pass on rigid body name in btBulletWorldImporter, to make it easier to bind physics and graphics objects.

moved some obsolete files to Extras/obsolete, and removed freeglut
moved ColladaDemo to Dynamica Maya plugin repository (it has COLLADA_DOM and libxml), see http://dynamica.googlecode.com
Added new .bullet file
Minor update in Bullet_User_Manual.pdf, removed obsolete Bullet_Faq.pdf
This commit is contained in:
erwin.coumans
2010-02-20 15:39:09 +00:00
parent 890fd49813
commit 6ef37ab722
79 changed files with 19 additions and 23549 deletions

View File

@@ -22,6 +22,7 @@ subject to the following restrictions:
#include "LinearMath/btAlignedObjectArray.h"
#include "LinearMath/btHashMap.h"
class btBulletFile;
class btCollisionShape;
class btCollisionObject;
@@ -97,9 +98,9 @@ public:
virtual btRigidBody* createRigidBody(bool isDynamic,
btScalar mass,
const btTransform& startTransform,
btCollisionShape* shape);
btCollisionShape* shape,const char* bodyName);
virtual btCollisionObject* createCollisionObject( const btTransform& startTransform, btCollisionShape* shape);
virtual btCollisionObject* createCollisionObject( const btTransform& startTransform, btCollisionShape* shape,const char* bodyName);
virtual btCollisionShape* createPlaneShape(const btVector3& planeNormal,btScalar planeConstant);