fixed many memory leaks

added working shadows, using basic shadow mapping
This commit is contained in:
erwin coumans
2013-06-30 23:19:14 -07:00
parent f2cc840c31
commit 6d6ef5d3dc
28 changed files with 581 additions and 226 deletions

View File

@@ -11,8 +11,7 @@ layout (location = 5) in vec4 instance_color;
layout (location = 6) in vec3 instance_scale;
uniform mat4 ModelViewMatrix;
uniform mat4 ProjectionMatrix;
uniform mat4 depthMVP;
vec4 quatMul ( in vec4 q1, in vec4 q2 )
@@ -50,7 +49,7 @@ void main(void)
{
vec4 q = instance_quaternion;
vec4 localcoord = quatRotate3( position.xyz*instance_scale,q);
vec4 vertexPos = ProjectionMatrix * ModelViewMatrix * vec4( (instance_position+localcoord).xyz,1);
vec4 vertexPos = depthMVP * vec4( (instance_position+localcoord).xyz,1);
gl_Position = vertexPos;
}