Added multi-threaded collision detection. Original code is written for Cell SPU, but wrappers are provided to run on multi-core using Win32 Threads.
SpuLibspe2Support is on the todo list, so it can run on Cell Blade & PS3 Linux.
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41
Extras/BulletMultiThreaded/PlatformDefinitions.h
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41
Extras/BulletMultiThreaded/PlatformDefinitions.h
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#ifndef TYPE_DEFINITIONS_H
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#define TYPE_DEFINITIONS_H
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#include <LinearMath/btScalar.h>
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///This file provides some platform/compiler checks for common definitions
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#ifdef WIN32
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#if defined(__MINGW32__) || defined(__CYGWIN__) || (defined (_MSC_VER) && _MSC_VER < 1300)
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#else
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#endif //__MINGW32__
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typedef unsigned char uint8_t;
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typedef unsigned long int uint64_t;
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typedef unsigned int uint32_t;
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typedef unsigned short uint16_t;
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#include <malloc.h>
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#define memalign(alignment, size) malloc(size);
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#include <string.h> //memcpy
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#define USE_WIN32_THREADING 1
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#else
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#if defined (__CELLOS_LV2__)
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///Playstation 3 Cell SDK
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#else
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//non-windows systems
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#define USE_PTHREADS 1
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#endif //__CELLOS_LV2__
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#include <stdint.h>
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#include <stdlib.h>
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#endif
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#endif //TYPE_DEFINITIONS_H
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