implement joint reaction forces for mobilizer motor/limit, by passing the constraint forces as 'external forces' and going through the Articulated Body Algorithm
minor refactor for forwardKinematics, store the cached world transform in each btMultiBody::link
This commit is contained in:
@@ -1553,6 +1553,7 @@ void btMultiBody::calcAccelerationDeltasMultiDof(const btScalar *force, btScalar
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// Temporary matrices/vectors -- use scratch space from caller
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// so that we don't have to keep reallocating every frame
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int num_links = getNumLinks();
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scratch_r.resize(m_dofCount);
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scratch_v.resize(4*num_links + 4);
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@@ -2295,4 +2296,50 @@ void btMultiBody::checkMotionAndSleepIfRequired(btScalar timestep)
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}
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void btMultiBody::forwardKinematics(btAlignedObjectArray<btQuaternion>& world_to_local,btAlignedObjectArray<btVector3>& local_origin)
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{
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int num_links = getNumLinks();
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// Cached 3x3 rotation matrices from parent frame to this frame.
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btMatrix3x3* rot_from_parent =(btMatrix3x3 *) &m_matrixBuf[0];
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rot_from_parent[0] = btMatrix3x3(m_baseQuat); //m_baseQuat assumed to be alias!?
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for (int i = 0; i < num_links; ++i)
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{
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const int parent = m_links[i].m_parent;
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rot_from_parent[i+1] = btMatrix3x3(m_links[i].m_cachedRotParentToThis);
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}
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int nLinks = getNumLinks();
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///base + num m_links
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world_to_local.resize(nLinks+1);
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local_origin.resize(nLinks+1);
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world_to_local[0] = getWorldToBaseRot();
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local_origin[0] = getBasePos();
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for (int k=0;k<getNumLinks();k++)
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{
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const int parent = getParent(k);
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world_to_local[k+1] = getParentToLocalRot(k) * world_to_local[parent+1];
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local_origin[k+1] = local_origin[parent+1] + (quatRotate(world_to_local[k+1].inverse() , getRVector(k)));
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}
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for (int link=0;link<getNumLinks();link++)
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{
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int index = link+1;
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btVector3 posr = local_origin[index];
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btScalar quat[4]={-world_to_local[index].x(),-world_to_local[index].y(),-world_to_local[index].z(),world_to_local[index].w()};
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btTransform tr;
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tr.setIdentity();
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tr.setOrigin(posr);
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tr.setRotation(btQuaternion(quat[0],quat[1],quat[2],quat[3]));
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getLink(link).m_cachedWorldTransform = tr;
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}
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}
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@@ -190,6 +190,7 @@ public:
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btTransform tr;
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tr.setOrigin(getBasePos());
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tr.setRotation(getWorldToBaseRot().inverse());
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return tr;
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}
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void setBaseVel(const btVector3 &vel)
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@@ -552,6 +553,8 @@ public:
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{
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return m_internalNeedsJointFeedback;
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}
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void forwardKinematics(btAlignedObjectArray<btQuaternion>& scratch_q,btAlignedObjectArray<btVector3>& scratch_m);
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private:
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btMultiBody(const btMultiBody &); // not implemented
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@@ -98,7 +98,7 @@ btScalar btMultiBodyConstraint::fillMultiBodyConstraint( btMultiBodySolverConstr
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rel_pos1 = posAworld - multiBodyA->getBasePos();
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} else
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{
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rel_pos1 = posAworld - multiBodyA->getLink(solverConstraint.m_linkA).m_worldPosition;
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rel_pos1 = posAworld - multiBodyA->getLink(solverConstraint.m_linkA).m_cachedWorldTransform.getOrigin();
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}
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const int ndofA = (multiBodyA->isMultiDof() ? multiBodyA->getNumDofs() : multiBodyA->getNumLinks()) + 6;
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@@ -164,7 +164,7 @@ btScalar btMultiBodyConstraint::fillMultiBodyConstraint( btMultiBodySolverConstr
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rel_pos2 = posBworld - multiBodyB->getBasePos();
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} else
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{
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rel_pos2 = posBworld - multiBodyB->getLink(solverConstraint.m_linkB).m_worldPosition;
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rel_pos2 = posBworld - multiBodyB->getLink(solverConstraint.m_linkB).m_cachedWorldTransform.getOrigin();
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}
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const int ndofB = (multiBodyB->isMultiDof() ? multiBodyB->getNumDofs() : multiBodyB->getNumLinks()) + 6;
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@@ -294,7 +294,7 @@ void btMultiBodyConstraintSolver::setupMultiBodyContactConstraint(btMultiBodySol
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rel_pos1 = pos1 - multiBodyA->getBasePos();
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} else
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{
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rel_pos1 = pos1 - multiBodyA->getLink(solverConstraint.m_linkA).m_worldPosition;
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rel_pos1 = pos1 - multiBodyA->getLink(solverConstraint.m_linkA).m_cachedWorldTransform.getOrigin();
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}
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const int ndofA = (multiBodyA->isMultiDof() ? multiBodyA->getNumDofs() : multiBodyA->getNumLinks()) + 6;
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@@ -346,7 +346,7 @@ void btMultiBodyConstraintSolver::setupMultiBodyContactConstraint(btMultiBodySol
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rel_pos2 = pos2 - multiBodyB->getBasePos();
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} else
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{
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rel_pos2 = pos2 - multiBodyB->getLink(solverConstraint.m_linkB).m_worldPosition;
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rel_pos2 = pos2 - multiBodyB->getLink(solverConstraint.m_linkB).m_cachedWorldTransform.getOrigin();
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}
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const int ndofB = (multiBodyB->isMultiDof() ? multiBodyB->getNumDofs() : multiBodyB->getNumLinks()) + 6;
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@@ -957,7 +957,7 @@ void btMultiBodyConstraintSolver::writeBackSolverBodyToMultiBody(btMultiBodySolv
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if (!c.m_useJointForce)
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{
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c.m_multiBodyB->addLinkForce(c.m_linkB,force);
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b3Printf("t = %f,%f,%f\n",force[0],force[1],force[2]);//[0],torque[1],torque[2]);
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//b3Printf("t = %f,%f,%f\n",force[0],force[1],force[2]);//[0],torque[1],torque[2]);
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c.m_multiBodyB->addLinkTorque(c.m_linkB,torque);
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}
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@@ -399,40 +399,10 @@ void btMultiBodyDynamicsWorld::forwardKinematics()
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btAlignedObjectArray<btQuaternion> world_to_local;
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btAlignedObjectArray<btVector3> local_origin;
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for (int b=0;b<m_multiBodies.size();b++)
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{
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btMultiBody* bod = m_multiBodies[b];
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int nLinks = bod->getNumLinks();
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///base + num m_links
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world_to_local.resize(nLinks+1);
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local_origin.resize(nLinks+1);
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world_to_local[0] = bod->getWorldToBaseRot();
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local_origin[0] = bod->getBasePos();
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for (int k=0;k<bod->getNumLinks();k++)
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{
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const int parent = bod->getParent(k);
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world_to_local[k+1] = bod->getParentToLocalRot(k) * world_to_local[parent+1];
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local_origin[k+1] = local_origin[parent+1] + (quatRotate(world_to_local[k+1].inverse() , bod->getRVector(k)));
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}
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for (int link=0;link<bod->getNumLinks();link++)
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{
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int index = link+1;
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btVector3 posr = local_origin[index];
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btScalar quat[4]={-world_to_local[index].x(),-world_to_local[index].y(),-world_to_local[index].z(),world_to_local[index].w()};
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btTransform tr;
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tr.setIdentity();
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tr.setOrigin(posr);
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tr.setRotation(btQuaternion(quat[0],quat[1],quat[2],quat[3]));
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bod->getLink(link).m_worldPosition = posr;
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}
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bod->forwardKinematics(world_to_local,local_origin);
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}
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}
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void btMultiBodyDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
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@@ -507,10 +477,7 @@ void btMultiBodyDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
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}
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}
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m_solverMultiBodyIslandCallback->processConstraints();
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m_constraintSolver->allSolved(solverInfo, m_debugDrawer);
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{
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BT_PROFILE("btMultiBody stepVelocities");
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@@ -709,6 +676,11 @@ void btMultiBodyDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
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}
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}
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m_solverMultiBodyIslandCallback->processConstraints();
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m_constraintSolver->allSolved(solverInfo, m_debugDrawer);
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}
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@@ -850,8 +822,8 @@ void btMultiBodyDynamicsWorld::debugDrawWorld()
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{
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BT_PROFILE("btMultiBody debugDrawWorld");
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btAlignedObjectArray<btQuaternion> world_to_local;
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btAlignedObjectArray<btVector3> local_origin;
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btAlignedObjectArray<btQuaternion> world_to_local1;
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btAlignedObjectArray<btVector3> local_origin1;
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for (int c=0;c<m_multiBodyConstraints.size();c++)
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{
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@@ -862,52 +834,40 @@ void btMultiBodyDynamicsWorld::debugDrawWorld()
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for (int b = 0; b<m_multiBodies.size(); b++)
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{
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btMultiBody* bod = m_multiBodies[b];
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int nLinks = bod->getNumLinks();
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///base + num m_links
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world_to_local.resize(nLinks + 1);
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local_origin.resize(nLinks + 1);
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world_to_local[0] = bod->getWorldToBaseRot();
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local_origin[0] = bod->getBasePos();
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bod->forwardKinematics(world_to_local1,local_origin1);
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{
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btVector3 posr = local_origin[0];
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// float pos[4]={posr.x(),posr.y(),posr.z(),1};
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btScalar quat[4] = { -world_to_local[0].x(), -world_to_local[0].y(), -world_to_local[0].z(), world_to_local[0].w() };
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btTransform tr;
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tr.setIdentity();
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tr.setOrigin(posr);
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tr.setRotation(btQuaternion(quat[0], quat[1], quat[2], quat[3]));
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getDebugDrawer()->drawTransform(tr, 0.1);
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}
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for (int k = 0; k<bod->getNumLinks(); k++)
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{
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const int parent = bod->getParent(k);
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world_to_local[k + 1] = bod->getParentToLocalRot(k) * world_to_local[parent + 1];
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local_origin[k + 1] = local_origin[parent + 1] + (quatRotate(world_to_local[k + 1].inverse(), bod->getRVector(k)));
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}
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getDebugDrawer()->drawTransform(bod->getBaseWorldTransform(), 0.1);
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int nLinks = bod->getNumLinks();
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for (int m = 0; m<bod->getNumLinks(); m++)
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{
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int link = m;
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int index = link + 1;
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btVector3 posr = local_origin[index];
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// float pos[4]={posr.x(),posr.y(),posr.z(),1};
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btScalar quat[4] = { -world_to_local[index].x(), -world_to_local[index].y(), -world_to_local[index].z(), world_to_local[index].w() };
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btTransform tr;
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tr.setIdentity();
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tr.setOrigin(posr);
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tr.setRotation(btQuaternion(quat[0], quat[1], quat[2], quat[3]));
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const btTransform& tr = bod->getLink(m).m_cachedWorldTransform;
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getDebugDrawer()->drawTransform(tr, 0.1);
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//draw the joint axis
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if (bod->getLink(m).m_jointType==btMultibodyLink::eRevolute)
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{
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btVector3 vec = quatRotate(tr.getRotation(),bod->getLink(m).m_axes[0].m_topVec);
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btVector4 color(0,0,0,1);//1,1,1);
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btVector3 from = vec+tr.getOrigin()-quatRotate(tr.getRotation(),bod->getLink(m).m_dVector);
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btVector3 to = tr.getOrigin()-quatRotate(tr.getRotation(),bod->getLink(m).m_dVector);
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getDebugDrawer()->drawLine(from,to,color);
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}
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if (bod->getLink(m).m_jointType==btMultibodyLink::ePrismatic)
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{
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btVector3 vec = quatRotate(tr.getRotation(),bod->getLink(m).m_axes[0].m_bottomVec);
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btVector4 color(0,0,0,1);//1,1,1);
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btVector3 from = vec+tr.getOrigin()-quatRotate(tr.getRotation(),bod->getLink(m).m_dVector);
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btVector3 to = tr.getOrigin()-quatRotate(tr.getRotation(),bod->getLink(m).m_dVector);
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getDebugDrawer()->drawLine(from,to,color);
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}
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}
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}
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}
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@@ -85,5 +85,6 @@ public:
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virtual void debugDrawMultiBodyConstraint(btMultiBodyConstraint* constraint);
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void forwardKinematics();
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};
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#endif //BT_MULTIBODY_DYNAMICS_WORLD_H
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@@ -21,9 +21,10 @@ subject to the following restrictions:
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#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
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btMultiBodyJointLimitConstraint::btMultiBodyJointLimitConstraint(btMultiBody* body, int link, btScalar lower, btScalar upper)
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//:btMultiBodyConstraint(body,0,link,-1,2,true),
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:btMultiBodyConstraint(body,body,link,link,2,true),
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:btMultiBodyConstraint(body,body,link,body->getLink(link).m_parent,2,true),
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m_lowerBound(lower),
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m_upperBound(upper)
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{
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@@ -43,7 +44,6 @@ void btMultiBodyJointLimitConstraint::finalizeMultiDof()
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jacobianA(0)[offset] = 1;
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// row 1: the upper bound
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//jacobianA(1)[offset] = -1;
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jacobianB(1)[offset] = -1;
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m_numDofsFinalized = m_jacSizeBoth;
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@@ -92,6 +92,7 @@ void btMultiBodyJointLimitConstraint::createConstraintRows(btMultiBodyConstraint
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btMultiBodyJacobianData& data,
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const btContactSolverInfo& infoGlobal)
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{
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// only positions need to be updated -- data.m_jacobians and force
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// directions were set in the ctor and never change.
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@@ -106,9 +107,12 @@ void btMultiBodyJointLimitConstraint::createConstraintRows(btMultiBodyConstraint
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// row 1: the upper bound
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setPosition(1, m_upperBound - m_bodyA->getJointPos(m_linkA));
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for (int row=0;row<getNumRows();row++)
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{
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btScalar direction = row? -1 : 1;
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btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing();
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constraintRow.m_multiBodyA = m_bodyA;
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constraintRow.m_multiBodyB = m_bodyB;
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@@ -116,7 +120,42 @@ void btMultiBodyJointLimitConstraint::createConstraintRows(btMultiBodyConstraint
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const btVector3 dummy(0, 0, 0);
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btScalar rel_vel = fillMultiBodyConstraint(constraintRow,data,jacobianA(row),jacobianB(row),dummy,dummy,dummy,posError,infoGlobal,0,m_maxAppliedImpulse);
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constraintRow.m_useJointForce = true;
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if (m_bodyA->isMultiDof())
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{
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constraintRow.m_useJointForce = false;
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//expect either prismatic or revolute joint type for now
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btAssert((m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::eRevolute)||(m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::ePrismatic));
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switch (m_bodyA->getLink(m_linkA).m_jointType)
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{
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case btMultibodyLink::eRevolute:
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{
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constraintRow.m_contactNormal1.setZero();
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constraintRow.m_contactNormal2.setZero();
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btVector3 revoluteAxisInWorld = direction*quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(),m_bodyA->getLink(m_linkA).m_axes[0].m_topVec);
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constraintRow.m_relpos1CrossNormal=revoluteAxisInWorld;
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constraintRow.m_relpos2CrossNormal=-revoluteAxisInWorld;
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break;
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}
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case btMultibodyLink::ePrismatic:
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{
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btVector3 prismaticAxisInWorld = direction* quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(),m_bodyA->getLink(m_linkA).m_axes[0].m_bottomVec);
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constraintRow.m_contactNormal1=prismaticAxisInWorld;
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constraintRow.m_contactNormal2=-prismaticAxisInWorld;
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constraintRow.m_relpos1CrossNormal.setZero();
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constraintRow.m_relpos2CrossNormal.setZero();
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break;
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}
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default:
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{
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btAssert(0);
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}
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};
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}
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{
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btScalar penetration = getPosition(row);
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btScalar positionalError = 0.f;
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@@ -22,11 +22,11 @@ subject to the following restrictions:
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btMultiBodyJointMotor::btMultiBodyJointMotor(btMultiBody* body, int link, btScalar desiredVelocity, btScalar maxMotorImpulse)
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:btMultiBodyConstraint(body,body,link,link,1,true),
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:btMultiBodyConstraint(body,body,link,body->getLink(link).m_parent,1,true),
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m_desiredVelocity(desiredVelocity)
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{
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int parent = body->getLink(link).m_parent;
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m_maxAppliedImpulse = maxMotorImpulse;
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// the data.m_jacobians never change, so may as well
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// initialize them here
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@@ -51,7 +51,7 @@ void btMultiBodyJointMotor::finalizeMultiDof()
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btMultiBodyJointMotor::btMultiBodyJointMotor(btMultiBody* body, int link, int linkDoF, btScalar desiredVelocity, btScalar maxMotorImpulse)
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//:btMultiBodyConstraint(body,0,link,-1,1,true),
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:btMultiBodyConstraint(body,body,link,link,1,true),
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:btMultiBodyConstraint(body,body,link,body->getLink(link).m_parent,1,true),
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m_desiredVelocity(desiredVelocity)
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{
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btAssert(linkDoF < body->getLink(link).m_dofCount);
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@@ -98,7 +98,7 @@ void btMultiBodyJointMotor::createConstraintRows(btMultiBodyConstraintArray& con
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{
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// only positions need to be updated -- data.m_jacobians and force
|
||||
// directions were set in the ctor and never change.
|
||||
|
||||
|
||||
if (m_numDofsFinalized != m_jacSizeBoth)
|
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{
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finalizeMultiDof();
|
||||
@@ -117,7 +117,42 @@ void btMultiBodyJointMotor::createConstraintRows(btMultiBodyConstraintArray& con
|
||||
|
||||
|
||||
fillMultiBodyConstraint(constraintRow,data,jacobianA(row),jacobianB(row),dummy,dummy,dummy,posError,infoGlobal,-m_maxAppliedImpulse,m_maxAppliedImpulse,1,false,m_desiredVelocity);
|
||||
constraintRow.m_useJointForce = true;
|
||||
|
||||
if (m_bodyA->isMultiDof())
|
||||
{
|
||||
constraintRow.m_useJointForce = false;
|
||||
//expect either prismatic or revolute joint type for now
|
||||
btAssert((m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::eRevolute)||(m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::ePrismatic));
|
||||
switch (m_bodyA->getLink(m_linkA).m_jointType)
|
||||
{
|
||||
case btMultibodyLink::eRevolute:
|
||||
{
|
||||
constraintRow.m_contactNormal1.setZero();
|
||||
constraintRow.m_contactNormal2.setZero();
|
||||
btVector3 revoluteAxisInWorld = quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(),m_bodyA->getLink(m_linkA).m_axes[0].m_topVec);
|
||||
constraintRow.m_relpos1CrossNormal=revoluteAxisInWorld;
|
||||
constraintRow.m_relpos2CrossNormal=-revoluteAxisInWorld;
|
||||
|
||||
break;
|
||||
}
|
||||
case btMultibodyLink::ePrismatic:
|
||||
{
|
||||
btVector3 prismaticAxisInWorld = quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(),m_bodyA->getLink(m_linkA).m_axes[0].m_bottomVec);
|
||||
constraintRow.m_contactNormal1=prismaticAxisInWorld;
|
||||
constraintRow.m_contactNormal2=-prismaticAxisInWorld;
|
||||
constraintRow.m_relpos1CrossNormal.setZero();
|
||||
constraintRow.m_relpos2CrossNormal.setZero();
|
||||
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
btAssert(0);
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -122,7 +122,7 @@ struct btMultibodyLink
|
||||
|
||||
struct btMultiBodyJointFeedback* m_jointFeedback;
|
||||
|
||||
btVector3 m_worldPosition;
|
||||
btTransform m_cachedWorldTransform;//this cache is updated when calling btMultiBody::forwardKinematics
|
||||
|
||||
// ctor: set some sensible defaults
|
||||
btMultibodyLink()
|
||||
@@ -135,9 +135,10 @@ struct btMultibodyLink
|
||||
m_dofCount(0),
|
||||
m_posVarCount(0),
|
||||
m_jointType(btMultibodyLink::eInvalid),
|
||||
m_jointFeedback(0),
|
||||
m_worldPosition(0,0,0)
|
||||
m_jointFeedback(0)
|
||||
|
||||
{
|
||||
|
||||
m_inertiaLocal.setValue(1, 1, 1);
|
||||
setAxisTop(0, 0., 0., 0.);
|
||||
setAxisBottom(0, 1., 0., 0.);
|
||||
@@ -150,6 +151,7 @@ struct btMultibodyLink
|
||||
m_jointPos[0] = m_jointPos[1] = m_jointPos[2] = m_jointPos[4] = m_jointPos[5] = m_jointPos[6] = 0.f;
|
||||
m_jointPos[3] = 1.f; //"quat.w"
|
||||
m_jointTorque[0] = m_jointTorque[1] = m_jointTorque[2] = m_jointTorque[3] = m_jointTorque[4] = m_jointTorque[5] = 0.f;
|
||||
m_cachedWorldTransform.setIdentity();
|
||||
}
|
||||
|
||||
// routine to update m_cachedRotParentToThis and m_cachedRVector
|
||||
|
||||
Reference in New Issue
Block a user