Added multi-threaded collision detection. Original code is written for Cell SPU, but wrappers are provided to run on multi-core using Win32 Threads.
SpuLibspe2Support is on the todo list, so it can run on Cell Blade & PS3 Linux.
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Extras/BulletMultiThreaded/SpuLibspe2Support.h
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102
Extras/BulletMultiThreaded/SpuLibspe2Support.h
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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///USE_LIBSPE2: this define should be in the build system, or in <LinearMath/btScalar.h>
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//#define USE_LIBSPE2 1
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#ifdef USE_LIBSPE2
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#ifndef SPU_LIBSPE2_SUPPORT_H
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#define SPU_LIBSPE2_SUPPORT_H
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#include "LinearMath/btAlignedObjectArray.h"
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/**
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* Note:
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* The order of elements in this enum are important, that's why each one is explicitly
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* given a value. They will correspond to the .elf names/addresses that will be
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* loaded into Libspe2.
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* Mixing up these values will cause the wrong code to execute, for instance, the
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* solver may be asked to do a collision detection job.
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*/
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typedef enum {
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SPU_ELF_COLLISION_DETECTION=0,
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SPU_ELF_SAMPLE,
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//SPU_ELF_INTEGRATION,
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//SPU_ELF_SOLVER,
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SPU_ELF_LAST,
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} SpuLibspe2ElfId_t;
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#ifdef WIN32
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#include <malloc.h>
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#define memalign(alignment, size) malloc(size);
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#else
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#include <stdlib.h>
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#endif // WIN32
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#include <LinearMath/btScalar.h> //for uint32_t etc.
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///placeholder, until libspe2 support is there
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struct btSpuStatus
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{
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uint32_t m_taskId;
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uint32_t m_commandId;
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uint32_t m_status;
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struct SpuGatherAndProcessPairsTaskDesc* m_taskDesc;
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void* m_threadHandle;
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void* m_lsMemory;
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void* m_eventStartHandle;
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char m_eventStartHandleName[32];
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void* m_eventCompletetHandle;
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char m_eventCompletetHandleName[32];
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};
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///SpuLibspe2Support helps to initialize/shutdown libspe2, start/stop SPU tasks and communication
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class SpuLibspe2Support {
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btAlignedObjectArray<btSpuStatus> m_activeSpuStatus;
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public:
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///Setup and initialize SPU/CELL/Libspe2
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SpuLibspe2Support(SpuLibspe2ElfId_t elfId,int numThreads);
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///cleanup/shutdown Libspe2
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~SpuLibspe2Support();
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///send messages to SPUs
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void sendRequest(uint32_t uiCommand, uint32_t uiArgument0, uint32_t uiArgument1=0);
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///check for messages from SPUs
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void waitForResponse(unsigned int *puiArgument0, unsigned int *puiArgument1);
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///start the spus (can be called at the beginning of each frame, to make sure that the right SPU program is loaded)
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void startSPUs(int numThreads);
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///tell the task scheduler we are done with the SPU tasks
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void stopSPUs();
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};
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#endif //SPU_LIBSPE2_SUPPORT_H
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#endif //USE_LIBSPE2
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