Add programmatic render API and a basic test.

This commit is contained in:
yunfeibai
2016-10-20 10:56:44 -07:00
parent ad07b3cf13
commit 6ef96a4027
9 changed files with 110 additions and 6 deletions

View File

@@ -33,6 +33,7 @@ subject to the following restrictions:
#include <fstream>
#include "../Importers/ImportURDFDemo/UrdfParser.h"
#include "../SharedMemory/SharedMemoryPublic.h"//for b3VisualShapeData
#include "../TinyRenderer/model.h"
enum MyFileType
@@ -68,6 +69,7 @@ struct TinyRendererVisualShapeConverterInternalData
int m_swWidth;
int m_swHeight;
TGAImage m_rgbColorBuffer;
TGAImage m_texture;
b3AlignedObjectArray<float> m_depthBuffer;
b3AlignedObjectArray<int> m_segmentationMaskBuffer;
@@ -77,7 +79,8 @@ struct TinyRendererVisualShapeConverterInternalData
:m_upAxis(2),
m_swWidth(START_WIDTH),
m_swHeight(START_HEIGHT),
m_rgbColorBuffer(START_WIDTH,START_HEIGHT,TGAImage::RGB)
m_rgbColorBuffer(START_WIDTH,START_HEIGHT,TGAImage::RGB),
m_texture(START_WIDTH,START_HEIGHT,TGAImage::RGB)
{
m_depthBuffer.resize(m_swWidth*m_swHeight);
m_segmentationMaskBuffer.resize(m_swWidth*m_swHeight,-1);
@@ -827,3 +830,34 @@ void TinyRendererVisualShapeConverter::resetAll()
m_data->m_swRenderInstances.clear();
}
// Get shapeUniqueId from getVisualShapesData?
void TinyRendererVisualShapeConverter::activateShapeTexture(int shapeUniqueId, int textureUniqueId)
{
/*
// Use shapeUniqueId?
int objectArrayIndex = 0;
int objectIndex = 0;
TinyRendererObjectArray** visualArrayPtr = m_data->m_swRenderInstances.getAtIndex(objectArrayIndex);
TinyRendererObjectArray* visualArray = *visualArrayPtr;
unsigned char textureImage[3] = {10, 10, 255};
int textureWidth = 1000;
int textureHeight = 1000;
visualArray->m_renderObjects[objectIndex]->m_model->setDiffuseTextureFromData(textureImage,textureWidth,textureHeight);
*/
int objectArrayIndex = 0;
int objectIndex = 0;
for (int i=0;i<m_data->m_swRenderInstances.size();i++)
{
TinyRendererObjectArray** ptrptr = m_data->m_swRenderInstances.getAtIndex(i);
if (ptrptr && *ptrptr)
{
TinyRendererObjectArray* ptr = *ptrptr;
unsigned char textureImage[3] = {255, 10, 10};
int textureWidth = 1000;
int textureHeight = 1000;
ptr->m_renderObjects[objectIndex]->m_model->setDiffuseTextureFromData(textureImage,textureWidth,textureHeight);
}
}
}