Removed obsolete btPoint3: use btVector3 instead
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@@ -68,9 +68,6 @@ void CollisionInterfaceDemo::initPhysics()
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objects[0].getWorldTransform().setBasis(basisA);
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objects[1].getWorldTransform().setBasis(basisB);
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//btPoint3 points0[3]={btPoint3(1,0,0),btPoint3(0,1,0),btPoint3(0,0,1)};
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//btPoint3 points1[5]={btPoint3(1,0,0),btPoint3(0,1,0),btPoint3(0,0,1),btPoint3(0,0,-1),btPoint3(-1,-1,0)};
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btBoxShape* boxA = new btBoxShape(btVector3(1,1,1));
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btBoxShape* boxB = new btBoxShape(btVector3(0.5,0.5,0.5));
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//ConvexHullShape hullA(points0,3);
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