Removed obsolete btPoint3: use btVector3 instead
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@@ -140,8 +140,8 @@ bool SphereTriangleDetector::collide(const btVector3& sphereCenter,btVector3 &po
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btVector3 nearestOnEdge;
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for (int i = 0; i < m_triangle->getNumEdges(); i++) {
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btPoint3 pa;
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btPoint3 pb;
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btVector3 pa;
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btVector3 pb;
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m_triangle->getEdge(i,pa,pb);
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