Add programmatic render API and a basic test.
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@@ -99,6 +99,7 @@ void b3GetContactPointInformation(b3PhysicsClientHandle physClient, struct b3Con
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b3SharedMemoryCommandHandle b3InitRequestVisualShapeInformation(b3PhysicsClientHandle physClient, int bodyUniqueIdA);
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void b3GetVisualShapeInformation(b3PhysicsClientHandle physClient, struct b3VisualShapeInformation* visualShapeInfo);
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b3SharedMemoryCommandHandle b3InitUpdateVisualShape(b3PhysicsClientHandle physClient);
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b3SharedMemoryCommandHandle b3InitPhysicsParamCommand(b3PhysicsClientHandle physClient);
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int b3PhysicsParamSetGravity(b3SharedMemoryCommandHandle commandHandle, double gravx,double gravy, double gravz);
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