fixed many memory leaks
added working shadows, using basic shadow mapping
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@@ -86,6 +86,7 @@ GpuRaytraceScene::~GpuRaytraceScene()
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glDeleteTextures(1,m_raytraceData->m_texId);
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delete[] m_raytraceData->m_texels;
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delete m_raytraceData->m_renderToTexture;
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delete m_raytraceData->m_texId;
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delete m_raytraceData;
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}
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