fixed many memory leaks

added working shadows, using basic shadow mapping
This commit is contained in:
erwin coumans
2013-06-30 23:19:14 -07:00
parent f2cc840c31
commit 6d6ef5d3dc
28 changed files with 581 additions and 226 deletions

View File

@@ -232,7 +232,9 @@ void ConcaveScene::createConcaveMesh(const ConstructionInfo& ci, const char* fil
delete shape->m_indices;
delete shape->m_vertices;
delete shape;
}
}

View File

@@ -48,7 +48,8 @@ void GpuConvexScene::setupScene(const ConstructionInfo& ci)
char msg[1024];
int numInstances = index;
sprintf(msg,"Num objects = %d",numInstances);
ci.m_gui->setStatusBarMessage(msg,true);
if (ci.m_gui)
ci.m_gui->setStatusBarMessage(msg,true);
}
void GpuConvexScene::destroyScene()
@@ -168,6 +169,7 @@ int GpuConvexScene::createDynamicsObjects2(const ConstructionInfo& ci, const flo
}
}
}
delete utilPtr;
}
return index;
}

View File

@@ -117,9 +117,9 @@ void GpuRigidBodyDemo::initPhysics(const ConstructionInfo& ci)
b3GpuSapBroadphase* bp = new b3GpuSapBroadphase(m_clData->m_clContext,m_clData->m_clDevice,m_clData->m_clQueue);
m_data->m_np = np;
m_data->m_bp = bp;
b3DynamicBvhBroadphase* broadphaseDbvt = new b3DynamicBvhBroadphase(config.m_maxConvexBodies);
m_data->m_broadphaseDbvt = new b3DynamicBvhBroadphase(config.m_maxConvexBodies);
m_data->m_rigidBodyPipeline = new b3GpuRigidBodyPipeline(m_clData->m_clContext,m_clData->m_clDevice,m_clData->m_clQueue, np, bp,broadphaseDbvt,config);
m_data->m_rigidBodyPipeline = new b3GpuRigidBodyPipeline(m_clData->m_clContext,m_clData->m_clDevice,m_clData->m_clQueue, np, bp,m_data->m_broadphaseDbvt,config);
setupScene(ci);
@@ -139,8 +139,11 @@ void GpuRigidBodyDemo::initPhysics(const ConstructionInfo& ci)
void GpuRigidBodyDemo::exitPhysics()
{
destroyScene();
delete m_data->m_instancePosOrnColor;
delete m_data->m_rigidBodyPipeline;
delete m_data->m_broadphaseDbvt;
m_window->setKeyboardCallback(oldCallback);

View File

@@ -16,12 +16,14 @@ struct GpuRigidBodyDemoInternalData
class b3GpuNarrowPhase* m_np;
class b3GpuSapBroadphase* m_bp;
class b3DynamicBvhBroadphase* m_broadphaseDbvt;
GpuRigidBodyDemoInternalData()
:m_instancePosOrnColor(0),
m_copyTransformsToVBOKernel(0), m_rigidBodyPipeline(0),
m_np(0),
m_bp(0)
m_bp(0),
m_broadphaseDbvt(0)
{
}
};