scaling striding is 4 (scaling+object uid) instead of 3, also for transparent objects

This commit is contained in:
erwincoumans
2018-09-30 20:02:12 -07:00
parent 0ffa9a97bd
commit 6d89413336

View File

@@ -687,7 +687,7 @@ void GLInstancingRenderer::writeTransforms()
int POSITION_BUFFER_SIZE = (m_data->m_totalNumInstances * sizeof(float) * 4); int POSITION_BUFFER_SIZE = (m_data->m_totalNumInstances * sizeof(float) * 4);
int ORIENTATION_BUFFER_SIZE = (m_data->m_totalNumInstances * sizeof(float) * 4); int ORIENTATION_BUFFER_SIZE = (m_data->m_totalNumInstances * sizeof(float) * 4);
int COLOR_BUFFER_SIZE = (m_data->m_totalNumInstances * sizeof(float) * 4); int COLOR_BUFFER_SIZE = (m_data->m_totalNumInstances * sizeof(float) * 4);
// int SCALE_BUFFER_SIZE = (totalNumInstances*sizeof(float)*3); // int SCALE_BUFFER_SIZE = (totalNumInstances*sizeof(float)*4);
#if 1 #if 1
{ {
@@ -1850,7 +1850,7 @@ void GLInstancingRenderer::drawPoints(const float* positions, const float color[
break; break;
} }
} }
glBindVertexArray(0); glBindVertexArray(0);
glPointSize(1); glPointSize(1);
glUseProgram(0); glUseProgram(0);
@@ -2433,7 +2433,7 @@ void GLInstancingRenderer::renderSceneInternal(int orgRenderMode)
glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, 0, (GLvoid*)((instanceId)*4 * sizeof(float) + m_data->m_maxShapeCapacityInBytes)); glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, 0, (GLvoid*)((instanceId)*4 * sizeof(float) + m_data->m_maxShapeCapacityInBytes));
glVertexAttribPointer(2, 4, GL_FLOAT, GL_FALSE, 0, (GLvoid*)((instanceId)*4 * sizeof(float) + m_data->m_maxShapeCapacityInBytes + POSITION_BUFFER_SIZE)); glVertexAttribPointer(2, 4, GL_FLOAT, GL_FALSE, 0, (GLvoid*)((instanceId)*4 * sizeof(float) + m_data->m_maxShapeCapacityInBytes + POSITION_BUFFER_SIZE));
glVertexAttribPointer(5, 4, GL_FLOAT, GL_FALSE, 0, (GLvoid*)((instanceId)*4 * sizeof(float) + m_data->m_maxShapeCapacityInBytes + POSITION_BUFFER_SIZE + ORIENTATION_BUFFER_SIZE)); glVertexAttribPointer(5, 4, GL_FLOAT, GL_FALSE, 0, (GLvoid*)((instanceId)*4 * sizeof(float) + m_data->m_maxShapeCapacityInBytes + POSITION_BUFFER_SIZE + ORIENTATION_BUFFER_SIZE));
glVertexAttribPointer(6, 4, GL_FLOAT, GL_FALSE, 0, (GLvoid*)((instanceId)*3 * sizeof(float) + m_data->m_maxShapeCapacityInBytes + POSITION_BUFFER_SIZE + ORIENTATION_BUFFER_SIZE + COLOR_BUFFER_SIZE)); glVertexAttribPointer(6, 4, GL_FLOAT, GL_FALSE, 0, (GLvoid*)((instanceId)*4 * sizeof(float) + m_data->m_maxShapeCapacityInBytes + POSITION_BUFFER_SIZE + ORIENTATION_BUFFER_SIZE + COLOR_BUFFER_SIZE));
glDrawElements(GL_TRIANGLES, indexCount, GL_UNSIGNED_INT, 0); glDrawElements(GL_TRIANGLES, indexCount, GL_UNSIGNED_INT, 0);
} }
@@ -2520,7 +2520,7 @@ void GLInstancingRenderer::renderSceneInternal(int orgRenderMode)
glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, 0, (GLvoid*)((instanceId)*4 * sizeof(float) + m_data->m_maxShapeCapacityInBytes)); glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, 0, (GLvoid*)((instanceId)*4 * sizeof(float) + m_data->m_maxShapeCapacityInBytes));
glVertexAttribPointer(2, 4, GL_FLOAT, GL_FALSE, 0, (GLvoid*)((instanceId)*4 * sizeof(float) + m_data->m_maxShapeCapacityInBytes + POSITION_BUFFER_SIZE)); glVertexAttribPointer(2, 4, GL_FLOAT, GL_FALSE, 0, (GLvoid*)((instanceId)*4 * sizeof(float) + m_data->m_maxShapeCapacityInBytes + POSITION_BUFFER_SIZE));
glVertexAttribPointer(5, 4, GL_FLOAT, GL_FALSE, 0, (GLvoid*)((instanceId)*4 * sizeof(float) + m_data->m_maxShapeCapacityInBytes + POSITION_BUFFER_SIZE + ORIENTATION_BUFFER_SIZE)); glVertexAttribPointer(5, 4, GL_FLOAT, GL_FALSE, 0, (GLvoid*)((instanceId)*4 * sizeof(float) + m_data->m_maxShapeCapacityInBytes + POSITION_BUFFER_SIZE + ORIENTATION_BUFFER_SIZE));
glVertexAttribPointer(6, 4, GL_FLOAT, GL_FALSE, 0, (GLvoid*)((instanceId)*3 * sizeof(float) + m_data->m_maxShapeCapacityInBytes + POSITION_BUFFER_SIZE + ORIENTATION_BUFFER_SIZE + COLOR_BUFFER_SIZE)); glVertexAttribPointer(6, 4, GL_FLOAT, GL_FALSE, 0, (GLvoid*)((instanceId)*4 * sizeof(float) + m_data->m_maxShapeCapacityInBytes + POSITION_BUFFER_SIZE + ORIENTATION_BUFFER_SIZE + COLOR_BUFFER_SIZE));
glDrawElements(GL_TRIANGLES, indexCount, GL_UNSIGNED_INT, 0); glDrawElements(GL_TRIANGLES, indexCount, GL_UNSIGNED_INT, 0);
} }
else else
@@ -2588,7 +2588,7 @@ void GLInstancingRenderer::renderSceneInternal(int orgRenderMode)
glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, 0, (GLvoid*)((instanceId)*4 * sizeof(float) + m_data->m_maxShapeCapacityInBytes)); glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, 0, (GLvoid*)((instanceId)*4 * sizeof(float) + m_data->m_maxShapeCapacityInBytes));
glVertexAttribPointer(2, 4, GL_FLOAT, GL_FALSE, 0, (GLvoid*)((instanceId)*4 * sizeof(float) + m_data->m_maxShapeCapacityInBytes + POSITION_BUFFER_SIZE)); glVertexAttribPointer(2, 4, GL_FLOAT, GL_FALSE, 0, (GLvoid*)((instanceId)*4 * sizeof(float) + m_data->m_maxShapeCapacityInBytes + POSITION_BUFFER_SIZE));
glVertexAttribPointer(5, 4, GL_FLOAT, GL_FALSE, 0, (GLvoid*)((instanceId)*4 * sizeof(float) + m_data->m_maxShapeCapacityInBytes + POSITION_BUFFER_SIZE + ORIENTATION_BUFFER_SIZE)); glVertexAttribPointer(5, 4, GL_FLOAT, GL_FALSE, 0, (GLvoid*)((instanceId)*4 * sizeof(float) + m_data->m_maxShapeCapacityInBytes + POSITION_BUFFER_SIZE + ORIENTATION_BUFFER_SIZE));
glVertexAttribPointer(6, 4, GL_FLOAT, GL_FALSE, 0, (GLvoid*)((instanceId)*3 * sizeof(float) + m_data->m_maxShapeCapacityInBytes + POSITION_BUFFER_SIZE + ORIENTATION_BUFFER_SIZE + COLOR_BUFFER_SIZE)); glVertexAttribPointer(6, 4, GL_FLOAT, GL_FALSE, 0, (GLvoid*)((instanceId)*4 * sizeof(float) + m_data->m_maxShapeCapacityInBytes + POSITION_BUFFER_SIZE + ORIENTATION_BUFFER_SIZE + COLOR_BUFFER_SIZE));
glDrawElements(GL_TRIANGLES, indexCount, GL_UNSIGNED_INT, 0); glDrawElements(GL_TRIANGLES, indexCount, GL_UNSIGNED_INT, 0);
} }
else else