fixed many memory leaks
added working shadows, using basic shadow mapping
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@@ -48,7 +48,8 @@ void GpuConvexScene::setupScene(const ConstructionInfo& ci)
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char msg[1024];
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int numInstances = index;
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sprintf(msg,"Num objects = %d",numInstances);
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ci.m_gui->setStatusBarMessage(msg,true);
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if (ci.m_gui)
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ci.m_gui->setStatusBarMessage(msg,true);
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}
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void GpuConvexScene::destroyScene()
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@@ -168,6 +169,7 @@ int GpuConvexScene::createDynamicsObjects2(const ConstructionInfo& ci, const flo
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}
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}
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}
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delete utilPtr;
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}
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return index;
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}
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