Added multi-threaded collision detection. Original code is written for Cell SPU, but wrappers are provided to run on multi-core using Win32 Threads.
SpuLibspe2Support is on the todo list, so it can run on Cell Blade & PS3 Linux.
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#ifndef SPU_GATHERING_COLLISION_TASK_H
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#define SPU_GATHERING_COLLISION_TASK_H
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struct SpuGatherAndProcessPairsTaskDesc;
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void processCollisionTask(void* userPtr, void* lsMemory);
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void* createCollisionLocalStoreMemory();
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#endif //SPU_GATHERING_COLLISION_TASK_H
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