cull out most of the SVD calculation when stress is low
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@@ -176,24 +176,30 @@ public:
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btMatrix3x3 P;
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firstPiola(psb->m_tetraScratches[j],P);
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#if USE_SVD
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btMatrix3x3 U, V;
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btVector3 sigma;
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singularValueDecomposition(P, U, sigma, V);
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if (max_p > 0)
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{
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sigma[0] = btMin(sigma[0], max_p);
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sigma[1] = btMin(sigma[1], max_p);
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sigma[2] = btMin(sigma[2], max_p);
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sigma[0] = btMax(sigma[0], -max_p);
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sigma[1] = btMax(sigma[1], -max_p);
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sigma[2] = btMax(sigma[2], -max_p);
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// since we want to clamp the principal stress to max_p, we only need to
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// calculate SVD when sigma_0^2 + sigma_1^2 + sigma_2^2 > max_p * max_p
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btScalar trPTP = (P[0].length2() + P[1].length2() + P[2].length2());
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if (trPTP > max_p * max_p)
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{
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btMatrix3x3 U, V;
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btVector3 sigma;
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singularValueDecomposition(P, U, sigma, V);
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sigma[0] = btMin(sigma[0], max_p);
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sigma[1] = btMin(sigma[1], max_p);
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sigma[2] = btMin(sigma[2], max_p);
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sigma[0] = btMax(sigma[0], -max_p);
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sigma[1] = btMax(sigma[1], -max_p);
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sigma[2] = btMax(sigma[2], -max_p);
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btMatrix3x3 Sigma;
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Sigma.setIdentity();
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Sigma[0][0] = sigma[0];
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Sigma[1][1] = sigma[1];
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Sigma[2][2] = sigma[2];
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P = U * Sigma * V.transpose();
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}
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}
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btMatrix3x3 Sigma;
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Sigma.setIdentity();
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Sigma[0][0] = sigma[0];
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Sigma[1][1] = sigma[1];
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Sigma[2][2] = sigma[2];
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P = U * Sigma * V.transpose();
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#endif
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// btVector3 force_on_node0 = P * (tetra.m_Dm_inverse.transpose()*grad_N_hat_1st_col);
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btMatrix3x3 force_on_node123 = P * tetra.m_Dm_inverse.transpose();
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