pass on rigid body name in btBulletWorldImporter, to make it easier to bind physics and graphics objects.

moved some obsolete files to Extras/obsolete, and removed freeglut
moved ColladaDemo to Dynamica Maya plugin repository (it has COLLADA_DOM and libxml), see http://dynamica.googlecode.com
Added new .bullet file
Minor update in Bullet_User_Manual.pdf, removed obsolete Bullet_Faq.pdf
This commit is contained in:
erwin.coumans
2010-02-20 15:39:09 +00:00
parent 890fd49813
commit 6ef37ab722
79 changed files with 19 additions and 23549 deletions

View File

@@ -76,8 +76,7 @@ IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
ADD_CUSTOM_COMMAND(
TARGET AppSerializeDemo
POST_BUILD
COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/testFileOriginal.bullet ${CMAKE_CURRENT_BINARY_DIR}/testFile.bullet
####### COMMAND copy /Y \"${BULLET_PHYSICS_SOURCE_DIR}/Demos/SerializeDemo/testFile.bullet\" \"${CMAKE_CURRENT_BINARY_DIR}\"
COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/Demos/SerializeDemo/testFile.bullet ${CMAKE_CURRENT_BINARY_DIR}/testFile.bullet
)
ENDIF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)

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