fixed many memory leaks
added working shadows, using basic shadow mapping
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@@ -16,12 +16,14 @@ struct GpuRigidBodyDemoInternalData
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class b3GpuNarrowPhase* m_np;
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class b3GpuSapBroadphase* m_bp;
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class b3DynamicBvhBroadphase* m_broadphaseDbvt;
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GpuRigidBodyDemoInternalData()
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:m_instancePosOrnColor(0),
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m_copyTransformsToVBOKernel(0), m_rigidBodyPipeline(0),
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m_np(0),
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m_bp(0)
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m_bp(0),
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m_broadphaseDbvt(0)
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{
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}
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};
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