Added multi-threaded collision detection. Original code is written for Cell SPU, but wrappers are provided to run on multi-core using Win32 Threads.

SpuLibspe2Support is on the todo list, so it can run on Cell Blade & PS3 Linux.
This commit is contained in:
ejcoumans
2007-06-13 01:04:43 +00:00
parent a0c6adf5d6
commit 6f26aa1591
34 changed files with 5508 additions and 0 deletions

View File

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#include "SpuFakeDma.h"
int cellDmaLargeGet(void *ls, uint64_t ea, uint32_t size, uint32_t tag, uint32_t tid, uint32_t rid)
{
void* targetMainMem = (void*)ea;
memcpy(ls,targetMainMem,size);
return 0;
}
int cellDmaGet(void *ls, uint64_t ea, uint32_t size, uint32_t tag, uint32_t tid, uint32_t rid)
{
void* targetMainMem = (void*)ea;
memcpy(ls,targetMainMem,size);
return 0;
}
int cellDmaLargePut(const void *ls, uint64_t ea, uint32_t size, uint32_t tag, uint32_t tid, uint32_t rid)
{
void* targetMainMem = (void*)ea;
memcpy(targetMainMem,ls,size);
return 0;
}
void cellDmaWaitTagStatusAll(int ignore)
{
}