsShape* gfxShape = createGraphicsShapeFromCompoundShape(compound);
|
||||
if (gfxShape)
|
||||
{
|
||||
prevGraphicsShapeIndex = renderer.registerShape(&gfxShape->m_vertices[0],gfxShape->m_numvertices,gfxShape->m_indices,gfxShape->m_numIndices);
|
||||
prevShape = colObj->getCollisionShape();
|
||||
const btVector3& scaling = prevShape->getLocalScaling();
|
||||
localScaling[0] = scaling.getX();localScaling[1] = scaling.getY();localScaling[2] = scaling.getZ();
|
||||
} else
|
||||
{
|
||||
prevGraphicsShapeIndex = -1;
|
||||
}
|
||||
} else
|
||||
{
|
||||
if (colObj->getCollisionShape()->getShapeType()==SPHERE_SHAPE_PROXYTYPE)
|
||||
{
|
||||
btSphereShape* sphere = (btSphereShape*) colObj->getCollisionShape();
|
||||
btScalar radius = sphere->getRadius();
|
||||
|
||||
//btConvexHullShape* spherePoly = new btConvexHullShape(
|
||||
//const btConvexPolyhedron* pol = polyShape->getConvexPolyhedron();
|
||||
|
||||
/*
|
||||
objLoader loader;
|
||||
|
||||
int result = loader.load("../../bin/wavefront/sphere_low.obj");
|
||||
|
||||
|
||||
GraphicsShape* gfxShape = createGraphicsShapeFromWavefrontObj(&loader);
|
||||
|
||||
|
||||
int vertexStrideInBytes = 9*sizeof(float);
|
||||
|
||||
|
||||
printf("vertices (%d):\n",gfxShape->m_numvertices);
|
||||
for (int i=0;i<gfxShape->m_numvertices;i++)
|
||||
{
|
||||
gfxShape->m_vertices[i*9+4] = gfxShape->m_vertices[i*9];
|
||||
gfxShape->m_vertices[i*9+5] = gfxShape->m_vertices[i*9+1];
|
||||
gfxShape->m_vertices[i*9+6] = gfxShape->m_vertices[i*9+2];
|
||||
|
||||
printf("%f,%f,%f,%f,%f,%f,%f,%f,%f,\n",
|
||||
gfxShape->m_vertices[i*9],
|
||||
gfxShape->m_vertices[i*9+1],
|
||||
gfxShape->m_vertices[i*9+2],
|
||||
0.f,//gfxShape->m_vertices[i*9+3],
|
||||
//gfxShape->m_vertices[i*9+4],//face normals
|
||||
//gfxShape->m_vertices[i*9+5],
|
||||
//gfxShape->m_vertices[i*9+6],
|
||||
|
||||
gfxShape->m_vertices[i*9+0],
|
||||
gfxShape->m_vertices[i*9+1],
|
||||
gfxShape->m_vertices[i*9+2],
|
||||
|
||||
gfxShape->m_vertices[i*9+7],
|
||||
gfxShape->m_vertices[i*9+8]);
|
||||
}
|
||||
printf("indices (%d):\n",gfxShape->m_numIndices);
|
||||
for (int i=0;i<gfxShape->m_numIndices/3;i++)
|
||||
{
|
||||
printf("%d,%d,%d,\n",gfxShape->m_indices[i*3],
|
||||
gfxShape->m_indices[i*3+1],
|
||||
gfxShape->m_indices[i*3+2]);
|
||||
}
|
||||
|
||||
prevGraphicsShapeIndex = renderer.registerShape(&gfxShape->m_vertices[0],gfxShape->m_numvertices,gfxShape->m_indices,gfxShape->m_numIndices);
|
||||
*/
|
||||
|
||||
if (radius>=100)
|
||||
{
|
||||
int numVertices = sizeof(detailed_sphere_vertices)/strideInBytes;
|
||||
int numIndices = sizeof(detailed_sphere_indices)/sizeof(int);
|
||||
prevGraphicsShapeIndex = renderer.registerShape(&detailed_sphere_vertices[0],numVertices,detailed_sphere_indices,numIndices);
|
||||
} else
|
||||
{
|
||||
bool usePointSprites = true;
|
||||
if (usePointSprites)
|
||||
{
|
||||
int numVertices = sizeof(point_sphere_vertices)/strideInBytes;
|
||||
int numIndices = sizeof(point_sphere_indices)/sizeof(int);
|
||||
prevGraphicsShapeIndex = renderer.registerShape(&point_sphere_vertices[0],numVertices,point_sphere_indices,numIndices,BT_GL_POINTS);
|
||||
} else
|
||||
{
|
||||
if (radius>=10)
|
||||
{
|
||||
int numVertices = sizeof(medium_sphere_vertices)/strideInBytes;
|
||||
int numIndices = sizeof(medium_sphere_indices)/sizeof(int);
|
||||
prevGraphicsShapeIndex = renderer.registerShape(&medium_sphere_vertices[0],numVertices,medium_sphere_indices,numIndices);
|
||||
} else
|
||||
{
|
||||
int numVertices = sizeof(low_sphere_vertices)/strideInBytes;
|
||||
int numIndices = sizeof(low_sphere_indices)/sizeof(int);
|
||||
prevGraphicsShapeIndex = renderer.registerShape(&low_sphere_vertices[0],numVertices,low_sphere_indices,numIndices);
|
||||
}
|
||||
}
|
||||
}
|
||||
prevShape = sphere;
|
||||
const btVector3& scaling = prevShape->getLocalScaling();
|
||||
//assume uniform scaling, using X component
|
||||
float sphereScale = radius*scaling.getX();
|
||||
localScaling[0] = sphereScale;
|
||||
localScaling[1] = sphereScale;
|
||||
localScaling[2] = sphereScale;
|
||||
} else
|
||||
{
|
||||
if (colObj->getCollisionShape()->getShapeType()==STATIC_PLANE_PROXYTYPE)
|
||||
{
|
||||
btStaticPlaneShape* plane= (btStaticPlaneShape*) colObj->getCollisionShape();
|
||||
prevShape = colObj->getCollisionShape();
|
||||
|
||||
//plane->getPlaneNormal()
|
||||
//plane->getPlaneConstant()
|
||||
if (1)
|
||||
{
|
||||
int numVertices = sizeof(quad_vertices)/strideInBytes;
|
||||
int numIndices = sizeof(quad_indices)/sizeof(int);
|
||||
|
||||
prevGraphicsShapeIndex = renderer.registerShape(&quad_vertices[0],numVertices,quad_indices,numIndices);
|
||||
} else
|
||||
{
|
||||
int numVertices = sizeof(detailed_sphere_vertices)/strideInBytes;
|
||||
int numIndices = sizeof(detailed_sphere_indices)/sizeof(int);
|
||||
prevGraphicsShapeIndex = renderer.registerShape(&detailed_sphere_vertices[0],numVertices,detailed_sphere_indices,numIndices);
|
||||
}
|
||||
|
||||
localScaling[0] = 100;
|
||||
localScaling[1] = 1;
|
||||
localScaling[2] = 100;
|
||||
} else
|
||||
{
|
||||
printf("Error: unsupported collision shape type in %s %d\n", __FILE__, __LINE__);
|
||||
prevGraphicsShapeIndex = -1;
|
||||
btAssert(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
{
|
||||
if (!syncTransformsOnly)
|
||||
{
|
||||
if (prevShape && prevGraphicsShapeIndex>=0)
|
||||
{
|
||||
|
||||
renderer.registerGraphicsInstance(prevGraphicsShapeIndex,position,orientation,color,localScaling);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
renderer.writeSingleInstanceTransformToCPU(position,orientation,curGraphicsIndex);
|
||||
|
||||
}
|
||||
curGraphicsIndex++;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
void OpenGL3CoreRenderer::renderPhysicsWorld(int numObjects, btCollisionObject** colObjArray, bool syncOnly)
|
||||
{
|
||||
//sync changes from physics world to render world
|
||||
//for now, we don't deal with adding/removing objects to the world during the simulation, to keep the rendererer simpler
|
||||
|
||||
|
||||
m_instancingRenderer->writeTransforms();
|
||||
|
||||
graphics_from_physics(*m_instancingRenderer,syncOnly,numObjects, colObjArray);
|
||||
|
||||
|
||||
//render
|
||||
|
||||
m_instancingRenderer->RenderScene();
|
||||
}
|
||||
|
||||
26
demo/gpudemo/OpenGL3CoreRenderer.h
Normal file
26
demo/gpudemo/OpenGL3CoreRenderer.h
Normal file
@@ -0,0 +1,26 @@
|
||||
#ifndef OPENGL3_CORE_RENDERER_H
|
||||
#define OPENGL3_CORE_RENDERER_H
|
||||
|
||||
class btCollisionObject;
|
||||
class GLInstancingRenderer;
|
||||
|
||||
class OpenGL3CoreRenderer
|
||||
{
|
||||
|
||||
GLInstancingRenderer* m_instancingRenderer;
|
||||
public:
|
||||
OpenGL3CoreRenderer();
|
||||
virtual ~OpenGL3CoreRenderer();
|
||||
void init();
|
||||
void reshape(int w, int h);
|
||||
void keyboardCallback(unsigned char key);
|
||||
void renderPhysicsWorld(int numObjects, btCollisionObject** colObjArray, bool syncOnly);
|
||||
|
||||
GLInstancingRenderer* getInstancingRenderer()
|
||||
{
|
||||
return m_instancingRenderer;
|
||||
}
|
||||
};
|
||||
|
||||
#endif //OPENGL3_CORE_RENDERER_H
|
||||
|
||||
524
demo/gpudemo/ParticleDemo.cpp
Normal file
524
demo/gpudemo/ParticleDemo.cpp
Normal file
@@ -0,0 +1,524 @@
|
||||
#include "ParticleDemo.h"
|
||||
|
||||
#include "OpenGLWindow/GLInstancingRenderer.h"
|
||||
#include "OpenGLWindow/ShapeData.h"
|
||||
#include "basic_initialize/btOpenCLUtils.h"
|
||||
|
||||
#define MSTRINGIFY(A) #A
|
||||
static char* particleKernelsString =
|
||||
#include "ParticleKernels.cl"
|
||||
|
||||
#define INTEROPKERNEL_SRC_PATH "../../demos/gpudemo/ParticleKernels.cl"
|
||||
#include "BulletCommon/btVector3.h"
|
||||
#include "OpenGLWindow/OpenGLInclude.h"
|
||||
#include "OpenGLWindow/GLInstanceRendererInternalData.h"
|
||||
#include "parallel_primitives/host/btLauncherCL.h"
|
||||
//#include "../../opencl/primitives/AdlPrimitives/Math/Math.h"
|
||||
//#include "../../opencl/broadphase_benchmark/btGridBroadphaseCL.h"
|
||||
#include "gpu_broadphase/host/btGpuSapBroadphase.h"
|
||||
|
||||
|
||||
|
||||
#include "BulletCommon/btQuickprof.h"
|
||||
|
||||
//1000000 particles
|
||||
//#define NUM_PARTICLES_X 100
|
||||
//#define NUM_PARTICLES_Y 100
|
||||
//#define NUM_PARTICLES_Z 100
|
||||
|
||||
//512k particles
|
||||
//#define NUM_PARTICLES_X 80
|
||||
//#define NUM_PARTICLES_Y 80
|
||||
//#define NUM_PARTICLES_Z 80
|
||||
|
||||
//256k particles
|
||||
//#define NUM_PARTICLES_X 60
|
||||
//#define NUM_PARTICLES_Y 60
|
||||
//#define NUM_PARTICLES_Z 60
|
||||
|
||||
//27k particles
|
||||
#define NUM_PARTICLES_X 30
|
||||
#define NUM_PARTICLES_Y 30
|
||||
#define NUM_PARTICLES_Z 30
|
||||
|
||||
|
||||
|
||||
ATTRIBUTE_ALIGNED16(struct) btSimParams
|
||||
{
|
||||
BT_DECLARE_ALIGNED_ALLOCATOR();
|
||||
btVector3 m_gravity;
|
||||
float m_worldMin[4];
|
||||
float m_worldMax[4];
|
||||
|
||||
float m_particleRad;
|
||||
float m_globalDamping;
|
||||
float m_boundaryDamping;
|
||||
float m_collisionDamping;
|
||||
|
||||
float m_spring;
|
||||
float m_shear;
|
||||
float m_attraction;
|
||||
float m_dummy;
|
||||
|
||||
|
||||
btSimParams()
|
||||
{
|
||||
m_gravity.setValue(0,-0.03,0.f);
|
||||
m_particleRad = 0.023f;
|
||||
m_globalDamping = 1.0f;
|
||||
m_boundaryDamping = -0.5f;
|
||||
m_collisionDamping = 0.025f;//0.02f;
|
||||
m_spring = 0.5f;
|
||||
m_shear = 0.1f;
|
||||
m_attraction = 0.001f;
|
||||
m_worldMin[0] = -1.f;
|
||||
m_worldMin[1] = -2*m_particleRad;
|
||||
m_worldMin[2] =-1.f;
|
||||
|
||||
m_worldMax[0] = 5.f;
|
||||
m_worldMax[1] = 5.f;
|
||||
m_worldMax[2] = 5.f;
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
struct ParticleInternalData
|
||||
{
|
||||
cl_context m_clContext;
|
||||
cl_device_id m_clDevice;
|
||||
cl_command_queue m_clQueue;
|
||||
cl_kernel m_updatePositionsKernel;
|
||||
cl_kernel m_updatePositionsKernel2;
|
||||
|
||||
cl_kernel m_updateAabbsKernel;
|
||||
|
||||
cl_kernel m_collideParticlesKernel;
|
||||
|
||||
btGpuSapBroadphase* m_broadphaseGPU;
|
||||
|
||||
|
||||
cl_mem m_clPositionBuffer;
|
||||
|
||||
btAlignedObjectArray<btVector3> m_velocitiesCPU;
|
||||
btOpenCLArray<btVector3>* m_velocitiesGPU;
|
||||
|
||||
btAlignedObjectArray<btSimParams> m_simParamCPU;
|
||||
btOpenCLArray<btSimParams>* m_simParamGPU;
|
||||
|
||||
bool m_clInitialized;
|
||||
|
||||
ParticleInternalData()
|
||||
:m_clInitialized(false),
|
||||
m_clPositionBuffer(0),
|
||||
m_velocitiesGPU(0),
|
||||
m_simParamGPU(0),
|
||||
m_updatePositionsKernel(0),
|
||||
m_updatePositionsKernel2(0),
|
||||
m_updateAabbsKernel(0),
|
||||
m_collideParticlesKernel(0)
|
||||
{
|
||||
m_simParamCPU.resize(1);
|
||||
}
|
||||
|
||||
char* m_clDeviceName;
|
||||
|
||||
};
|
||||
|
||||
|
||||
ParticleDemo::ParticleDemo()
|
||||
:m_instancingRenderer(0)
|
||||
{
|
||||
m_data = new ParticleInternalData;
|
||||
}
|
||||
|
||||
ParticleDemo::~ParticleDemo()
|
||||
{
|
||||
exitCL();
|
||||
|
||||
delete m_data;
|
||||
|
||||
}
|
||||
|
||||
void ParticleDemo::exitCL()
|
||||
{
|
||||
if (m_data->m_clInitialized)
|
||||
{
|
||||
m_data->m_clInitialized = false;
|
||||
clReleaseCommandQueue(m_data->m_clQueue);
|
||||
clReleaseKernel(m_data->m_updatePositionsKernel);
|
||||
clReleaseKernel(m_data->m_updatePositionsKernel2);
|
||||
clReleaseKernel(m_data->m_updateAabbsKernel);
|
||||
clReleaseKernel(m_data->m_collideParticlesKernel);
|
||||
|
||||
clReleaseContext(m_data->m_clContext);
|
||||
}
|
||||
}
|
||||
|
||||
void ParticleDemo::initCL(int preferredDeviceIndex, int preferredPlatformIndex)
|
||||
{
|
||||
void* glCtx=0;
|
||||
void* glDC = 0;
|
||||
|
||||
|
||||
|
||||
int ciErrNum = 0;
|
||||
//#ifdef CL_PLATFORM_INTEL
|
||||
// cl_device_type deviceType = CL_DEVICE_TYPE_ALL;
|
||||
//#else
|
||||
cl_device_type deviceType = CL_DEVICE_TYPE_GPU;
|
||||
//#endif
|
||||
|
||||
|
||||
|
||||
// if (useInterop)
|
||||
// {
|
||||
// m_data->m_clContext = btOpenCLUtils::createContextFromType(deviceType, &ciErrNum, glCtx, glDC);
|
||||
// } else
|
||||
{
|
||||
m_data->m_clContext = btOpenCLUtils::createContextFromType(deviceType, &ciErrNum, 0,0,preferredDeviceIndex, preferredPlatformIndex);
|
||||
}
|
||||
|
||||
|
||||
oclCHECKERROR(ciErrNum, CL_SUCCESS);
|
||||
|
||||
int numDev = btOpenCLUtils::getNumDevices(m_data->m_clContext);
|
||||
|
||||
if (numDev>0)
|
||||
{
|
||||
m_data->m_clDevice= btOpenCLUtils::getDevice(m_data->m_clContext,0);
|
||||
m_data->m_clQueue = clCreateCommandQueue(m_data->m_clContext, m_data->m_clDevice, 0, &ciErrNum);
|
||||
oclCHECKERROR(ciErrNum, CL_SUCCESS);
|
||||
|
||||
btOpenCLUtils::printDeviceInfo(m_data->m_clDevice);
|
||||
btOpenCLDeviceInfo info;
|
||||
btOpenCLUtils::getDeviceInfo(m_data->m_clDevice,&info);
|
||||
m_data->m_clDeviceName = info.m_deviceName;
|
||||
m_data->m_clInitialized = true;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
void ParticleDemo::setupScene(const ConstructionInfo& ci)
|
||||
{
|
||||
|
||||
initCL(ci.preferredOpenCLDeviceIndex,ci.preferredOpenCLPlatformIndex);
|
||||
|
||||
int numParticles = NUM_PARTICLES_X*NUM_PARTICLES_Y*NUM_PARTICLES_Z;
|
||||
|
||||
btOverlappingPairCache* overlappingPairCache=0;
|
||||
int maxObjects = NUM_PARTICLES_X*NUM_PARTICLES_Y*NUM_PARTICLES_Z+1024;
|
||||
|
||||
int maxPairsSmallProxy = 32;
|
||||
float radius = 3.f*m_data->m_simParamCPU[0].m_particleRad;
|
||||
|
||||
m_data->m_broadphaseGPU = new btGpuSapBroadphase(m_data->m_clContext ,m_data->m_clDevice,m_data->m_clQueue);//overlappingPairCache,btVector3(4.f, 4.f, 4.f), 128, 128, 128,maxObjects, maxObjects, maxPairsSmallProxy, 100.f, 128,
|
||||
|
||||
/*m_data->m_broadphaseGPU = new btGridBroadphaseCl(overlappingPairCache,btVector3(radius,radius,radius), 128, 128, 128,
|
||||
maxObjects, maxObjects, maxPairsSmallProxy, 100.f, 128,
|
||||
m_data->m_clContext ,m_data->m_clDevice,m_data->m_clQueue);
|
||||
*/
|
||||
|
||||
m_data->m_velocitiesGPU = new btOpenCLArray<btVector3>(m_data->m_clContext,m_data->m_clQueue,numParticles);
|
||||
m_data->m_velocitiesCPU.resize(numParticles);
|
||||
for (int i=0;i<numParticles;i++)
|
||||
{
|
||||
m_data->m_velocitiesCPU[i].setValue(0,0,0);
|
||||
}
|
||||
m_data->m_velocitiesGPU->copyFromHost(m_data->m_velocitiesCPU);
|
||||
|
||||
m_data->m_simParamGPU = new btOpenCLArray<btSimParams>(m_data->m_clContext,m_data->m_clQueue,1,false);
|
||||
m_data->m_simParamGPU->copyFromHost(m_data->m_simParamCPU);
|
||||
|
||||
cl_int pErrNum;
|
||||
|
||||
cl_program prog = btOpenCLUtils::compileCLProgramFromString(m_data->m_clContext,m_data->m_clDevice,particleKernelsString,0,"",INTEROPKERNEL_SRC_PATH);
|
||||
m_data->m_updatePositionsKernel = btOpenCLUtils::compileCLKernelFromString(m_data->m_clContext, m_data->m_clDevice,particleKernelsString, "updatePositionsKernel" ,&pErrNum,prog);
|
||||
oclCHECKERROR(pErrNum, CL_SUCCESS);
|
||||
m_data->m_updatePositionsKernel2 = btOpenCLUtils::compileCLKernelFromString(m_data->m_clContext, m_data->m_clDevice,particleKernelsString, "integrateMotionKernel" ,&pErrNum,prog);
|
||||
oclCHECKERROR(pErrNum, CL_SUCCESS);
|
||||
|
||||
m_data->m_updateAabbsKernel= btOpenCLUtils::compileCLKernelFromString(m_data->m_clContext, m_data->m_clDevice,particleKernelsString, "updateAabbsKernel" ,&pErrNum,prog);
|
||||
oclCHECKERROR(pErrNum, CL_SUCCESS);
|
||||
|
||||
m_data->m_collideParticlesKernel = btOpenCLUtils::compileCLKernelFromString(m_data->m_clContext, m_data->m_clDevice,particleKernelsString, "collideParticlesKernel" ,&pErrNum,prog);
|
||||
oclCHECKERROR(pErrNum, CL_SUCCESS);
|
||||
|
||||
m_instancingRenderer = ci.m_instancingRenderer;
|
||||
|
||||
int strideInBytes = 9*sizeof(float);
|
||||
bool pointSprite = true;
|
||||
int shapeId =-1;
|
||||
|
||||
if (pointSprite)
|
||||
{
|
||||
int numVertices = sizeof(point_sphere_vertices)/strideInBytes;
|
||||
int numIndices = sizeof(point_sphere_indices)/sizeof(int);
|
||||
shapeId = m_instancingRenderer->registerShape(&point_sphere_vertices[0],numVertices,point_sphere_indices,numIndices,BT_GL_POINTS);
|
||||
} else
|
||||
{
|
||||
int numVertices = sizeof(low_sphere_vertices)/strideInBytes;
|
||||
int numIndices = sizeof(low_sphere_indices)/sizeof(int);
|
||||
shapeId = m_instancingRenderer->registerShape(&low_sphere_vertices[0],numVertices,low_sphere_indices,numIndices);
|
||||
}
|
||||
|
||||
float position[4] = {0,0,0,0};
|
||||
float quaternion[4] = {0,0,0,1};
|
||||
float color[4]={1,0,0,1};
|
||||
float scaling[4] = {0.023,0.023,0.023,1};
|
||||
|
||||
int userIndex = 0;
|
||||
for (int x=0;x<NUM_PARTICLES_X;x++)
|
||||
{
|
||||
for (int y=0;y<NUM_PARTICLES_Y;y++)
|
||||
{
|
||||
for (int z=0;z<NUM_PARTICLES_Z;z++)
|
||||
{
|
||||
float rad = m_data->m_simParamCPU[0].m_particleRad;
|
||||
position[0] = x*(rad*3);
|
||||
position[1] = y*(rad*3);
|
||||
position[2] = z*(rad*3);
|
||||
|
||||
color[0] = float(x)/float(NUM_PARTICLES_X);
|
||||
color[1] = float(y)/float(NUM_PARTICLES_Y);
|
||||
color[2] = float(z)/float(NUM_PARTICLES_Z);
|
||||
|
||||
int id = m_instancingRenderer->registerGraphicsInstance(shapeId,position,quaternion,color,scaling);
|
||||
|
||||
void* userPtr = (void*)userIndex;
|
||||
int collidableIndex = userIndex;
|
||||
btVector3 aabbMin,aabbMax;
|
||||
btVector3 particleRadius(rad,rad,rad);
|
||||
|
||||
aabbMin = btVector3(position[0],position[1],position[2])-particleRadius;
|
||||
aabbMax = btVector3(position[0],position[1],position[2])+particleRadius;
|
||||
m_data->m_broadphaseGPU->createProxy(aabbMin,aabbMax,collidableIndex,1,1);
|
||||
userIndex++;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
m_data->m_broadphaseGPU->writeAabbsToGpu();
|
||||
|
||||
float camPos[4]={1.5,0.5,2.5,0};
|
||||
m_instancingRenderer->setCameraTargetPosition(camPos);
|
||||
m_instancingRenderer->setCameraDistance(4);
|
||||
m_instancingRenderer->writeTransforms();
|
||||
|
||||
}
|
||||
|
||||
void ParticleDemo::initPhysics(const ConstructionInfo& ci)
|
||||
{
|
||||
setupScene(ci);
|
||||
}
|
||||
|
||||
void ParticleDemo::exitPhysics()
|
||||
{
|
||||
}
|
||||
|
||||
void ParticleDemo::renderScene()
|
||||
{
|
||||
|
||||
if (m_instancingRenderer)
|
||||
{
|
||||
m_instancingRenderer->RenderScene();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
void ParticleDemo::clientMoveAndDisplay()
|
||||
{
|
||||
int numParticles = NUM_PARTICLES_X*NUM_PARTICLES_Y*NUM_PARTICLES_Z;
|
||||
GLuint vbo = m_instancingRenderer->getInternalData()->m_vbo;
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo);
|
||||
glFlush();
|
||||
|
||||
int posArraySize = numParticles*sizeof(float)*4;
|
||||
|
||||
cl_bool blocking= CL_TRUE;
|
||||
char* hostPtr= (char*)glMapBufferRange( GL_ARRAY_BUFFER,m_instancingRenderer->getMaxShapeCapacity(),posArraySize, GL_MAP_WRITE_BIT|GL_MAP_READ_BIT );//GL_READ_WRITE);//GL_WRITE_ONLY
|
||||
GLint err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
glFinish();
|
||||
|
||||
|
||||
|
||||
#if 1
|
||||
|
||||
|
||||
|
||||
//do some stuff using the OpenCL buffer
|
||||
|
||||
bool useCpu = false;
|
||||
if (useCpu)
|
||||
{
|
||||
|
||||
|
||||
float* posBuffer = (float*)hostPtr;
|
||||
|
||||
for (int i=0;i<numParticles;i++)
|
||||
{
|
||||
posBuffer[i*4+1] += 0.1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
cl_int ciErrNum;
|
||||
if (!m_data->m_clPositionBuffer)
|
||||
{
|
||||
m_data->m_clPositionBuffer = clCreateBuffer(m_data->m_clContext, CL_MEM_READ_WRITE,
|
||||
posArraySize, 0, &ciErrNum);
|
||||
|
||||
clFinish(m_data->m_clQueue);
|
||||
oclCHECKERROR(ciErrNum, CL_SUCCESS);
|
||||
ciErrNum = clEnqueueWriteBuffer ( m_data->m_clQueue,m_data->m_clPositionBuffer,
|
||||
blocking,0,posArraySize,hostPtr,0,0,0
|
||||
);
|
||||
clFinish(m_data->m_clQueue);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
if (0)
|
||||
{
|
||||
btBufferInfoCL bInfo[] = {
|
||||
btBufferInfoCL( m_data->m_velocitiesGPU->getBufferCL(), true ),
|
||||
btBufferInfoCL( m_data->m_clPositionBuffer)
|
||||
};
|
||||
|
||||
btLauncherCL launcher(m_data->m_clQueue, m_data->m_updatePositionsKernel );
|
||||
|
||||
launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(btBufferInfoCL) );
|
||||
launcher.setConst( numParticles);
|
||||
|
||||
launcher.launch1D( numParticles);
|
||||
clFinish(m_data->m_clQueue);
|
||||
|
||||
}
|
||||
|
||||
|
||||
if (1)
|
||||
{
|
||||
btBufferInfoCL bInfo[] = {
|
||||
btBufferInfoCL( m_data->m_clPositionBuffer),
|
||||
btBufferInfoCL( m_data->m_velocitiesGPU->getBufferCL() ),
|
||||
btBufferInfoCL( m_data->m_simParamGPU->getBufferCL(),true)
|
||||
};
|
||||
|
||||
btLauncherCL launcher(m_data->m_clQueue, m_data->m_updatePositionsKernel2 );
|
||||
|
||||
launcher.setConst( numParticles);
|
||||
launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(btBufferInfoCL) );
|
||||
float timeStep = 1.f/60.f;
|
||||
launcher.setConst( timeStep);
|
||||
|
||||
launcher.launch1D( numParticles);
|
||||
clFinish(m_data->m_clQueue);
|
||||
|
||||
}
|
||||
|
||||
{
|
||||
btBufferInfoCL bInfo[] = {
|
||||
btBufferInfoCL( m_data->m_clPositionBuffer),
|
||||
btBufferInfoCL( m_data->m_broadphaseGPU->getAabbBuffer()),
|
||||
};
|
||||
|
||||
btLauncherCL launcher(m_data->m_clQueue, m_data->m_updateAabbsKernel );
|
||||
launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(btBufferInfoCL) );
|
||||
launcher.setConst( m_data->m_simParamCPU[0].m_particleRad);
|
||||
launcher.setConst( numParticles);
|
||||
|
||||
launcher.launch1D( numParticles);
|
||||
clFinish(m_data->m_clQueue);
|
||||
}
|
||||
|
||||
//broadphase
|
||||
int numPairsGPU=0;
|
||||
cl_mem pairsGPU = 0;
|
||||
|
||||
{
|
||||
m_data->m_broadphaseGPU->calculateOverlappingPairs();
|
||||
pairsGPU = m_data->m_broadphaseGPU->getOverlappingPairBuffer();
|
||||
numPairsGPU = m_data->m_broadphaseGPU->getNumOverlap();
|
||||
}
|
||||
|
||||
if (numPairsGPU)
|
||||
{
|
||||
btBufferInfoCL bInfo[] = {
|
||||
btBufferInfoCL( m_data->m_clPositionBuffer),
|
||||
btBufferInfoCL( m_data->m_velocitiesGPU->getBufferCL() ),
|
||||
btBufferInfoCL( m_data->m_broadphaseGPU->getOverlappingPairBuffer(),true),
|
||||
};
|
||||
|
||||
btLauncherCL launcher(m_data->m_clQueue, m_data->m_collideParticlesKernel);
|
||||
launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(btBufferInfoCL) );
|
||||
launcher.setConst( numPairsGPU);
|
||||
launcher.launch1D( numPairsGPU);
|
||||
clFinish(m_data->m_clQueue);
|
||||
|
||||
//__kernel void collideParticlesKernel( __global float4* pPos, __global float4* pVel, __global int2* pairs, const int numPairs)
|
||||
}
|
||||
|
||||
|
||||
if (1)
|
||||
{
|
||||
ciErrNum = clEnqueueReadBuffer ( m_data->m_clQueue,
|
||||
m_data->m_clPositionBuffer,
|
||||
blocking,
|
||||
0,
|
||||
posArraySize,
|
||||
hostPtr,0,0,0);
|
||||
|
||||
//clReleaseMemObject(clBuffer);
|
||||
clFinish(m_data->m_clQueue);
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
glUnmapBuffer( GL_ARRAY_BUFFER);
|
||||
glFlush();
|
||||
|
||||
/*
|
||||
int numParticles = NUM_PARTICLES_X*NUM_PARTICLES_Y*NUM_PARTICLES_Z;
|
||||
for (int objectIndex=0;objectIndex<numParticles;objectIndex++)
|
||||
{
|
||||
float pos[4]={0,0,0,0};
|
||||
float orn[4]={0,0,0,1};
|
||||
|
||||
// m_instancingRenderer->writeSingleInstanceTransformToGPU(pos,orn,i);
|
||||
{
|
||||
glBindBuffer(GL_ARRAY_BUFFER, m_instancingRenderer->getInternalData()->m_vbo);
|
||||
glFlush();
|
||||
|
||||
char* orgBase = (char*)glMapBuffer( GL_ARRAY_BUFFER,GL_READ_WRITE);
|
||||
//btGraphicsInstance* gfxObj = m_graphicsInstances[k];
|
||||
int totalNumInstances= numParticles;
|
||||
|
||||
|
||||
int POSITION_BUFFER_SIZE = (totalNumInstances*sizeof(float)*4);
|
||||
|
||||
char* base = orgBase;
|
||||
int capInBytes = m_instancingRenderer->getMaxShapeCapacity();
|
||||
|
||||
float* positions = (float*)(base+capInBytes);
|
||||
float* orientations = (float*)(base+capInBytes+ POSITION_BUFFER_SIZE);
|
||||
|
||||
positions[objectIndex*4+1] += 0.1f;
|
||||
glUnmapBuffer( GL_ARRAY_BUFFER);
|
||||
glFlush();
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
}
|
||||
|
||||
// m_data->m_positionOffsetInBytes = demo.m_maxShapeBufferCapacity/4;
|
||||
50
demo/gpudemo/ParticleDemo.h
Normal file
50
demo/gpudemo/ParticleDemo.h
Normal file
@@ -0,0 +1,50 @@
|
||||
#ifndef PARTICLE_DEMO_H
|
||||
#define PARTICLE_DEMO_H
|
||||
|
||||
#include "GpuDemo.h"
|
||||
|
||||
class ParticleDemo : public GpuDemo
|
||||
{
|
||||
|
||||
protected:
|
||||
|
||||
struct ParticleInternalData* m_data;
|
||||
|
||||
GLInstancingRenderer* m_instancingRenderer;
|
||||
|
||||
void initCL(int preferredDeviceIndex, int preferredPlatformIndex);
|
||||
void exitCL();
|
||||
|
||||
public:
|
||||
|
||||
ParticleDemo();
|
||||
|
||||
virtual ~ParticleDemo();
|
||||
|
||||
virtual void setupScene(const ConstructionInfo& ci);
|
||||
|
||||
virtual void initPhysics(const ConstructionInfo& ci);
|
||||
|
||||
virtual void exitPhysics();
|
||||
|
||||
virtual const char* getName()
|
||||
{
|
||||
return "ParticleDemo";
|
||||
}
|
||||
static GpuDemo* CreateFunc()
|
||||
{
|
||||
GpuDemo* demo = new ParticleDemo;
|
||||
return demo;
|
||||
}
|
||||
|
||||
virtual const btDynamicsWorld* getDynamicsWorld() const
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
virtual void renderScene();
|
||||
|
||||
virtual void clientMoveAndDisplay();
|
||||
};
|
||||
|
||||
#endif //PARTICLE_DEMO_H
|
||||
149
demo/gpudemo/ParticleKernels.cl
Normal file
149
demo/gpudemo/ParticleKernels.cl
Normal file
@@ -0,0 +1,149 @@
|
||||
MSTRINGIFY(
|
||||
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float4 m_gravity;
|
||||
float4 m_worldMin;
|
||||
float4 m_worldMax;
|
||||
|
||||
float m_particleRad;
|
||||
float m_globalDamping;
|
||||
float m_boundaryDamping;
|
||||
float m_collisionDamping;
|
||||
|
||||
float m_spring;
|
||||
float m_shear;
|
||||
float m_attraction;
|
||||
float m_dummy;
|
||||
} btSimParams;
|
||||
|
||||
|
||||
__kernel void updatePositionsKernel( __global float4* linearVelocities, __global float4* positions,const int numNodes)
|
||||
{
|
||||
int nodeID = get_global_id(0);
|
||||
float timeStep = 0.0166666;
|
||||
|
||||
float BT_GPU_ANGULAR_MOTION_THRESHOLD = (0.25f * 3.14159254);
|
||||
|
||||
if( nodeID < numNodes )
|
||||
{
|
||||
positions[nodeID] += linearVelocities[nodeID]*timeStep;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
__kernel void integrateMotionKernel( int numParticles,
|
||||
__global float4* pPos,
|
||||
__global float4* pVel,
|
||||
__global const btSimParams* simParams,
|
||||
float timeStep GUID_ARG)
|
||||
{
|
||||
int index = get_global_id(0);
|
||||
if(index >= numParticles)
|
||||
{
|
||||
return;
|
||||
}
|
||||
float4 pos = pPos[index];
|
||||
float4 vel = pVel[index];
|
||||
pos.w = 1.0f;
|
||||
vel.w = 0.0f;
|
||||
// apply gravity
|
||||
float4 gravity = simParams[0].m_gravity;
|
||||
float particleRad = simParams[0].m_particleRad;
|
||||
float globalDamping = simParams[0].m_globalDamping;
|
||||
float boundaryDamping = simParams[0].m_boundaryDamping;
|
||||
|
||||
vel += gravity * timeStep;
|
||||
vel *= globalDamping;
|
||||
// integrate position
|
||||
pos += vel * timeStep;
|
||||
// collide with world boundaries
|
||||
float4 worldMin = simParams[0].m_worldMin;
|
||||
float4 worldMax = simParams[0].m_worldMax;
|
||||
|
||||
|
||||
if(pos.x < (worldMin.x + 2*particleRad))
|
||||
{
|
||||
pos.x = worldMin.x + 2*particleRad;
|
||||
vel.x *= boundaryDamping;
|
||||
}
|
||||
if(pos.x > (worldMax.x - 2*particleRad))
|
||||
{
|
||||
pos.x = worldMax.x - 2*particleRad;
|
||||
vel.x *= boundaryDamping;
|
||||
}
|
||||
if(pos.y < (worldMin.y + 2*particleRad))
|
||||
{
|
||||
pos.y = worldMin.y + 2*particleRad;
|
||||
vel.y *= boundaryDamping;
|
||||
}
|
||||
if(pos.y > (worldMax.y - 2*particleRad))
|
||||
{
|
||||
pos.y = worldMax.y - 2*particleRad;
|
||||
vel.y *= boundaryDamping;
|
||||
}
|
||||
if(pos.z < (worldMin.z + 2*particleRad))
|
||||
{
|
||||
pos.z = worldMin.z + 2*particleRad;
|
||||
vel.z *= boundaryDamping;
|
||||
}
|
||||
if(pos.z > (worldMax.z - 2*particleRad))
|
||||
{
|
||||
pos.z = worldMax.z - 2*particleRad;
|
||||
vel.z *= boundaryDamping;
|
||||
}
|
||||
// write back position and velocity
|
||||
pPos[index] = pos;
|
||||
pVel[index] = vel;
|
||||
}
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float fx;
|
||||
float fy;
|
||||
float fz;
|
||||
int uw;
|
||||
} btAABBCL;
|
||||
|
||||
__kernel void collideParticlesKernel( __global float4* pPos, __global float4* pVel, __global int2* pairs, const int numPairs)
|
||||
{
|
||||
int index = get_global_id(0);
|
||||
if (index<numPairs)
|
||||
{
|
||||
pPos[pairs[index].x].x = -30*index;
|
||||
pPos[pairs[index].x].z = -30*index;
|
||||
|
||||
pPos[pairs[index].y].x = 30*index;
|
||||
pPos[pairs[index].y].z = 30*index;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
__kernel void updateAabbsKernel( __global float4* pPos, __global btAABBCL* pAABB, float particleRadius, const int numNodes)
|
||||
{
|
||||
int nodeID = get_global_id(0);
|
||||
|
||||
if( nodeID < numNodes )
|
||||
{
|
||||
float4 position = pPos[nodeID];
|
||||
float4 extent = (float4) ( particleRadius,particleRadius,particleRadius,0.f);
|
||||
|
||||
|
||||
pAABB[nodeID*2].fx = position.x-extent.x;
|
||||
pAABB[nodeID*2].fy = position.y-extent.y;
|
||||
pAABB[nodeID*2].fz = position.z-extent.z;
|
||||
pAABB[nodeID*2].uw = nodeID;
|
||||
|
||||
pAABB[nodeID*2+1].fx = position.x+extent.x;
|
||||
pAABB[nodeID*2+1].fy = position.y+extent.y;
|
||||
pAABB[nodeID*2+1].fz = position.z+extent.z;
|
||||
pAABB[nodeID*2+1].uw = nodeID;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
);
|
||||
346
demo/gpudemo/gwenUserInterface.cpp
Normal file
346
demo/gpudemo/gwenUserInterface.cpp
Normal file
@@ -0,0 +1,346 @@
|
||||
|
||||
#include "gwenUserInterface.h"
|
||||
#include "OpenGLWindow/GwenOpenGL3CoreRenderer.h"
|
||||
#include "OpenGLWindow/GLPrimitiveRenderer.h"
|
||||
#include "Gwen/Platform.h"
|
||||
#include "Gwen/Controls/TreeControl.h"
|
||||
#include "Gwen/Controls/RadioButtonController.h"
|
||||
#include "Gwen/Controls/VerticalSlider.h"
|
||||
#include "Gwen/Controls/HorizontalSlider.h"
|
||||
#include "Gwen/Controls/GroupBox.h"
|
||||
#include "Gwen/Controls/CheckBox.h"
|
||||
#include "Gwen/Controls/StatusBar.h"
|
||||
#include "Gwen/Controls/Button.h"
|
||||
#include "Gwen/Controls/ComboBox.h"
|
||||
#include "Gwen/Controls/MenuStrip.h"
|
||||
#include "Gwen/Controls/Property/Text.h"
|
||||
#include "Gwen/Controls/SplitterBar.h"
|
||||
#include "BulletCommon/btAlignedObjectArray.h"
|
||||
#include "Gwen/Gwen.h"
|
||||
#include "Gwen/Align.h"
|
||||
#include "Gwen/Utility.h"
|
||||
#include "Gwen/Controls/WindowControl.h"
|
||||
#include "Gwen/Controls/TabControl.h"
|
||||
#include "Gwen/Controls/ListBox.h"
|
||||
#include "Gwen/Skins/Simple.h"
|
||||
//#include "Gwen/Skins/TexturedBase.h"
|
||||
|
||||
|
||||
struct GwenInternalData
|
||||
{
|
||||
struct sth_stash;
|
||||
class GwenOpenGL3CoreRenderer* pRenderer;
|
||||
Gwen::Skin::Simple skin;
|
||||
Gwen::Controls::Canvas* pCanvas;
|
||||
GLPrimitiveRenderer* m_primRenderer;
|
||||
Gwen::Controls::TabButton* m_demoPage;
|
||||
|
||||
Gwen::Controls::Label* m_rightStatusBar;
|
||||
Gwen::Controls::Label* m_leftStatusBar;
|
||||
|
||||
btAlignedObjectArray<struct Gwen::Event::Handler*> m_handlers;
|
||||
btToggleButtonCallback m_toggleButtonCallback;
|
||||
btComboBoxCallback m_comboBoxCallback;
|
||||
|
||||
};
|
||||
GwenUserInterface::GwenUserInterface()
|
||||
{
|
||||
m_data = new GwenInternalData();
|
||||
m_data->m_toggleButtonCallback = 0;
|
||||
m_data->m_comboBoxCallback = 0;
|
||||
|
||||
}
|
||||
|
||||
GwenUserInterface::~GwenUserInterface()
|
||||
{
|
||||
delete m_data;
|
||||
}
|
||||
|
||||
|
||||
struct MyTestMenuBar : public Gwen::Controls::MenuStrip
|
||||
{
|
||||
|
||||
|
||||
|
||||
MyTestMenuBar(Gwen::Controls::Base* pParent)
|
||||
:Gwen::Controls::MenuStrip(pParent)
|
||||
{
|
||||
// Gwen::Controls::MenuStrip* menu = new Gwen::Controls::MenuStrip( pParent );
|
||||
{
|
||||
Gwen::Controls::MenuItem* pRoot = AddItem( L"File" );
|
||||
|
||||
pRoot = AddItem( L"View" );
|
||||
// Gwen::Event::Handler* handler = GWEN_MCALL(&MyTestMenuBar::MenuItemSelect );
|
||||
pRoot->GetMenu()->AddItem( L"Profiler");//,,m_profileWindow,(Gwen::Event::Handler::Function)&MyProfileWindow::MenuItemSelect);
|
||||
|
||||
/* pRoot->GetMenu()->AddItem( L"New", L"test16.png", GWEN_MCALL( ThisClass::MenuItemSelect ) );
|
||||
pRoot->GetMenu()->AddItem( L"Load", L"test16.png", GWEN_MCALL( ThisClass::MenuItemSelect ) );
|
||||
pRoot->GetMenu()->AddItem( L"Save", GWEN_MCALL( ThisClass::MenuItemSelect ) );
|
||||
pRoot->GetMenu()->AddItem( L"Save As..", GWEN_MCALL( ThisClass::MenuItemSelect ) );
|
||||
pRoot->GetMenu()->AddItem( L"Quit", GWEN_MCALL( ThisClass::MenuItemSelect ) );
|
||||
*/
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
void GwenUserInterface::resize(int width, int height)
|
||||
{
|
||||
m_data->pCanvas->SetSize(width,height);
|
||||
}
|
||||
|
||||
|
||||
struct MyComboBoxHander :public Gwen::Event::Handler
|
||||
{
|
||||
GwenInternalData* m_data;
|
||||
int m_buttonId;
|
||||
|
||||
MyComboBoxHander (GwenInternalData* data, int buttonId)
|
||||
:m_data(data),
|
||||
m_buttonId(buttonId)
|
||||
{
|
||||
}
|
||||
|
||||
void onSelect( Gwen::Controls::Base* pControl )
|
||||
{
|
||||
Gwen::Controls::ComboBox* but = (Gwen::Controls::ComboBox*) pControl;
|
||||
|
||||
|
||||
|
||||
Gwen::String str = Gwen::Utility::UnicodeToString( but->GetSelectedItem()->GetText());
|
||||
|
||||
if (m_data->m_comboBoxCallback)
|
||||
(*m_data->m_comboBoxCallback)(m_buttonId,str.c_str());
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
struct MyButtonHander :public Gwen::Event::Handler
|
||||
{
|
||||
GwenInternalData* m_data;
|
||||
int m_buttonId;
|
||||
|
||||
MyButtonHander (GwenInternalData* data, int buttonId)
|
||||
:m_data(data),
|
||||
m_buttonId(buttonId)
|
||||
{
|
||||
}
|
||||
|
||||
void onButtonA( Gwen::Controls::Base* pControl )
|
||||
{
|
||||
Gwen::Controls::Button* but = (Gwen::Controls::Button*) pControl;
|
||||
int dep = but->IsDepressed();
|
||||
int tog = but->GetToggleState();
|
||||
if (m_data->m_toggleButtonCallback)
|
||||
(*m_data->m_toggleButtonCallback)(m_buttonId,tog);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
void GwenUserInterface::setStatusBarMessage(const char* message, bool isLeft)
|
||||
{
|
||||
Gwen::UnicodeString msg = Gwen::Utility::StringToUnicode(message);
|
||||
if (isLeft)
|
||||
{
|
||||
m_data->m_leftStatusBar->SetText( msg);
|
||||
} else
|
||||
{
|
||||
m_data->m_rightStatusBar->SetText( msg);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void GwenUserInterface::init(int width, int height,struct sth_stash* stash,float retinaScale)
|
||||
{
|
||||
m_data->m_primRenderer = new GLPrimitiveRenderer(width,height);
|
||||
m_data->pRenderer = new GwenOpenGL3CoreRenderer(m_data->m_primRenderer,stash,width,height,retinaScale);
|
||||
|
||||
m_data->skin.SetRender( m_data->pRenderer );
|
||||
|
||||
m_data->pCanvas= new Gwen::Controls::Canvas( &m_data->skin );
|
||||
m_data->pCanvas->SetSize( width,height);
|
||||
m_data->pCanvas->SetDrawBackground( false);
|
||||
m_data->pCanvas->SetBackgroundColor( Gwen::Color( 150, 170, 170, 255 ) );
|
||||
|
||||
MyTestMenuBar* menubar = new MyTestMenuBar(m_data->pCanvas);
|
||||
Gwen::Controls::StatusBar* bar = new Gwen::Controls::StatusBar(m_data->pCanvas);
|
||||
m_data->m_rightStatusBar = new Gwen::Controls::Label( bar );
|
||||
m_data->m_rightStatusBar->SetWidth(width/2);
|
||||
//m_data->m_rightStatusBar->SetText( L"Label Added to Right" );
|
||||
bar->AddControl( m_data->m_rightStatusBar, true );
|
||||
|
||||
m_data->m_leftStatusBar = new Gwen::Controls::Label( bar );
|
||||
//m_data->m_leftStatusBar->SetText( L"Label Added to Left" );
|
||||
m_data->m_leftStatusBar->SetWidth(width/2);
|
||||
bar->AddControl( m_data->m_leftStatusBar,false);
|
||||
|
||||
/*Gwen::Controls::GroupBox* box = new Gwen::Controls::GroupBox(m_data->pCanvas);
|
||||
box->SetText("text");
|
||||
box->SetName("name");
|
||||
box->SetHeight(500);
|
||||
*/
|
||||
Gwen::Controls::ScrollControl* windowLeft= new Gwen::Controls::ScrollControl(m_data->pCanvas);
|
||||
windowLeft->Dock(Gwen::Pos::Right);
|
||||
windowLeft->SetWidth(150);
|
||||
windowLeft->SetHeight(250);
|
||||
windowLeft->SetScroll(false,true);
|
||||
|
||||
/*Gwen::Controls::WindowControl* windowLeft = new Gwen::Controls::WindowControl(m_data->pCanvas);
|
||||
windowLeft->Dock(Gwen::Pos::Left);
|
||||
windowLeft->SetTitle("title");
|
||||
windowLeft->SetWidth(150);
|
||||
windowLeft->SetClosable(false);
|
||||
windowLeft->SetShouldDrawBackground(true);
|
||||
windowLeft->SetTabable(true);
|
||||
*/
|
||||
|
||||
//windowLeft->SetSkin(
|
||||
Gwen::Controls::TabControl* tab = new Gwen::Controls::TabControl(windowLeft);
|
||||
|
||||
//tab->SetHeight(300);
|
||||
tab->SetWidth(140);
|
||||
tab->SetHeight(250);
|
||||
//tab->Dock(Gwen::Pos::Left);
|
||||
tab->Dock( Gwen::Pos::Fill );
|
||||
//tab->SetMargin( Gwen::Margin( 2, 2, 2, 2 ) );
|
||||
|
||||
Gwen::UnicodeString str1(L"Main");
|
||||
m_data->m_demoPage = tab->AddPage(str1);
|
||||
|
||||
|
||||
|
||||
|
||||
Gwen::UnicodeString str2(L"OpenCL");
|
||||
tab->AddPage(str2);
|
||||
//Gwen::UnicodeString str3(L"page3");
|
||||
// tab->AddPage(str3);
|
||||
|
||||
|
||||
|
||||
//but->onPress.Add(handler, &MyHander::onButtonA);
|
||||
|
||||
|
||||
|
||||
//box->Dock(Gwen::Pos::Left);
|
||||
|
||||
/*Gwen::Controls::WindowControl* windowBottom = new Gwen::Controls::WindowControl(m_data->pCanvas);
|
||||
windowBottom->SetHeight(100);
|
||||
windowBottom->Dock(Gwen::Pos::Bottom);
|
||||
windowBottom->SetTitle("bottom");
|
||||
*/
|
||||
// Gwen::Controls::Property::Text* prop = new Gwen::Controls::Property::Text(m_data->pCanvas);
|
||||
//prop->Dock(Gwen::Pos::Bottom);
|
||||
/*Gwen::Controls::SplitterBar* split = new Gwen::Controls::SplitterBar(m_data->pCanvas);
|
||||
split->Dock(Gwen::Pos::Center);
|
||||
split->SetHeight(300);
|
||||
split->SetWidth(300);
|
||||
*/
|
||||
/*
|
||||
|
||||
|
||||
*/
|
||||
}
|
||||
|
||||
|
||||
void GwenUserInterface::setToggleButtonCallback(btToggleButtonCallback callback)
|
||||
{
|
||||
m_data->m_toggleButtonCallback = callback;
|
||||
}
|
||||
void GwenUserInterface::registerToggleButton(int buttonId, const char* name)
|
||||
{
|
||||
assert(m_data);
|
||||
assert(m_data->m_demoPage);
|
||||
|
||||
Gwen::Controls::Button* but = new Gwen::Controls::Button(m_data->m_demoPage->GetPage());
|
||||
|
||||
///some heuristic to find the button location
|
||||
int ypos = m_data->m_handlers.size()*20;
|
||||
but->SetPos(10, ypos );
|
||||
but->SetWidth( 100 );
|
||||
//but->SetBounds( 200, 30, 300, 200 );
|
||||
|
||||
MyButtonHander* handler = new MyButtonHander(m_data, buttonId);
|
||||
m_data->m_handlers.push_back(handler);
|
||||
but->onToggle.Add(handler, &MyButtonHander::onButtonA);
|
||||
but->SetIsToggle(true);
|
||||
but->SetToggleState(false);
|
||||
but->SetText(name);
|
||||
|
||||
}
|
||||
|
||||
void GwenUserInterface::setComboBoxCallback(btComboBoxCallback callback)
|
||||
{
|
||||
m_data->m_comboBoxCallback = callback;
|
||||
}
|
||||
|
||||
void GwenUserInterface::registerComboBox(int comboboxId, int numItems, const char** items)
|
||||
{
|
||||
Gwen::Controls::ComboBox* combobox = new Gwen::Controls::ComboBox(m_data->m_demoPage->GetPage());
|
||||
MyComboBoxHander* handler = new MyComboBoxHander(m_data, comboboxId);
|
||||
m_data->m_handlers.push_back(handler);
|
||||
|
||||
combobox->onSelection.Add(handler,&MyComboBoxHander::onSelect);
|
||||
int ypos = m_data->m_handlers.size()*20;
|
||||
combobox->SetPos(10, ypos );
|
||||
combobox->SetWidth( 100 );
|
||||
//box->SetPos(120,130);
|
||||
for (int i=0;i<numItems;i++)
|
||||
combobox->AddItem(Gwen::Utility::StringToUnicode(items[i]));
|
||||
|
||||
|
||||
}
|
||||
|
||||
void GwenUserInterface::draw(int width, int height)
|
||||
{
|
||||
|
||||
// printf("width = %d, height=%d\n", width,height);
|
||||
if (m_data->pCanvas)
|
||||
{
|
||||
m_data->pCanvas->SetSize(width,height);
|
||||
m_data->m_primRenderer->setScreenSize(width,height);
|
||||
m_data->pRenderer->resize(width,height);
|
||||
m_data->pCanvas->RenderCanvas();
|
||||
//restoreOpenGLState();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
bool GwenUserInterface::mouseMoveCallback( float x, float y)
|
||||
{
|
||||
bool handled = false;
|
||||
|
||||
static int m_lastmousepos[2] = {0,0};
|
||||
static bool isInitialized = false;
|
||||
if (m_data->pCanvas)
|
||||
{
|
||||
if (!isInitialized)
|
||||
{
|
||||
isInitialized = true;
|
||||
m_lastmousepos[0] = x+1;
|
||||
m_lastmousepos[1] = y+1;
|
||||
}
|
||||
handled = m_data->pCanvas->InputMouseMoved(x,y,m_lastmousepos[0],m_lastmousepos[1]);
|
||||
}
|
||||
return handled;
|
||||
|
||||
}
|
||||
bool GwenUserInterface::mouseButtonCallback(int button, int state, float x, float y)
|
||||
{
|
||||
bool handled = false;
|
||||
if (m_data->pCanvas)
|
||||
{
|
||||
handled = m_data->pCanvas->InputMouseMoved(x,y,x, y);
|
||||
|
||||
if (button>=0)
|
||||
{
|
||||
handled = m_data->pCanvas->InputMouseButton(button,state);
|
||||
if (handled)
|
||||
{
|
||||
//if (!state)
|
||||
// return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return handled;
|
||||
}
|
||||
38
demo/gpudemo/gwenUserInterface.h
Normal file
38
demo/gpudemo/gwenUserInterface.h
Normal file
@@ -0,0 +1,38 @@
|
||||
#ifndef _GWEN_USER_INTERFACE_H
|
||||
#define _GWEN_USER_INTERFACE_H
|
||||
|
||||
struct GwenInternalData;
|
||||
|
||||
typedef void (*btComboBoxCallback) (int combobox, const char* item);
|
||||
typedef void (*btToggleButtonCallback)(int button, int state);
|
||||
|
||||
class GwenUserInterface
|
||||
{
|
||||
GwenInternalData* m_data;
|
||||
|
||||
public:
|
||||
|
||||
GwenUserInterface();
|
||||
|
||||
virtual ~GwenUserInterface();
|
||||
|
||||
void init(int width, int height,struct sth_stash* stash,float retinaScale);
|
||||
|
||||
void draw(int width, int height);
|
||||
|
||||
void resize(int width, int height);
|
||||
|
||||
bool mouseMoveCallback( float x, float y);
|
||||
bool mouseButtonCallback(int button, int state, float x, float y);
|
||||
|
||||
void setToggleButtonCallback(btToggleButtonCallback callback);
|
||||
void registerToggleButton(int buttonId, const char* name);
|
||||
|
||||
void setComboBoxCallback(btComboBoxCallback callback);
|
||||
void registerComboBox(int buttonId, int numItems, const char** items);
|
||||
|
||||
void setStatusBarMessage(const char* message, bool isLeft=true);
|
||||
};
|
||||
|
||||
#endif //_GWEN_USER_INTERFACE_H
|
||||
|
||||
664
demo/gpudemo/main_opengl3core.cpp
Normal file
664
demo/gpudemo/main_opengl3core.cpp
Normal file
@@ -0,0 +1,664 @@
|
||||
|
||||
#include "GpuDemo.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <Windows.h> //for GetLocalTime/GetSystemTime
|
||||
#endif
|
||||
|
||||
#ifdef __APPLE__
|
||||
#include "MacOpenGLWindow.h"
|
||||
#elif defined _WIN32
|
||||
#include "OpenGLWindow/Win32OpenGLWindow.h"
|
||||
#elif defined __linux
|
||||
#include "../rendering/rendertest/X11OpenGLWindow.h"
|
||||
#endif
|
||||
|
||||
#include "OpenGLWindow/GLPrimitiveRenderer.h"
|
||||
#include "OpenGLWindow/GLInstancingRenderer.h"
|
||||
#include "OpenGL3CoreRenderer.h"
|
||||
#include "BulletCommon/btQuickprof.h"
|
||||
//#include "btGpuDynamicsWorld.h"
|
||||
#include <assert.h>
|
||||
#include <string.h>
|
||||
#include "OpenGLTrueTypeFont/fontstash.h"
|
||||
#include "OpenGLTrueTypeFont/opengl_fontstashcallbacks.h"
|
||||
#include "gwenUserInterface.h"
|
||||
#include "ParticleDemo.h"
|
||||
//#include "BroadphaseBenchmark.h"
|
||||
|
||||
int g_OpenGLWidth=1024;
|
||||
int g_OpenGLHeight = 768;
|
||||
bool dump_timings = false;
|
||||
|
||||
static void MyResizeCallback( float width, float height)
|
||||
{
|
||||
g_OpenGLWidth = width;
|
||||
g_OpenGLHeight = height;
|
||||
}
|
||||
|
||||
btgWindowInterface* window=0;
|
||||
GwenUserInterface* gui = 0;
|
||||
bool gPause = false;
|
||||
bool gReset = false;
|
||||
|
||||
enum
|
||||
{
|
||||
MYPAUSE=1,
|
||||
MYPROFILE=2,
|
||||
MYRESET,
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
MYCOMBOBOX1 = 1,
|
||||
};
|
||||
|
||||
btAlignedObjectArray<const char*> demoNames;
|
||||
int selectedDemo = 0;
|
||||
GpuDemo::CreateFunc* allDemos[]=
|
||||
{
|
||||
//BroadphaseBenchmark::CreateFunc,
|
||||
//GpuBoxDemo::CreateFunc,
|
||||
ParticleDemo::CreateFunc,
|
||||
//SpheresDemo::CreateFunc,
|
||||
//GpuCompoundDemo::CreateFunc,
|
||||
//EmptyDemo::CreateFunc,
|
||||
};
|
||||
|
||||
|
||||
void MyComboBoxCallback(int comboId, const char* item)
|
||||
{
|
||||
int numDemos = demoNames.size();
|
||||
for (int i=0;i<numDemos;i++)
|
||||
{
|
||||
if (!strcmp(demoNames[i],item))
|
||||
{
|
||||
if (selectedDemo != i)
|
||||
{
|
||||
gReset = true;
|
||||
selectedDemo = i;
|
||||
printf("selected demo %s!\n", item);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
void MyButtonCallback(int buttonId, int state)
|
||||
{
|
||||
switch (buttonId)
|
||||
{
|
||||
case MYPAUSE:
|
||||
{
|
||||
gPause =!gPause;
|
||||
break;
|
||||
}
|
||||
case MYPROFILE:
|
||||
{
|
||||
dump_timings = !dump_timings;
|
||||
break;
|
||||
}
|
||||
case MYRESET:
|
||||
{
|
||||
gReset=!gReset;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
printf("hello\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void MyMouseMoveCallback( float x, float y)
|
||||
{
|
||||
if (gui)
|
||||
{
|
||||
bool handled = gui ->mouseMoveCallback(x,y);
|
||||
if (!handled)
|
||||
btDefaultMouseMoveCallback(x,y);
|
||||
}
|
||||
}
|
||||
static void MyMouseButtonCallback(int button, int state, float x, float y)
|
||||
{
|
||||
if (gui)
|
||||
{
|
||||
bool handled = gui->mouseButtonCallback(button,state,x,y);
|
||||
if (!handled)
|
||||
btDefaultMouseButtonCallback(button,state,x,y);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void MyKeyboardCallback(int key, int state)
|
||||
{
|
||||
if (key==BTG_ESCAPE && window)
|
||||
{
|
||||
window->setRequestExit();
|
||||
}
|
||||
btDefaultKeyboardCallback(key,state);
|
||||
}
|
||||
|
||||
|
||||
|
||||
extern bool enableExperimentalCpuConcaveCollision;
|
||||
|
||||
|
||||
|
||||
|
||||
int droidRegular, droidItalic, droidBold, droidJapanese, dejavu;
|
||||
|
||||
sth_stash* stash=0;
|
||||
|
||||
sth_stash* initFont(GLPrimitiveRenderer* primRender)
|
||||
{
|
||||
GLint err;
|
||||
|
||||
struct sth_stash* stash = 0;
|
||||
int datasize;
|
||||
unsigned char* data;
|
||||
float sx,sy,dx,dy,lh;
|
||||
GLuint texture;
|
||||
|
||||
OpenGL2RenderCallbacks* renderCallbacks = new OpenGL2RenderCallbacks(primRender);
|
||||
|
||||
stash = sth_create(512,512,renderCallbacks);//256,256);//,1024);//512,512);
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
|
||||
if (!stash)
|
||||
{
|
||||
fprintf(stderr, "Could not create stash.\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
const char* fontPaths[]={
|
||||
"./",
|
||||
"../../bin/",
|
||||
"../bin/",
|
||||
"bin/"
|
||||
};
|
||||
|
||||
int numPaths=sizeof(fontPaths)/sizeof(char*);
|
||||
|
||||
// Load the first truetype font from memory (just because we can).
|
||||
|
||||
FILE* fp = 0;
|
||||
const char* fontPath ="./";
|
||||
char fullFontFileName[1024];
|
||||
|
||||
for (int i=0;i<numPaths;i++)
|
||||
{
|
||||
|
||||
fontPath = fontPaths[i];
|
||||
//sprintf(fullFontFileName,"%s%s",fontPath,"OpenSans.ttf");//"DroidSerif-Regular.ttf");
|
||||
sprintf(fullFontFileName,"%s%s",fontPath,"DroidSerif-Regular.ttf");//OpenSans.ttf");//"DroidSerif-Regular.ttf");
|
||||
fp = fopen(fullFontFileName, "rb");
|
||||
if (fp)
|
||||
break;
|
||||
}
|
||||
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
|
||||
assert(fp);
|
||||
if (fp)
|
||||
{
|
||||
fseek(fp, 0, SEEK_END);
|
||||
datasize = (int)ftell(fp);
|
||||
fseek(fp, 0, SEEK_SET);
|
||||
data = (unsigned char*)malloc(datasize);
|
||||
if (data == NULL)
|
||||
{
|
||||
assert(0);
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
fread(data, 1, datasize, fp);
|
||||
fclose(fp);
|
||||
fp = 0;
|
||||
}
|
||||
if (!(droidRegular = sth_add_font_from_memory(stash, data)))
|
||||
{
|
||||
assert(0);
|
||||
return 0;
|
||||
}
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
|
||||
// Load the remaining truetype fonts directly.
|
||||
sprintf(fullFontFileName,"%s%s",fontPath,"DroidSerif-Italic.ttf");
|
||||
|
||||
if (!(droidItalic = sth_add_font(stash,fullFontFileName)))
|
||||
{
|
||||
assert(0);
|
||||
return 0;
|
||||
}
|
||||
sprintf(fullFontFileName,"%s%s",fontPath,"DroidSerif-Bold.ttf");
|
||||
|
||||
if (!(droidBold = sth_add_font(stash,fullFontFileName)))
|
||||
{
|
||||
assert(0);
|
||||
return 0;
|
||||
}
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
|
||||
sprintf(fullFontFileName,"%s%s",fontPath,"DroidSansJapanese.ttf");
|
||||
if (!(droidJapanese = sth_add_font(stash,fullFontFileName)))
|
||||
{
|
||||
assert(0);
|
||||
return 0;
|
||||
}
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
|
||||
return stash;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
#include "OpenGLWindow/OpenGLInclude.h"
|
||||
#include "BulletCommon/CommandLineArgs.h"
|
||||
|
||||
void Usage()
|
||||
{
|
||||
printf("\nprogram.exe [--cl_device=<int>] [--benchmark] [--disable_opencl] [--cl_platform=<int>] [--x_dim=<int>] [--y_dim=<num>] [--z_dim=<int>] [--x_gap=<float>] [--y_gap=<float>] [--z_gap=<float>] [--use_concave_mesh]\n");
|
||||
};
|
||||
|
||||
|
||||
void DumpSimulationTime(FILE* f)
|
||||
{
|
||||
CProfileIterator* profileIterator = CProfileManager::Get_Iterator();
|
||||
|
||||
profileIterator->First();
|
||||
if (profileIterator->Is_Done())
|
||||
return;
|
||||
|
||||
float accumulated_time=0,parent_time = profileIterator->Is_Root() ? CProfileManager::Get_Time_Since_Reset() : profileIterator->Get_Current_Parent_Total_Time();
|
||||
int i;
|
||||
int frames_since_reset = CProfileManager::Get_Frame_Count_Since_Reset();
|
||||
|
||||
//fprintf(f,"%.3f,", parent_time );
|
||||
float totalTime = 0.f;
|
||||
|
||||
|
||||
|
||||
static bool headersOnce = true;
|
||||
|
||||
if (headersOnce)
|
||||
{
|
||||
headersOnce = false;
|
||||
fprintf(f,"root,");
|
||||
|
||||
for (i = 0; !profileIterator->Is_Done(); i++,profileIterator->Next())
|
||||
{
|
||||
float current_total_time = profileIterator->Get_Current_Total_Time();
|
||||
accumulated_time += current_total_time;
|
||||
float fraction = parent_time > SIMD_EPSILON ? (current_total_time / parent_time) * 100 : 0.f;
|
||||
const char* name = profileIterator->Get_Current_Name();
|
||||
fprintf(f,"%s,",name);
|
||||
}
|
||||
fprintf(f,"\n");
|
||||
}
|
||||
|
||||
|
||||
fprintf(f,"%.3f,",parent_time);
|
||||
profileIterator->First();
|
||||
for (i = 0; !profileIterator->Is_Done(); i++,profileIterator->Next())
|
||||
{
|
||||
float current_total_time = profileIterator->Get_Current_Total_Time();
|
||||
accumulated_time += current_total_time;
|
||||
float fraction = parent_time > SIMD_EPSILON ? (current_total_time / parent_time) * 100 : 0.f;
|
||||
const char* name = profileIterator->Get_Current_Name();
|
||||
//if (!strcmp(name,"stepSimulation"))
|
||||
{
|
||||
fprintf(f,"%.3f,",current_total_time);
|
||||
}
|
||||
totalTime += current_total_time;
|
||||
//recurse into children
|
||||
}
|
||||
|
||||
fprintf(f,"\n");
|
||||
|
||||
|
||||
CProfileManager::Release_Iterator(profileIterator);
|
||||
|
||||
|
||||
}
|
||||
extern const char* g_deviceName;
|
||||
|
||||
int main(int argc, char* argv[])
|
||||
{
|
||||
printf("main start");
|
||||
|
||||
CommandLineArgs args(argc,argv);
|
||||
GpuDemo::ConstructionInfo ci;
|
||||
|
||||
if (args.CheckCmdLineFlag("help"))
|
||||
{
|
||||
Usage();
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool benchmark=args.CheckCmdLineFlag("benchmark");
|
||||
dump_timings=args.CheckCmdLineFlag("dump_timings");
|
||||
ci.useOpenCL = !args.CheckCmdLineFlag("disable_opencl");
|
||||
ci.m_useConcaveMesh = true;//args.CheckCmdLineFlag("use_concave_mesh");
|
||||
if (ci.m_useConcaveMesh)
|
||||
{
|
||||
enableExperimentalCpuConcaveCollision = true;
|
||||
}
|
||||
|
||||
args.GetCmdLineArgument("cl_device", ci.preferredOpenCLDeviceIndex);
|
||||
args.GetCmdLineArgument("cl_platform", ci.preferredOpenCLPlatformIndex);
|
||||
args.GetCmdLineArgument("x_dim", ci.arraySizeX);
|
||||
args.GetCmdLineArgument("y_dim", ci.arraySizeY);
|
||||
args.GetCmdLineArgument("z_dim", ci.arraySizeZ);
|
||||
args.GetCmdLineArgument("x_gap", ci.gapX);
|
||||
args.GetCmdLineArgument("y_gap", ci.gapY);
|
||||
args.GetCmdLineArgument("z_gap", ci.gapZ);
|
||||
|
||||
|
||||
printf("Demo settings:\n");
|
||||
printf("x_dim=%d, y_dim=%d, z_dim=%d\n",ci.arraySizeX,ci.arraySizeY,ci.arraySizeZ);
|
||||
printf("x_gap=%f, y_gap=%f, z_gap=%f\n",ci.gapX,ci.gapY,ci.gapZ);
|
||||
|
||||
printf("Preferred cl_device index %d\n", ci.preferredOpenCLDeviceIndex);
|
||||
printf("Preferred cl_platform index%d\n", ci.preferredOpenCLPlatformIndex);
|
||||
printf("-----------------------------------------------------\n");
|
||||
|
||||
#ifndef BT_NO_PROFILE
|
||||
CProfileManager::Reset();
|
||||
#endif //BT_NO_PROFILE
|
||||
|
||||
|
||||
window = new btgDefaultOpenGLWindow();
|
||||
|
||||
btgWindowConstructionInfo wci(g_OpenGLWidth,g_OpenGLHeight);
|
||||
|
||||
window->createWindow(wci);
|
||||
window->setResizeCallback(MyResizeCallback);
|
||||
window->setMouseMoveCallback(MyMouseMoveCallback);
|
||||
window->setMouseButtonCallback(MyMouseButtonCallback);
|
||||
window->setKeyboardCallback(MyKeyboardCallback);
|
||||
|
||||
window->setWindowTitle("MyTest");
|
||||
printf("-----------------------------------------------------\n");
|
||||
|
||||
|
||||
#ifndef __APPLE__
|
||||
glewInit();
|
||||
#endif
|
||||
|
||||
gui = new GwenUserInterface();
|
||||
|
||||
printf("started GwenUserInterface");
|
||||
|
||||
|
||||
GLPrimitiveRenderer prim(g_OpenGLWidth,g_OpenGLHeight);
|
||||
|
||||
stash = initFont(&prim);
|
||||
|
||||
|
||||
gui->init(g_OpenGLWidth,g_OpenGLHeight,stash,window->getRetinaScale());
|
||||
|
||||
printf("init fonts");
|
||||
|
||||
|
||||
gui->setToggleButtonCallback(MyButtonCallback);
|
||||
|
||||
gui->registerToggleButton(MYPAUSE,"Pause");
|
||||
gui->registerToggleButton(MYPROFILE,"Profile");
|
||||
gui->registerToggleButton(MYRESET,"Reset");
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
int numItems = sizeof(allDemos)/sizeof(GpuDemo::CreateFunc*);
|
||||
demoNames.clear();
|
||||
for (int i=0;i<numItems;i++)
|
||||
{
|
||||
GpuDemo* demo = allDemos[i]();
|
||||
demoNames.push_back(demo->getName());
|
||||
delete demo;
|
||||
}
|
||||
|
||||
gui->registerComboBox(MYCOMBOBOX1,numItems,&demoNames[0]);
|
||||
gui->setComboBoxCallback(MyComboBoxCallback);
|
||||
|
||||
|
||||
|
||||
do
|
||||
{
|
||||
bool syncOnly = false;
|
||||
gReset = false;
|
||||
|
||||
|
||||
|
||||
|
||||
static bool once=true;
|
||||
|
||||
|
||||
|
||||
|
||||
glClearColor(1,0,0,1);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
{
|
||||
window->startRendering();
|
||||
glFinish();
|
||||
|
||||
|
||||
|
||||
|
||||
float color[4] = {1,1,1,1};
|
||||
prim.drawRect(0,0,200,200,color);
|
||||
float retinaScale = 1;
|
||||
|
||||
float x = 10;
|
||||
float y=220;
|
||||
float dx=0;
|
||||
if (1)
|
||||
{
|
||||
BT_PROFILE("font sth_draw_text");
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
GLint err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
err = glGetError();
|
||||
assert(err==GL_NO_ERROR);
|
||||
|
||||
|
||||
glDisable(GL_CULL_FACE);
|
||||
|
||||
sth_begin_draw(stash);
|
||||
sth_flush_draw(stash);
|
||||
sth_draw_text(stash, droidRegular,20.f, x, y, "Non-retina font rendering !@#$", &dx,g_OpenGLWidth,g_OpenGLHeight,0,1);//retinaScale);
|
||||
if (retinaScale!=1.f)
|
||||
sth_draw_text(stash, droidRegular,20.f*retinaScale, x, y+20, "Retina font rendering!@#$", &dx,g_OpenGLWidth,g_OpenGLHeight,0,retinaScale);
|
||||
sth_flush_draw(stash);
|
||||
|
||||
sth_end_draw(stash);
|
||||
}
|
||||
|
||||
gui->draw(g_OpenGLWidth,g_OpenGLHeight);
|
||||
window->endRendering();
|
||||
glFinish();
|
||||
}
|
||||
once=false;
|
||||
|
||||
OpenGL3CoreRenderer render;
|
||||
|
||||
glClearColor(0,1,0,1);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
window->endRendering();
|
||||
|
||||
glFinish();
|
||||
|
||||
|
||||
|
||||
window->setWheelCallback(btDefaultWheelCallback);
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
GpuDemo* demo = allDemos[selectedDemo]();
|
||||
// demo->myinit();
|
||||
bool useGpu = false;
|
||||
|
||||
|
||||
ci.m_instancingRenderer = render.getInstancingRenderer();
|
||||
render.init();
|
||||
|
||||
demo->initPhysics(ci);
|
||||
printf("-----------------------------------------------------\n");
|
||||
|
||||
FILE* f = 0;
|
||||
if (benchmark)
|
||||
{
|
||||
gPause = false;
|
||||
char fileName[1024];
|
||||
|
||||
#ifdef _WIN32
|
||||
SYSTEMTIME time;
|
||||
GetLocalTime(&time);
|
||||
char buf[1024];
|
||||
DWORD dwCompNameLen = 1024;
|
||||
if (0 != GetComputerName(buf, &dwCompNameLen))
|
||||
{
|
||||
printf("%s", buf);
|
||||
} else
|
||||
{
|
||||
printf("unknown", buf);
|
||||
}
|
||||
sprintf(fileName,"%s_%s_%s_%d_%d_%d_date_%d-%d-%d_time_%d-%d-%d.csv",g_deviceName,buf,demoNames[selectedDemo],ci.arraySizeX,ci.arraySizeY,ci.arraySizeZ,time.wDay,time.wMonth,time.wYear,time.wHour,time.wMinute,time.wSecond);
|
||||
|
||||
printf("Open file %s\n", fileName);
|
||||
#else
|
||||
sprintf(fileName,"%s_%d_%d_%d.csv",g_deviceName,ci.arraySizeX,ci.arraySizeY,ci.arraySizeZ);
|
||||
printf("Open file %s\n", fileName);
|
||||
#endif
|
||||
|
||||
|
||||
//GetSystemTime(&time2);
|
||||
|
||||
f=fopen(fileName,"w");
|
||||
//if (f)
|
||||
// fprintf(f,"%s (%dx%dx%d=%d),\n", g_deviceName,ci.arraySizeX,ci.arraySizeY,ci.arraySizeZ,ci.arraySizeX*ci.arraySizeY*ci.arraySizeZ);
|
||||
}
|
||||
|
||||
printf("-----------------------------------------------------\n");
|
||||
do
|
||||
{
|
||||
CProfileManager::Reset();
|
||||
CProfileManager::Increment_Frame_Counter();
|
||||
|
||||
render.reshape(g_OpenGLWidth,g_OpenGLHeight);
|
||||
|
||||
window->startRendering();
|
||||
|
||||
char msg[1024];
|
||||
int numInstances = 0;//ci.m_instancingRenderer->getNumInstances();
|
||||
sprintf(msg,"Num objects = %d",numInstances);
|
||||
gui->setStatusBarMessage(msg,true);
|
||||
|
||||
glClearColor(0.6,0.6,0.6,1);
|
||||
glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
|
||||
if (!gPause)
|
||||
{
|
||||
BT_PROFILE("simulate");
|
||||
|
||||
demo->clientMoveAndDisplay();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
{
|
||||
BT_PROFILE("renderScene");
|
||||
demo->renderScene();
|
||||
}
|
||||
|
||||
|
||||
/*if (demo->getDynamicsWorld() && demo->getDynamicsWorld()->getNumCollisionObjects())
|
||||
{
|
||||
BT_PROFILE("renderPhysicsWorld");
|
||||
btAlignedObjectArray<btCollisionObject*> arr = demo->getDynamicsWorld()->getCollisionObjectArray();
|
||||
btCollisionObject** colObjArray = &arr[0];
|
||||
|
||||
render.renderPhysicsWorld(demo->getDynamicsWorld()->getNumCollisionObjects(),colObjArray, syncOnly);
|
||||
syncOnly = true;
|
||||
|
||||
}
|
||||
*/
|
||||
{
|
||||
BT_PROFILE("gui->draw");
|
||||
gui->draw(g_OpenGLWidth,g_OpenGLHeight);
|
||||
}
|
||||
{
|
||||
BT_PROFILE("window->endRendering");
|
||||
window->endRendering();
|
||||
}
|
||||
{
|
||||
BT_PROFILE("glFinish");
|
||||
}
|
||||
|
||||
|
||||
if (dump_timings)
|
||||
CProfileManager::dumpAll();
|
||||
|
||||
if (f)
|
||||
{
|
||||
static int count=0;
|
||||
|
||||
if (count>2 && count<102)
|
||||
{
|
||||
DumpSimulationTime(f);
|
||||
}
|
||||
if (count>=102)
|
||||
window->setRequestExit();
|
||||
count++;
|
||||
}
|
||||
|
||||
|
||||
|
||||
} while (!window->requestedExit() && !gReset);
|
||||
|
||||
|
||||
demo->exitPhysics();
|
||||
delete demo;
|
||||
if (f)
|
||||
fclose(f);
|
||||
}
|
||||
|
||||
|
||||
|
||||
} while (gReset);
|
||||
|
||||
|
||||
gui->setComboBoxCallback(0);
|
||||
delete gui;
|
||||
gui=0;
|
||||
|
||||
window->closeWindow();
|
||||
delete window;
|
||||
window = 0;
|
||||
|
||||
return 0;
|
||||
}
|
||||
60
demo/gpudemo/premake4.lua
Normal file
60
demo/gpudemo/premake4.lua
Normal file
@@ -0,0 +1,60 @@
|
||||
function createProject(vendor)
|
||||
|
||||
hasCL = findOpenCL(vendor)
|
||||
|
||||
if (hasCL) then
|
||||
|
||||
project ("Bullet3_OpenCL_gpu_demo_" .. vendor)
|
||||
|
||||
initOpenCL(vendor)
|
||||
|
||||
language "C++"
|
||||
|
||||
kind "ConsoleApp"
|
||||
targetdir "../../bin"
|
||||
|
||||
|
||||
initOpenGL()
|
||||
initGlew()
|
||||
|
||||
includedirs {
|
||||
"..",
|
||||
"../../src",
|
||||
"../../btgui",
|
||||
"../../opencl"
|
||||
}
|
||||
|
||||
links {
|
||||
"gwen"
|
||||
}
|
||||
|
||||
files {
|
||||
"main_opengl3core.cpp",
|
||||
"gwenUserInterface.cpp",
|
||||
"gwenUserInterface.h",
|
||||
"ParticleDemo.cpp",
|
||||
"ParticleDemo.h",
|
||||
|
||||
}
|
||||
|
||||
if os.is("Windows") then
|
||||
files{
|
||||
"../../btgui/OpenGLWindow/Win32OpenGLWindow.cpp",
|
||||
"../../btgui/OpenGLWindow/Win32OpenGLWindow.h",
|
||||
"../../btgui/OpenGLWindow/Win32Window.cpp",
|
||||
"../../btgui/OpenGLWindow/Win32Window.h",
|
||||
}
|
||||
end
|
||||
if os.is("Linux") then
|
||||
files {
|
||||
"../../btgui/OpenGLWindow/X11OpenGLWindow.cpp",
|
||||
"../../btgui/OpenGLWindow/X11OpenGLWindows.h"
|
||||
}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
createProject("Apple")
|
||||
createProject("AMD")
|
||||
createProject("Intel")
|
||||
createProject("NVIDIA")
|
||||
Reference in New Issue
Block a user