Removed obsolete btPoint3: use btVector3 instead
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@@ -128,7 +128,7 @@ void btCollisionWorld::updateAabbs()
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//only update aabb of active objects
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if (colObj->isActive())
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{
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btPoint3 minAabb,maxAabb;
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btVector3 minAabb,maxAabb;
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colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb);
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//need to increase the aabb for contact thresholds
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btVector3 contactThreshold(gContactBreakingThreshold,gContactBreakingThreshold,gContactBreakingThreshold);
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