fixed many memory leaks
added working shadows, using basic shadow mapping
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@@ -207,6 +207,7 @@ GLPrimitiveRenderer::~GLPrimitiveRenderer()
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glUseProgram(0);
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glBindTexture(GL_TEXTURE_2D,0);
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glDeleteProgram(m_data->m_shaderProg);
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delete m_data;
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}
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void GLPrimitiveRenderer::drawLine()
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