process contact and non-contact constraints inside the same iteration loop
added first draft for hingeConstraint motor
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@@ -49,7 +49,7 @@ public:
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{
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virtual ~IslandCallback() {};
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virtual void ProcessIsland(class btPersistentManifold** manifolds,int numManifolds) = 0;
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virtual void ProcessIsland(class btPersistentManifold** manifolds,int numManifolds, int islandId) = 0;
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};
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void buildAndProcessIslands(btDispatcher* dispatcher,btCollisionObjectArray& collisionObjects, IslandCallback* callback);
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