Removed obsolete btPoint3: use btVector3 instead
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@@ -56,7 +56,7 @@ void GL_Simplex1to4::calcClosest(btScalar* m)
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for (int i=0;i<m_numVertices;i++)
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{
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v = tr(m_vertices[i]);
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m_simplexSolver->addVertex(v,v,btPoint3(0.f,0.f,0.f));
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m_simplexSolver->addVertex(v,v,btVector3(0.f,0.f,0.f));
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res = m_simplexSolver->closest(v);
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}
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